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Las Monjas

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Las Monjas is a Spanish mod (available on English, Spanish, Chinese and Japanese) for Among Us made by fans for fans without being affiliated with Among Us or Innersloth Team, all rights reserved to them. This mod features the following:

  1. 60 roles
  2. 10 modifiers and 7 game mechanics
  3. 1 custom map
  4. 7 custom gamemodes
  5. 6 new colors
  6. Custom Music
  7. Custom Lobby
  8. Custom Hats, Visors and Nameplates
  9. Submerged Compatibility
  10. Multiple Languages

Don't forget to join the official Las Monjas Discord


Installation

  1. Download the latest Release of Las Monjas.
  2. Find where your Among Us game is installed (make sure you have a clean game installation).
  3. Extract "Las Monjas modVersion.zip" files inside the "Among Us" folder (where the Among Us.exe file is) selecting replace if necessary.
  4. Open Among Us.exe, the first time takes a bit to load, don't worry.
  5. If there's a Submerged update avaiable, you can update it with the "Download/Update Submerged" cyan's button on the main menu.
  6. You can also use the file called LasMonjasDownloader which can be used to reinstall the mod from zero (useful also when a mod update requires manual installtion), keep in mind that this file deletes "BepInEx" and "dotnet" folders in order to install them again.

Changelog

Click to show

Version 3.8.1 (23rd August 2024)

  • Compatibility patch for Among Us v2024.8.13
  • Still no custom cosmetics fix :(

Version 3.8.0 (4th August 2024)

  • Compatibility patch for Among Us v2024.6.18
  • Dlesk deactivated for now
  • Lobby role/gamemode summary button and custom cosmetics removed for now since they crash the game for some reason I couldn't fix yet (custom nameplates work)

Version 3.7.3 (25th March 2024)

  • Readded Dleks
  • Readded Submerged to the modpack

Version 3.7.2 (6th March 2024)

  • Compatibility update for Among Us 2024.3.5
  • Fixed some Chinese language issues
  • Fixed a bug where Amnesiac could crash the game reporting a body with it's ability

Version 3.7.1 (28th December 2023)

  • Fixed some language issues

Version 3.7.0 (22nd December 2023)

  • Spiritualist Rework
  • Reward system for Task Master: added a lobby option to choose what it gets after completing all initial tasks, being extra tasks to try to achieve a crewmate win or a kill button
  • Fixed a bug with Illusionist's blackout message
  • Fixed a bug with Bomberman bomb's area not dissapearing after a meeting
  • Fixed an issue with Painter's paint, Squire's shield and Paintball's trail with mushroom sabotage
  • Fixed an issue with Manipulator where it could manipulate other impostors

Version 3.6.2 (7th December 2023)

  • Mechanic: decreased maximum stackable repairs to 2 and added rechargeable uses by doing tasks.
  • Fortune Teller: decreased maximum stackable reveals to 2, starts only with 1 reveal and added rechargeable uses by doing tasks.
  • Coward: decreased maximum remote meetings to 2 and added rechargeable uses by doing tasks.

Version 3.6.1 (5th December 2023)

  • Fixed some language issues.
  • Fixed an issue with Time Traveler on submerged elevators.
  • Gambler: removed shoot limit but can only shot 1 time per meeting.
  • Hypnotist: traps become visible and active after a few seconds, they last until next meeting and can be placed again after each meeting.
  • Plumbler: removed extra vents limit, they become active and visible after a few seconds.

Version 3.6.0 (4th December 2023)

  • Time Traveler rework: can pick a location and teleport to it afterwards. After completing all its tasks it becomes unkillable by normal kill buttons (can still be killed by hazard traps or voted out) and gains the ability to stop the time for a few seconds.
  • Added an intro chat when the player joins the lobby, can be disabled via mod options
  • Added /myrole for Minion
  • Trying to kill Squire's shielded player triggers the Guardian Angel's animation.
  • Added Submerged 2023.11.29 to the download

Version 3.5.2 (29th November 2023)

  • Fixed some issues with Among Us 2023.11.28
  • Fixed Chameleon's intro screen
  • Manipulated player's kill timer doesn't decrease if the player can't move

Version 3.5.1 (11st November 2023)

  • Fixed Big Chungus and Kid size during mushroom sabotage on Fungle
  • Updated some role summary texts
  • Added a new seal sprite for Fungle vents
  • Added Submerged 2023.11.2 to the download

Version 3.5.0 (28th October 2023)

  • Support for Among Us 2023.24.10 and Fungle map
  • New lobby button for mod summary
  • New darker color: Shadow
  • Highlighted vent for Impostors if Stranded is inside
  • Fixed a few language issues
  • New cosmetics: 8 hats, 4 visors, 1 nameplate

Version 3.4.0 (1st October 2023)

