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("6.12" ("0e0bd21f99411759055becd350113cbf114fab73" . "e446a7c9ae302df7ac737ca2f02f0d9916a8a07c") #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\inventory-screen.rkt" #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\point.rkt" #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\screen.rkt" (collects #"2htdp" #"image.rkt") (collects #"errortrace" #"errortrace-key.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt") (collects #"thing" #"main.rkt")) | ||
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("6.12" ("feba9cd7b68186a0c67f78dc4394699f6a6aca35" . "584c4da8d24ef21bf465d224a3fd1ca75f34a93b") #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\screen.rkt" (collects #"2htdp" #"image.rkt") (collects #"errortrace" #"errortrace-key.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt")) | ||
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("6.12" ("9dba4bfc56437ae20e63187a75f5e15c5d50e1f3" . "22ba58f1a89219be91daa888857db033cd852aaa") #"/Users/larken/git/LispGameJam/src/point.rkt" (collects #"2htdp" #"image.rkt") (collects #"errortrace" #"errortrace-key.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt") (collects #"thing" #"main.rkt")) |
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("6.12" ("7b68ba0823d8004e8ef5937549897602aacbf100" . "0f0230417bbb838632ace3b636baa5b16a2a34cb") #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\point.rkt" (collects #"2htdp" #"image.rkt") (collects #"errortrace" #"errortrace-key.rkt") (collects #"noise" #"main.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt") (collects #"thing" #"main.rkt")) | ||
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("6.12" ("ca58fe6577647fa8098a13c8a0f8a0a38784fcd2" . "993e6f5264ee26984152d1638fd723311934eb44") (collects #"errortrace" #"errortrace-key.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt")) | ||
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("6.12" ("e616b95773a9b30530fbcd0fbc588852da5c505b" . "993e6f5264ee26984152d1638fd723311934eb44") (collects #"errortrace" #"errortrace-key.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt")) | ||
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("6.12" ("43334548c8175864f5e77fd0e7791b9862cd42eb" . "57008848262fcd417d822bbf1b32114f0ed8ac3f") (collects #"2htdp" #"image.rkt") (collects #"errortrace" #"errortrace-key.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt") (collects #"thing" #"main.rkt")) |
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("6.12" ("9c1fa0e01578390c77532a2a043a1a46dd6b7702" . "a643c1520339151ce3dc666c24ecd03c3b1ed777") #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\entities.rkt" #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\game-screen.rkt" #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\map-generation.rkt" #"C:\\Users\\Larken\\git\\LispGameJame2018\\src\\point.rkt" (collects #"2htdp" #"image.rkt") (collects #"errortrace" #"errortrace-key.rkt") (collects #"racket" #"main.rkt") (collects #"racket" #"runtime-config.rkt") (collects #"thing" #"main.rkt")) | ||
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#lang racket | ||
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(provide (all-defined-out)) | ||
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(require thing "point.rkt") | ||
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; All entities have: | ||
; - a location on the map | ||
; - attack and defense strengths | ||
; - hitpoints | ||
; - an inventory | ||
(define-thing entity | ||
[character "x"] | ||
[color "white"] | ||
[location (pt 0 0)] | ||
[inventory '()] | ||
[view-range 5]) | ||
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(define-thing enemy entity | ||
[name "enemy"] | ||
[color "red"] | ||
[attack 10] | ||
[defense 10] | ||
[health 10] | ||
[(act self world) (void)]) | ||
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(define-thing wandering-enemy enemy | ||
[(act self world) | ||
(send world try-move | ||
self | ||
(+ (thing-get 'location) | ||
(pt (- (random 3) 1) | ||
(- (random 3) 1))))]) | ||
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; A seeking enemy runs towards the player (heedless of walls) 50% of the time | ||
