-
TGLObject = class( TTreeNode, IGLObject )
- プロパティ
- property Scener :TGLScener
- property Pose :TSingleM4
- property RelaPose :TSingleM4
- property AbsoPose :TSingleM4
- property Visible :Boolean
- property HitTest :Boolean
- property Inform :TGLInform
- property BouBox :TSingleArea3D
- メソッド
- constructor Create;
- destructor Destroy;
- procedure BeginDraw;
- procedure DrawMain;
- procedure EndDraw;
- procedure Draw;
- procedure CalcBouBox;
- function HitBouBox( const AbsoRay_:TSingleRay3D; out Len_:TSingleArea ) :Boolean;
- procedure HitRay( const AbsoRay_:TSingleRay3D; var Len_:Single; var Obj_:TGLObject );
- function HitRay( const AbsoRay_:TSingleRay3D ) :TGLObject;
- プロパティ
-
TGLScener = class( TGLObject, IGLScener )
- プロパティ
- property RelaPose :TSingleM4
- property AbsoPose :TSingleM4
- メソッド
- constructor Create;
- destructor Destroy;
- procedure BeginDraw;
- procedure DrawMain;
- procedure EndDraw;
- procedure HitRay( const AbsoRay_:TSingleRay3D; var Len_:Single; var Obj_:TGLObject );
- プロパティ