  • All gamemodes HUD reworked.
  • Medusa rework: petrify last forever now, petrified players die when a meeting is called but every crewmate has a button to unpetrify a player.
  • Manipulator rework: manipulate a player to force it to kill or get killed.
  • New ability for Bomberman: self bomb, kill anyone inside explosion range including himself.
  • New ability for Welder: vent bomb, place a bomb per round inside a vent, the player that enters or exits (but not going through) that specific vent dies.
  • Shy role removed from the mod, but its ability got added to Sleuth.
  • New crewmate: Locksmith, can open all closed doors. On MiraHQ it removes decontamination doors.
  • New ability for Devourer: eat players, can eat players to teleport them to a place where they can't do anything but move, killing the Devourer free those players, but eaten players die when a meeting is called if the Devourer is alive.
  • 26 new hats, 7 new visors and 2 new nameplates

Version 3.3.0 (6th August 2023)

  • Submerged compatibility update
  • Fixed adaptive color for custom cosmetics (again)
  • Added Credits button to main menu (Thanks to TOR)
  • Fixed an issue on Police and Thiefs were you could arrest a dead player
  • Fixed an issue on Hot Potato where the timer could go negative (again)
  • On Battle Royale, fixed Serial Killer revive lifes with less than 11 players, and you can see when other player shots now (direction not accurated)
  • Monja Festival is now playable on Submerged, where the neutral role has two bases (one on each floor)

Version 3.2.1 (16 July 2023)

  • Hotfix for custom hats/visors adaptive color

Version 3.2.0 (12nd July 2023)

  • Compatibility patch for Among Us 2023.7.11
  • Monja Festival: fixed that Big Monja couldn't pick up dropped monjitas if she was carrying 3 or more already
  • Yinyanger: Yinyang now triggers via button use

Version 3.1.7 (31st May 2023)

  • Manual update to be able to play on Modded NA custom server again
  • 1 new visor

Version 3.1.6 (31st March 2023)

  • Compatibility patch for Among Us 2023.3.28
  • Remember button no longer appears on Hide n Seek
  • 18 new hats and 1 new visor

Version 3.1.5 (12nd March 2023)

  • Fixed Gambler role.
  • Fixed a bug with admin table that could make players see double player icon on rooms.
  • Kings can no longer kill on On King of the Hill gamemode.

Version 3.1.4 (12nd March 2023)

  • Fixed a bug with Performer's music when killed if the Performer was the Puppeteer morphed
  • Fixed the /myrole and /mymodifier meeting commands
  • Fixed bodies teleport from Challenger's duel
  • 1 new visor

Version 3.1.3 (11st March 2023)

  • Custom hats and visors have the preview again.
  • On gamemodes, the neutral role will have the hide and seek impostor animation, also added a lobby option to activate the flashlight and its range for Police and Thieves, Hot Potato and Zombie Laboratory.
  • Time Traveler role can now use Vitals and hear Performer's music but can no longer revive people during the rewind.
  • Fortune Teller role now has a lobby option to enable or disable emergency button.
  • Added a sound for impostors when Fink is revealed to them and removed that it could reveal rebel roles.
  • Added a button to defuse Bomberman's bomb (lag free).
  • Readded custom region to prevent bugs with people who already had it added.
  • 12 new hats

Version 3.1.2 (3rd March 2023)

  • Compatibilty patch for 2023.2.28
  • Added kill counter for killing roles to the game summary
  • Sorted lobby options (added modifiers tab, global gamemode options, game type, mouse scroll...)
  • Almost every single mod word is now translated to the supported languages
  • 1 new hat

Version 3.1.1 (17th February 2023)

  • Reduced preset's number from 10 to 5 to fix a little issue that could bug the lobby for the host
  • Submerged's download button won't appear until it's ready for the latest Among Us game version

Version 3.1.0 (14th February 2023)

  • New Gamemode: Monja Festival
  • 12 new hats and 6 new nameplates to celebrate Las Monjas 1st Anniversary and Valentine's Day
  • Hided custom role options from the Hide and Seek lobby
  • Fixed statics doors on Airship while playing gamemodes (thanks to Dekokiyo)
  • Removed Custom server region (you may still see it from playing more mods)

Version 3.0.4 BETA (26th December 2022)

  • Compatibility patch for Among Us 2022.12.14
  • Adjusted custom button's position
  • Added /myrole for crewmate and impostor
  • Haunt button can be used on roles games for players that are completely dead (player who can't revive until next game)
  • Added Haunt button on Hot Potato gamemode (open the minimap and close if you're dead)
  • When playing Hide and Seek, custom skeld has a 50% chance of being loaded if Skeld is selected as the game map
  • Hypnotist's traps now turn the player's camera upside down
  • Horse mode removed for now

Version 3.0.3 (18th November 2022)

  • Painter no longer resets Puppeter's transformation
  • Adapted Serial Killer lifes on Battle Royale games with less than 11 players
  • 1 new hat

Version 3.0.2 (4th November 2022)

  • Fixed zoom out/in button on Hot Potato gamemode

Version 3.0.1 (27th October 2022)

  • Fixed an issue with Captain's special ability that was preventing him to vote on next meetings after using his ability