; The other 50% of the time they are identical to a wandering enemy | ||
(define-thing seeking-enemy wandering-enemy | ||
[(act self world) | ||
(cond | ||
; 50/50 of a seeking move | ||
[(= 0 (random 2)) | ||
(define player-pt (thing-get (send world get-player) 'location)) | ||
(define self-pt (thing-get self 'location)) | ||
(define dir (unit (- player-pt self-pt))) | ||
(send world try-move | ||
self | ||
(+ self-pt | ||
(inexact->exact (round (pt-x dir))) | ||
(inexact->exact (round (pt-y dir)))))] | ||
; Otherwise, wander | ||
[else | ||
(thing-call wandering-enemy 'act self world)])]) | ||
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; A fleeing enemy moves the exact opposite of a seeking enemy | ||
(define-thing fleeing-enemy wandering-enemy | ||
[(act self world) | ||
(cond | ||
; 50/50 of a fleeing move | ||
[(= 0 (random 2)) | ||
(define player-pt (thing-get (send world get-player) 'location)) | ||
(define self-pt (thing-get self 'location)) | ||
(define dir (unit (- player-pt self-pt))) | ||
(send world try-move | ||
self | ||
(- self-pt | ||
(inexact->exact (round (pt-x dir))) | ||
(inexact->exact (round (pt-y dir)))))] | ||
; Otherwise, wander | ||
[else | ||
(thing-call wandering-enemy 'act self world)])]) |
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#lang racket | ||
(require "point.rkt" "screen.rkt" "inventory-screen.rkt" 2htdp/image thing) | ||
(provide game-screen%) | ||
(require "point.rkt" "screen.rkt" "inventory-screen.rkt" "map-generation.rkt" 2htdp/image thing) | ||
(provide game-screen% text/menlo text/menlo/small) | ||
(define (text/menlo s color) (text/font s 28 color "Menlo" 'script 'normal 'normal #f)) | ||
(define (text/menlo/small s color) (text/font s 20 color "Menlo" 'script 'normal 'normal #f)) | ||
(define game-screen% | ||
(class screen% | ||
(init-field TILE_SIZE WIDTH HEIGHT) | ||
(define width-in-characters (quotient WIDTH TILE_SIZE)) | ||
(define height-in-characters (quotient HEIGHT TILE_SIZE)) | ||
(define/public (get-width-in-characters) width-in-characters) | ||
(define/public (get-height-in-characters) height-in-characters) | ||
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; draw a character at a location with given colors on the given image | ||
(define (draw-char c x y fg bg canvas) | ||
(let ([char (overlay | ||
(text/font c TILE_SIZE fg "Menlo" 'script 'normal 'normal #f) | ||
(rectangle TILE_SIZE TILE_SIZE "solid" "black"))]) | ||
(place-image/align char (* x TILE_SIZE) (* y TILE_SIZE) 'left 'top canvas))) | ||
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(define (draw-entity e canvas) | ||
(define p (thing-get e 'location)) | ||
(draw-char (thing-get e 'character) (pt-x p) (pt-y p) (thing-get e 'color) "transparent" canvas)) | ||
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(define/override (render state) | ||
; basic idea for a render: | ||
; - render viewport of map using tile-at method on state | ||
; - render the player, and non-player-characters | ||
(define canvas (rectangle WIDTH HEIGHT "solid" "black")) | ||
(define player (send state get-player)) | ||
(define draw-@ (recenter this (pt 0 0))) | ||
(for* ([xi (in-range width-in-characters)] | ||
[yi (in-range height-in-characters)]) | ||
(define x/y (recenter this (- (thing-get player 'location) (pt xi yi)))) | ||
(define tile (send state tile-at (pt-x x/y) (pt-y x/y))) | ||
(set! canvas (draw-char (thing-get tile 'character) xi yi (thing-get tile 'color) "transparent" canvas))) | ||
(draw-char (thing-get player 'character) (pt-x draw-@) (pt-y draw-@) (thing-get player 'color) "transparent" canvas)) | ||
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; key event handler for player input while viewing in-game display | ||
(define/override (key-handler state key) | ||
(define player (send state get-player)) | ||
(define location (thing-get player 'location)) | ||
(case key | ||
[("numpad4" "h" "left") (send state try-move player (- location (pt -1 0)))] | ||
[("numpad6" "l" "right") (send state try-move player (- location (pt 1 0)))] | ||
[("numpad2" "j" "down") (send state try-move player (- location (pt 0 1)))] | ||
[("numpad8" "k" "up") (send state try-move player (- location (pt 0 -1)))] | ||
[("numpad7" "y") (send state try-move player (- location (pt -1 -1)))] | ||