Version 3.0.0 (27th October 2022)

  • 2 New impostors: Plumber and Librarian.
  • 3 New Rebels: Yandere, Stranded and Monja.
  • 3 New Neutrals: Exiler, Amnesiac and Seeker.
  • 2 New Crewmates: Task Master and Jailer.
  • 2 New Modifiers: Paintball and Electrician.
  • Added Find a Role Mode for roles games, where everyone spawns vanilla but can find a role inside boxes around the map.
  • Added a new ability for Captain, he can force vote out a player once per game but if that player is a crewmate the Captain gets also exiled.
  • Added a new ability for Mechanic, he can fix double sabotages without the needing of other player.
  • Added another win condition for Challenger, if he wins X number of duels, he wins the game.
  • Treasure Hunter reworked, now he can make emergency meetings and spawn another chest right after finding one.
  • On Zombie Laboratory, reduced the cooldown to enter Infirmary from 10 to 5 seconds and added an individual timer for each Survivor, no matter how many times you get infected, if that timer reaches 0 you turn into a Zombie.
  • Added Modded Asia as a new custom region.
  • Added LasMonjasDownloader to the mod release, this program install the mod from zero on your Among Us folder.
  • Added the Zoom out/in button to Hot Potato.
  • Added sound effects for almost every button use and for the intro screen.
  • Added /help and /h roleName command to the lobby, it will display a specific role's summary.
  • Added /myrole and /m command to the meeting chat, it will display a summary of your role.
  • Added /mymodifier and /mymod command to the meeting chat, it will display a summary of your modifier.
  • Added /language X command to the lobby to change the mod language (where X can be english, spanish, chinese and japanese).
  • Roles based on specific targets have the target's name above the buttons now.
  • Roles based on uses have a counter above the buttons now.
  • More than 30 new cosmetics, including a new color.

Version 2.1.3 (26th August 2022)

  • (Re)Added Submerged
  • Arrow's behaviour are again Submerged ones.

Version 2.1.2 (23rd August 2022)

  • For Among Us 2022.8.23s, quick BETA compatibilty patch, Submerged isn't available until they update from they side.
  • Fixed a bug with Sorcerer where it could Hex impostors or the same player more than one time.
  • Fixed a bug with Bounty Hunter, when its target disconnects he dies now.
  • Fixed two bugs with Puppeteer, one where it didn't get the Squire's shield outline after transforming and another where Detective could see the original Puppeteer's footprints color while transformed.
  • Added for Poisoner that each 100% poisoned player counts now for poisoning other players, but % doesn't go faster even if two or more poisoned players are around the same player.
  • Added "Allul was Here" to the lobby

Version 2.1.1 (22nd July 2022)

  • Changed purple team color to lime on Battle Royale
  • Added that Serial Killer can't kill close to any team's spawn on Score Battle Royale
  • Added that ghosts can see remaining player's lifes only on All VS All Battle Royale
  • Added two ground sprites to indicate team's spawn on Team and Score Battles
  • Changed Necromancer's revived player's arrow color to green
  • 1 new visor

Version 2.1.0 (15th July 2022)

  • New Gamemode: Battle Royale
  • 11 new hats, 3 new visors and 1 new nameplate
  • Fixed an issue where Mimic and Puppeteer didn't get the right color upon transformation
  • Dead bodies from Challenger's challenge now get teleported next to the map's emergency button

Version 2.0.6 (2nd July 2022)

  • Fixed an issue where Anonymous Votes weren't anonymous
  • Fixed that players were unable to do alignment task at upper engine on custom skeld map
  • Fixed an issue with Mimic if it was Big Chungus, now it adapts correctly to target's size
  • Fixed an issue where Bounty Hunter could get his Modifier as a target
  • Fixed an issue where players were able to report a body during Challenger's duel

Version 2.0.5 (24th June 2022)

  • Full compatibilty patch for Among Us 2022.6.21s,
  • Reactor updated to 1.2.7 that should fix the Epic auth error
  • Added submerged 2022.6.23s
  • Fixed an issue with custom regions, it should appear now for everybody
  • 2 new hats

Version 2.0.4 (22nd June 2022)

  • This is a BETA version for Among Us 2022.6.21s, you might find issues
  • This BETA doesn't include Submerged, since it needs to be updated first, but you'll be able to download it when it's done via Submerged Update button on the main menu
  • Added mod updater button (the same one as Submerged but it will check first if there's a Las Monjas update)
  • Changed Archer's shot key from Q to right clic
  • Removed streamer mode mod option since it is now included on vanilla game

Version 2.0.3 (17th June 2022)