[("numpad9" "u") (send state try-move player (- location (pt 1 -1)))] | ||
[("numpad1" "b") (send state try-move player (- location (pt -1 1)))] | ||
[("numpad3" "n") (send state try-move player (- location (pt 1 1)))] | ||
[else state])) | ||
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(super-new))) | ||
(class screen% | ||
(init-field TILE_SIZE WIDTH HEIGHT) | ||
(define width-in-characters (quotient WIDTH TILE_SIZE)) | ||
(define height-in-characters (quotient HEIGHT TILE_SIZE)) | ||
(define/public (get-width-in-characters) width-in-characters) | ||
(define/public (get-height-in-characters) height-in-characters) | ||
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; draw a character at a location with given colors on the given image | ||
(define (draw-char c x y fg bg canvas) | ||
(let ([char (overlay | ||
(text/font c 28 fg "Menlo" 'script 'normal 'normal #f) | ||
(rectangle TILE_SIZE TILE_SIZE "solid" bg))]) | ||
(place-image/align char (* x TILE_SIZE) (* y TILE_SIZE) 'left 'top canvas))) | ||
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(define (draw-entity e state canvas) | ||
(define p (thing-get e 'location)) | ||
(define x/y (recenter this (- (thing-get (send state get-player) 'location) (pt (pt-x p) (pt-y p))))) | ||
(define tile (send state tile-at (pt-x x/y) (pt-y x/y))) | ||
(draw-char (thing-get e 'character) (pt-x x/y) (pt-y x/y) (thing-get e 'color) (thing-get tile 'background-color) canvas)) | ||
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(define/override (render state) | ||
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(define player (send state get-player)) | ||
(define p (thing-get player 'location)) | ||
(define draw-@ (recenter this (pt 0 0))) | ||
(define canvas (rectangle WIDTH HEIGHT "solid" "black")) | ||
; right-panel to hold stats, items held | ||
(define separator (rectangle (* TILE_SIZE .25) HEIGHT "solid" (make-color 175 199 193))) | ||
(define hp (string-append | ||
"HP: " | ||
(number->string (thing-get player 'health)) | ||
" / " | ||
(number->string (thing-get player 'max-health)))) | ||
(define HUD | ||
(let ([panel (rectangle (* TILE_SIZE 15) (- HEIGHT 180) "solid" (color 14 58 57))] | ||
[get-gem (λ (f) (if (f (thing-get player 'gems)) "◆ " "◇ "))]) | ||
(place-image/align | ||
(above/align 'left | ||
(text/menlo "Merlin" (make-color 175 199 193)) ; name of character | ||
(text/menlo hp "white") ; hp / maxhp | ||
(text/menlo (string-append "DEF: " (number->string (thing-get player 'defense))) "white") | ||
(beside (text/menlo "Gems: " "white") ; gems collected | ||
(text/menlo (get-gem first) (make-color 0 146 251)) | ||
(text/menlo (get-gem second) "green") | ||
(text/menlo (get-gem third) "red") | ||
(text/menlo (get-gem fourth)"white"))) | ||
10 10 'left 'top panel))) | ||
(define logs-viewer | ||
(let ([result (rectangle (* TILE_SIZE 15) 180 "solid" (color 14 58 57))] | ||
[logs (send state get-logs)]) | ||
(place-image/align | ||
(text/menlo/small (foldr (λ (log r) (string-append r "\n" log)) "" logs) "white") | ||
0 0 'left 'top | ||
result))) | ||
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(define (draw-tile x y tile c) | ||
(let ([items (thing-get tile 'items)]) | ||
(cond | ||
[(not (empty? items)) (draw-char (thing-get (first items) 'character) x y (thing-get (first items) 'color) (thing-get tile 'background-color) c)] | ||
[else (draw-char (thing-get tile 'character) x y (thing-get tile 'color) (thing-get tile 'background-color) c)]))) | ||
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; render all of the tiles in the viewport | ||
(for* ([xi (in-range width-in-characters)] | ||
[yi (in-range height-in-characters)]) | ||
(define x/y (recenter this (- (thing-get player 'location) (pt xi yi)))) | ||
(define tile (send state tile-at (pt-x x/y) (pt-y x/y))) | ||
(set! canvas (draw-tile xi yi tile canvas))) | ||
; render the player to the viewport | ||
(set! canvas (draw-char (thing-get player 'character) | ||
(pt-x draw-@) (pt-y draw-@) | ||
(thing-get player 'color) | ||
(thing-get (send state tile-at (pt-x p) (pt-y p)) 'background-color) | ||
canvas)) | ||
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; render all other npcs to the viewport | ||
(for ([npc (get-npcs)]) | ||
(set! canvas (draw-entity npc state canvas))) | ||