  • Fixed Reactor's sabotage on custom skeld
  • Submerged updated to 2022.6.12
  • Fixed some lag issues with the Speed patch
  • Fixed Hot Potato bug where the timer could go to "-0" value
  • Added that Flag Stealer player can't kill near team's base to prevent bugs on CTF
  • Added that Usurper player can't kill near team's respawn point to prevent bugs on KOTH
  • On Zombie Laboratory, reduced Nurse enter/exit and pick/use medkit cooldown from 5 to 3
  • Added that the Nurse can use a medkit on a zombie to kill it
  • Added that Zombies can't kill near the Infirmary to prevent spawn camping
  • Added that Nurse gets a speed boost and more vision after delivering 3 of 6 key items
  • On PAT, removed 1 thief role, added 1 police role and changed 2 police roles to 2 taser roles, they can throw an electric discharge with right clic on the mouse direction to paralyze a Thief for a few seconds, this also change the jewel that Thief is delivering back to its original position, if they miss shot the Taser gets paralyzed instead.
  • Changed the "Thieves can kill" option to "Who can Thieves kill?: Taser / All / Nobody"
  • Removed police can kill near prison option, they can never kill close to the prison
  • Added that police and taser can't arrest or tase close to the jewel deliver button to prevent spawn camping
  • Added 2 lobby options, taser cooldown and duration
  • 7 new hats and 2 new visor

Version 2.0.2 (10th June 2022)

  • New lobby option: hide vent anim on shadows (works for roles and gamemodes, this fixes being able to see a vent opening or closing inside shadows)
  • New client option: nun cursor (changes mouse cursor)
  • Added a zoom out / in button for dead players when they have all tasks done (zoom resets if a meeting is called or the player revives)
  • Added an info message on CTF to tell players that a teammate stole enemy's flag (some guidance to try to group around that player)
  • Added an info message on CTF exclusively to Flag Stealer that tells him if a team flag has been stolen (to know when he should make his tactic)
  • Added a cyan arrow on KOTH pointing each King's position (exclusively for each team, no more "where is my king?" situations)
  • Added two cyan arrows on KOTH exclusively to Usurper, pointing both King's position
  • 1 new nameplate
  • Fixed Puppeteer's morphing size if he's Big Chungus (not if he morphs into Big Chungus)
  • Fixed a bug with Necromancer's arrow on custom skeld
  • Fixed a bug with Poisoner where it could continue poisoning during Challenger's duel
  • Fixed some issues with Performer's music overlaping with other music
  • Fixed 2 vanilla bugs: players can't see other player's name if they're not inside their light range, and on custom skeld you can't do tasks across walls anymore

Version 2.0.1 (2nd June 2022)

  • Fixed the black screen issue when starting the game
  • Updated Reactor to 1.2.6
  • Fixed Illusionist's custom sprites
  • Lovers can't spawn in the same game as the Kid
  • Fixed arrows for Sleuth and Fink to hide during Challenger's duel or anonymous comms
  • Fixed Hypnotized state, you can't use medscan, vents, Airship's platform or ladders if you're hypnotized
  • Fixed hat's bounciness and added 1 new hat and 2 new nameplates
  • Increases Shy's maximum notify range from 10 to 15
  • Reduced Devourer's minimum cooldown from 15 to 10

Version 2.0 (27th May 2022)

  • Added a button to Download/Update Submerged in game if needed.
  • Added 4 better sabotage options (night vision for lights, anonymous players for comms, screen shake for reactor and slow down players for O2)
  • 3 New Impostor Roles: Medusa (changed from crewmates to impostors), Hypnotist and Archer
  • 2 New Rebel Roles: Ninja and Berserker
  • 2 New Neutral Roles: Poisoner and Puppeteer
  • 4 New Crewmate Roles: Bat, Necromancer, Engineer and Shy
  • 1 New Modifier: Pro
  • Fixed role assigment system, no more crewmate/modifier-only roles
  • On Roles games, all Kill type buttons cooldown have now lobby's kill cooldown value
  • New hats, nameplates and visors
  • Welder is now able to see which vent is gonna be sealed on next meeting
  • Mimic's pick target/disguise button cooldown fixed to 5 seconds
  • Time Traveler's buttons now enter cooldown after a Challenger's duel
  • Yinyanger can pick targets again after a succesfully Yinyang.

Version 1.5.7 (16th May 2022)

  • Yinyanger now listens the colission clip
  • Updated Submerged to 2022.5.15

Version 1.5.6 (15th May 2022)

  • Fixed custom buttons keybinds

Version 1.5.5 (13th May 2022)

  • Divided Modifier settings into Global game settings and Modifiers only settings
  • Reduced minimum arrest time on PAT from 3 to 2
  • Reduced Demon's minimum delay time from 10 to 5
  • 3 new Hats

Version 1.5.4 (8th May 2022)

  • Another rollback to fix gamemodes

Version 1.5.3 (8th May 2022)

  • Rollback on the role assignment system
  • Updated Submerged to 2022.5.8 (includes the fix for the visor behind the hat and hacker admin's colors)
  • 1 new nameplate
  • 1 new hat

Version 1.5.2 (6th May 2022)