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; render a separator and panel next to the game-viewport for a HUD | ||
(beside | ||
canvas | ||
separator | ||
(above HUD logs-viewer))) | ||
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; key event handler for player input while viewing in-game display | ||
(define/override (key-handler state key) | ||
(define player (send state get-player)) | ||
(define location (thing-get player 'location)) | ||
(case key | ||
[("numpad4" "h" "left") (send state try-move player (- location (pt -1 0)))] | ||
[("numpad6" "l" "right") (send state try-move player (- location (pt 1 0)))] | ||
[("numpad2" "j" "down") (send state try-move player (- location (pt 0 1)))] | ||
[("numpad8" "k" "up") (send state try-move player (- location (pt 0 -1)))] | ||
[("numpad7" "y") (send state try-move player (- location (pt -1 -1)))] | ||
[("numpad9" "u") (send state try-move player (- location (pt 1 -1)))] | ||
[("numpad1" "b") (send state try-move player (- location (pt -1 1)))] | ||
[("numpad3" "n") (send state try-move player (- location (pt 1 1)))]) | ||
;[("q") (send state kill-player)] | ||
;[("w") (send state collect-all-gems)]) | ||
(send state update) | ||
state) | ||
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||
(super-new))) |
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#lang racket | ||
(require "point.rkt" "screen.rkt" "inventory-screen.rkt" 2htdp/image thing) | ||
(provide game-screen%) | ||
(define game-screen% | ||
(class screen% | ||
(init-field TILE_SIZE WIDTH HEIGHT) | ||
(define width-in-characters (quotient WIDTH TILE_SIZE)) | ||
(define height-in-characters (quotient HEIGHT TILE_SIZE)) | ||
(define/public (get-width-in-characters) width-in-characters) | ||
(define/public (get-height-in-characters) height-in-characters) | ||
|
||
; draw a character at a location with given colors on the given image | ||
(define (draw-char c x y fg bg canvas) | ||
(let ([char (overlay | ||
(text/font c TILE_SIZE fg "Menlo" 'script 'normal 'normal #f) | ||
(rectangle TILE_SIZE TILE_SIZE "solid" "black"))]) | ||
(place-image/align char (* x TILE_SIZE) (* y TILE_SIZE) 'left 'top canvas))) | ||
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(define (draw-entity e canvas) | ||
(define p (thing-get e 'location)) | ||
(draw-char (thing-get e 'character) (pt-x p) (pt-y p) (thing-get e 'color) "transparent" canvas)) | ||
|
||
|
||
(define/override (render state) | ||
; basic idea for a render: | ||
; - render viewport of map using tile-at method on state | ||
; - render the player, and non-player-characters | ||
(define canvas (rectangle WIDTH HEIGHT "solid" "black")) | ||
(define player (send state get-player)) | ||
(define draw-@ (recenter this (pt 0 0))) | ||
(for* ([xi (in-range width-in-characters)] | ||
[yi (in-range height-in-characters)]) | ||
(define x/y (recenter this (- (thing-get player 'location) (pt xi yi)))) | ||
(define tile (send state tile-at (pt-x x/y) (pt-y x/y))) | ||
(set! canvas (draw-char (thing-get tile 'character) xi yi (thing-get tile 'color) "transparent" canvas))) | ||
(draw-char (thing-get player 'character) (pt-x draw-@) (pt-y draw-@) (thing-get player 'color) "transparent" canvas)) | ||
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; key event handler for player input while viewing in-game display | ||
(define/override (key-handler state key) | ||
(define player (send state get-player)) | ||
(define location (thing-get player 'location)) | ||
(case key | ||
[("numpad4" "h" "left") (send state try-move player (- location (pt -1 0)))] | ||
[("numpad6" "l" "right") (send state try-move player (- location (pt 1 0)))] | ||
[("numpad2" "j" "down") (send state try-move player (- location (pt 0 1)))] | ||
[("numpad8" "k" "up") (send state try-move player (- location (pt 0 -1)))] | ||
[("numpad7" "y") (send state try-move player (- location (pt -1 -1)))] | ||
[("numpad9" "u") (send state try-move player (- location (pt 1 -1)))] | ||
[("numpad1" "b") (send state try-move player (- location (pt -1 1)))] | ||
[("numpad3" "n") (send state try-move player (- location (pt 1 1)))] | ||
[else state])) | ||
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||
(super-new))) |
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