  • Changed role assignment to try to fix the crewmate only issue
  • Fixed the "flash text screen" on role intro cutscene, some typos and long role descriptions
  • 6 new nameplates
  • On PAT gamemode, added two arrows for Thief team, a blue one pointing the release button and a brown one pointing to the deliver button (4 arrows on submerged). Also changed minimum jewels from 10 to 8 and thief's minimum kill cooldown from 20 to 15
  • On Zombie gamemode, added one arrow for Survivors pointing Infirmary's entrance (2 arrows on submerged). It disappears if you turn into a zombie
  • Removed Bomberman's bomb duration option since it can't be changed and reduced it's maximum cooldown from 40 to 30
  • Removed Vigilant's camera number since it can't be changed, also reduced it's maximum cooldown from 40 to 30
  • Trapper minimum trap's cooldown reduced from 20 to 15
  • Pyromaniac minimum cooldown increased from 5 to 10
  • Jinx, reduced maximum cooldown from 40 to 30
  • Changed Cheater's role color

Version 1.5.1 (2nd May 2022)

  • Updated Submerged to 2022.5.2
  • Updated Bepinex to version 559.
  • Fixed Forensic's ghosts to stay in the Submerged's elevators if a player died inside them.
  • Fixed custom buttons cooldown resets after meetings on Submerged.
  • Added an option on Zombie Laboratory to select who can Zombies kill (survivors only, all (this includes the Nurse), nobody)
  • Changed medkits on Submerged on Zombie Laboratory to not overlap with some boxes.

Version 1.5.0 (1st May 2022)

  • Added a new Map: Submerged (playable either with roles or gamemodes, huge thanks to AlexejheroYTB)
  • Fixed some bugs with Janitor, if killed while dragging a body, the body stays on the ground instead of flying around, also if Challenger's duel happens while dragging a body, the body doesn't teleport.
  • Fixed warning messages not showing if the map was opened.
  • Fixed Manipulator buttons sprite
  • Fixed Vigilant remote camera button, it can no longer be used while Challenger's duel is happening
  • Added some quality of life changes, like Las Monjas discord's button on the main menu, moved custom ip and port label so they don't hide regions for people with a lot of them, and settings are now divided on 6 tabs (settings, gamemodes, impostors, rebels, neutrals and cremates)
  • Increased maximum initial zombis from 3 to 5 on Zombie Laboratory.
  • Lowered Police and Thieves music volume.
  • Added 6 new hats and 3 visors.

Version 1.4.0 (22th April 2022)

  • New Gamemode: Zombie Laboratory
  • New Custom Nameplate system with 5 nameplates for now
  • New Custom Visor system with 8 visors
  • Added 12 hats, upgraded old ones and another ones turned into visor

Version 1.3.3 (9th April 2022)

  • For Among Us 2022.3.29s, fixed 1.3.3 BETA issues:
  • Custom Hats work again, also added 3 new hats by IceCreamGuy
  • Show role screen now shows the role name (still with a little visual bug)
  • Gambler role works again
  • Roles who have color screen indicator show that screen again
  • Fixed map selection on online play, you can change the map again in lobby

Version 1.3.3 BETA (8th April 2022)

  • This is a BETA for testing in Among Us 2022.3.29s, please take a note this isn't the final 1.3.3 version and have some issues.
  • Added Horse Mode as a client option, when enabled remember to take off your player skin, otherwise you'll get a black skin shadow visual bug after being revived.
  • Added same vision range for all players on Capture the Flag and King Of The Hill (based on crewmate's vision option)
  • Added a trigger on Police And Thieves, if all Police players disconnect, the game will end with the Thieves winning.
  • Fixed a bug that prevented the gamemodes to continue if a player disconnected sometimes.
  • Fixed a bug on King Of The Hill where the new assigned King from disconnect would have both King and Minion role.
  • Reduced challenger's minimum cooldown from 20 to 15 sec.
  • Added LMJ EU and LMJ NA regions to the mod (huge thanks to GD and miniduikboot).

Known 1.3.3 BETA issues:

  • Custom Hats don't work right now
  • Show role screen only shows Crewmate or Impostor instead the role name, but you'll have your role in game.
  • Gambler role doesn't work right now, please put it at 0%
  • Roles who have color screen indicator don't show that screen but their mechanics work

Version 1.3.2 (25th March 2022)

  • Fixed a bug on gamemodes where Impostor could kill anyone
  • Removed "how many impostors are in game" text from the load screen for all gamemodes and added the gamemode name instead (thx JustASysAdmin for the idea)
  • 5 new hats and upgraded old ones
  • Added a client option to define if ghosts can see role names (only after being reported)
  • Reduced lag on Police And Thieves games
  • Added two options for Hot Potato, one to define if hot potato time limit resets after giving it to other player and another to define the new extra time for hot potato timit limit

Version 1.3.1 (19th March 2022)

  • Fixed Hot Potato games, you can play a game after another now without restarting the game
  • Decreased minimum hot potato time limit from 20 to 10
  • Dead bodies don't spawn anymore on custom gamemodes

Version 1.3.0 (18th March 2022)

  • Updated Reactor to 1.2.4
  • Optimized code to improve mod's performance
  • Reduced lag on Capture the Flag games
  • Fixed some Spanish texts that weren't translated
  • Fixed a bug in King Of The Hill that happened when a dead King disconnected, making the new King unable to capture zones or get killed.
  • New Gamemode: Hot Potato (also works as Hide and Seek)
  • New Custom Hat System (thanks to xxomega77xx)

Version 1.2.1 (7th March 2022)

  • Removed innecessary patches (thanks to miniduikboot)
  • Updated Reactor 1.2.3 to ci-3 in order to fix localhost/freeplay
  • Increased maximum presets from 5 to 10 (thanks to GD for the petition)

Version 1.2.0 (4th March 2022)

  • Changed one vent's position on Polus on every gamemode to fix a vanilla bug
  • Fixed lobby music to not continue playing when the game starts on some cases
  • Fixed Usurper rol on King Of The Hill, can't kill reviving players anymore
  • Increased maximum required points to win on King Of The Hill from 200 to 300
  • Added Flag Stealer rol on Capture the Flag, never wins but can kill everyone and if he kills a player with the Flag he switches teams with him
  • 2 new colors added: Olive and Mint
  • Detective: added an option to define if his ability is always working or via button use
  • Fink: new ability, zoom out for a short period of time, he can't move while using it
  • The Chosen One and Performer are now Modifiers
  • New role: Coward, crewmate who can call emergency meetings from anywhere while no sabotages are actives
  • New role: Medusa, crewmate who can petrify other player for a short period of time

Version 1.1.4 (27th February 2022)

  • Fixed King Of The Hill games with even player number

Version 1.1.3 (27th February 2022)

  • Fixed Usurper on King Of The Hill, he can now kill everyone

Version 1.1.2 (26th February 2022)

  • Added a new role (Usurper) on King Of The Hill which only appears on odd player number games
  • The Usurper can kill everyone, but if he kills a King he becomes one and the old King becomes the Usurper
  • The Usurper never wins, the player who ends as Usurper loses
  • Update Reactor.dll to fix compatibility with 2022.2.23s

Version 1.1.1 (24th February 2022)

  • Fixed an issue on King Of The Hill where the Kings could still capture a zone while dead

Version 1.1.0 (24th February 2022)

  • You can no longer vent on custom gamemodes while reviving
  • Squire's shield is no longer visible during Challenger's duel
  • New Gamemode: King Of The Hill

Version 1.0.5 (21th February 2022)

  • Added kill cooldown option for both teams separately on Police and Thieves
  • Added a new option to define if Police can or not kill near the prison
  • Added an option to define Police vision range with a button to increase vision during the game
  • Added an option to define if Police can see Jewels on the map (they'll only see when the Thieves has it)
  • Added revivie time option for both teams separately on Police and Thieves
  • Added invincibility time after reviving for Police and Thief

Version 1.0.4 (20th February 2022)

  • Increased minimum value for Capture The Flag Revive Time
  • Added new option for Capture The Flag to define Invincibility Time After Reviving for players

Version 1.0.3 (19th February 2022)

  • Reduced minimum Yinyanger cooldown to 15 sec
  • Fixed Fortune Teller revealed names to hide them during the Challenger's duel
  • During the Challenger's duel, Flash and Big Chungus speed are set to normal

Version 1.0.2 (19th February 2022)

  • Updated Reactor.dll which fixed an issue selecting regions on 2022.2.8s

Version 1.0.1 (18th February 2022)

  • Added an option for choosing if Thieves can or not kill on Police And Thieves gamemode

Version 1.0.0 (14th February 2022)

  • Initial Release

Custom Servers

I recommend to play this mod only on custom servers (for example Impostor, note that modded handshake is required to play the mod Example Modded Handshake by js6pak), if you own an Impostor server, make sure AntiCheat and BanIpFromGame are set to false in the config.json file. This mod adds three custom server regions to play with, Modded NA (MNA), Modded EU (MEU) and Modded Asia (MAS) (thanks to miniduikboot and GD), and also has Unify by Daemon implemented, which you can use to select the custom region to join a custom server by entering the IP or domain name and the port of the server.


Settings

This mod adds a custom lobby which I won't spoil to you, it also adds six colors (Lavender, Petrol, Mint, Olive, Ice and Shadow), a button to zoom out / in the map if you're dead and have all tasks done, and four settings to the client option tab:

  • Game Summary: Activating this option will create a list containing which role, task progress and kills the players had on game end.
  • Activate Music: Music pack containing 7 songs from Kevin MacLeod (1 for Lobby, 3 for Tasks and 3 for Meeting depending of how many players are alive)
  • Ghost Can See Roles: Only after being reported, ghosts will be able to see which role the players have.
  • Horse Mode: Activate 2022 1st April Fools, remember to take of your skin if you activate Horse Mode. (Disabled since 3.0.4 update)
  • Monja Cursor: Enable a bigger Nun cursor for the game.

Roles

Roles can be activated by putting them at 100% spawn rate (there's only 0% and 100%). Activated roles will be assigned randomly to the players. There's a total of four teams and it can be only be 1 Neutral and 1 Rebel per game.

Impostors Crewmates Neutrals Rebels Modifiers
Mimic Captain Joker Renegade Lovers
Painter Mechanic Role Thief Bounty Hunter Lighter
Demon Sheriff Pyromaniac Trapper Blind
Janitor Detective Treasure Hunter Yinyanger Flash
Illusionist Forensic Devourer Challenger Big Chungus
Manipulator Time Traveler Poisoner Ninja The Chosen One
Bomberman Squire Puppeteer Berserker Performer
Chameleon Cheater Exiler Yandere Pro
Gambler Fortune Teller Amnesiac Stranded Paintall
Sorcerer Hacker Seeker Monja Electrician
Medusa Sleuth
Hypnotist Fink
Archer Kid
Plumber Welder
Librarian Spiritualist
Vigilant
Hunter
Jinx
Coward
Bat
Necromancer
Engineer
Locksmith
Task Master
Jailer

Mimic

Team and Options Description
Impostors Mimic the appearance of a player for a set amount of time
Duration Time the Mimic mimics a player

Additional Ability Notes:

  • Player's name remains red for other Impostors.
  • Detective's footprints color change accordingly from the start to the end of duration.
  • It adapts to the size of the mimicked player.
  • Admin table updates the new color for the Hacker.
  • If he mimics the shielded player, the Mimic gains the shield indicator but not the shield itself accordingly to the configured option on the Squire role.
  • Fortune Teller can still see the Mimic original name.
  • Pick/Disguise button has a fixed 5 seconds cooldown.
  • Has the Shapeshifter animation.

Painter

Team and Options Description
Impostors Hide everything the players have and paint them with a random game color for a set amount of time
Cooldown Ability Cooldown
Duration Time the players are painted

Additional Ability Notes:

  • Detective's footprints color change accordingly from the start to the end of duration.
  • Player's size sets to normal size.
  • Admin table updates the new color for the Hacker.
  • Shields still work but aren't visible.
  • Fortune Teller can still see the player names.

Demon

Team and Options Description
Impostors Bite players to delay their deaths
Delay Time Delay Time for Kill
Can Kill near Nuns Set this to true to allow the normal kill near a Nun

Additional Ability Notes:

  • If there's a Demon ingame, all players will have a Nun button to place one Nun per game on the map.
  • The nun stays the whole game and nullifies the bite if the player stays near it.
  • If the Demon kills near a Nun, the next kill will have an additional 10 seconds cooldown.
  • A bitten player will die if someone reports a body, make a meeting or Challenger's duel happens if he's not near a Nun.
  • Time Traveler and Squire shields block the bite even if the shields activated after being bitten.
  • On the special game condition called 1vs1, it can kill even if the target is near a Nun and the option disabled.

Janitor

Team and Options Description
Impostors Clean and move dead bodies
Cooldown Ability Cooldown

Additional Ability Notes:

  • Kill and Clean ability cooldown are shared to prevent killing and cleaning at the same time.
  • The cleaner can still drag and drop a body right after killing.
  • The drag and drop button always has 10 seconds cooldown.
  • While dragging a body, the Cleaner will move slower and can't kill, clean or use vents.
  • It can't drag the body that's being dragged by Necromancer.

Illusionist

Team and Options Description
Impostors Can make his own vent network and turn off the lights from anywhere
Hats Cooldown Place Vent Ability Cooldown
Lights Cooldown Lights Ability Cooldown
Blackout Duration Ability Duration

Additional Ability Notes:

  • Can place 3 Hats on the map to make his own vent network.
  • The hats become visible for everyone right after placing the third one.
  • The hats are an exclusive vent network for Illusionist.
  • After placing the third hat, he gains the Blackout ability to turn of the lights for a set amount of time.
  • Blackout ability can't be fixed and warns the other impostor with a message saying there's a blackout.

Manipulator

Team and Options Description
Impostors Can manipulate a player to force it to kill or get killed

Additional Ability Notes:

  • Manipulated player gets a button that can kill anyone but it has a few seconds to use it, if it runs out of time, the Manipulated gets killed instead.
  • If a minigame or meeting happens, the Manipulated player resets.
  • Kill and Manipulate ability cooldown are shared.

Bomberman

Team and Options Description
Impostors Can use a new sabotage, place bomb on the map and explode himself
Cooldown Ability Cooldown
Self Bomb Duration Time before exploding himself

Additional Ability Notes:

  • Can't place the bomb if he's too close to another player or a sabotage is happening.
  • The bomb will be placed right below where the Bomberman is at that moment.
  • Anyone can defuse the bomb, except Bomberman, via button use if the player is close to the bomb.
  • The Mechanic can use one of his repairs to defuse the bomb from anywhere.
  • While the Bomb is active, custom music will play and a custom message with the remaining time for defusing it will display to the players.
  • Bomb duration is fixed to 60 seconds for Skeld, MiraHQ, Dlesk and the custom map, 90 for Polus and Submerged, and 180 for Airship.
  • An additional 5 seconds will be added to the bomb duration for every dead crewmate player.
  • Self Bomb ability starts a countdown, reaching 0 kills all players inside the explosion area (only visible for Bomberman) and Bomberman himself afterwards.

Chameleon

Team and Options Description
Impostors Can become invisible for other players
Cooldown Ability Cooldown
Duration Ability Duration

Additional Ability Notes:

  • While invisible, he can still be killed by roles who has kill button like the Sheriff.
  • He sees himself half transparent while invisible but the other won't see anything from it (hats, pets..)
  • Detective will still see his footprints even if he's invisible.
  • He can't use vents.

Gambler

Team and Options Description
Impostors Can Shoot a player choosing their role during the meeting
Can use emergency button His ability depends on calling meetings, define if he can or not use the button
Ignore shields If set to true, shoots will ignore the Squire shield

Additional Ability Notes:

  • Only the roles present on the current game will appear to choose during the meeting.
  • Impostor roles, Kid, Big Chungus and Lover can't be choosen.
  • If he choose the wrong one, he dies instead.
  • If ignore shield is set to false and shoots the shielded player, the shield indicator will sound but he won't lose a shoot chance.

Sorcerer

Team and Options Description
Impostors Can cast Spells on a player
Cooldown Ability Cooldown
Spell Duration Time needed near the player to cast the spell
Can use emergency button His ability depends on calling meetings, define if he can or not use the button

Additional Ability Notes:

  • Kill and Spell button have their cooldown shared to prevent spelling a player and killing right after to report a body
  • Spelled player will have a purple pumpkin icon near their names during the meeting and will die after finishing it (the shielded player survives)
  • Exiling the Sorcerer save the spelled players.
  • He can't spell other impostors.
  • If he gets killed after spelling players, the pumpkin icon will be displayed but the players won't die.

Medusa

Team and Options Description
Impostors Can petrify other players
Cooldown Ability Cooldown
Petrify Delay Delay the petrify effect

Additional Ability Notes:

  • A petrified player can't move and a stone prop spawns above that player so everyone knows it's petrified.
  • If a petrified player is challenged by Challenger or Seeker, that player unpetrify itself.
  • All petrified players die when a meeting is called, but every crewmate has a button to unpetrify players.
  • Petrify doesn't affect players inside vents.
  • Can't use the emergency button

Hypnotist

Team and Options Description
Impostors Can place invert movement control traps
Cooldown Ability Cooldown
Spiral Number Maximum Spirals per meeting
Effect Duration Invert Duration

Additional Ability Notes:

  • Traps became active and visible after a few seconds and they disappear when a meeting is called.
  • Stepping on a trap triggers a sound and a custom message will tell the player that he's hypnotized.
  • While Hypnotized, player's camera turns upside down.
  • Traps can be placed again after a meeting and don't affect Impostor team.

Archer

Team and Options Description
Impostors Can make long distance kills
Arrow Range Arrows Distance
Notify Range Distance to be notified about a shooted arrow
Aim Duration Arrows duration pointing towards player's position

Additional Ability Notes:

  • He can't make normal kills.
  • To use this role, he needs to pick a Bow (button use), move the mouse cursor towards the desired direction and pressing right click to shoot.
  • Bow is invisible to other players, but after shooting, a warning image will appear into the map for the players inside the Notify Range, and also a sound will be heard.
  • The warning image appears on the Archer's position if he miss the shoot or above the player's body if he doesn't miss the shoot.
  • Aim duration reveal player's direction but not how much distance they are from the Archer.

Plumber

Team and Options Description
Impostors Can create new vents
Cooldown Ability Cooldown

Additional Ability Notes:

  • The new vents become active and visible after a few seconds and any role who can vent can use them, they can also be sealed.

Librarian

Team and Options Description
Impostors Can mute a player
Cooldown Ability Cooldown

Additional Ability Notes:

  • The muted player won't be able to talk during the next meeting and will have the "Silenced" text over his nameplate.
  • If the muted player gets killed, he can select another player to mute on the same round, otherwise he has to wait until next meeting.

Renegade

Team and Options Description
Rebels Can recruit a minion and has to kill everyone to win
Can use vents Define if they can use or not vents
Can recruit a Minion Define if he can recruit a Minion to help him

Additional Ability Notes:

  • Both can make tasks to disguise themselves but won't count for the tasks progress.
  • Can recruit any player to be his Minion, but only one time per game.
  • Recruiting a Minion will make a green screen flash exclusively for both and trigger a sound to indicate that the recruitment has been done.
  • Renegade and Minion see their names green and can't kill between them.
  • They have impostor vision but can't make sabotages.
  • He can't be in the same game as Bounty Hunter, Trapper, Yinyanger, Challenger, Ninja, Berserker, Yandere, Stranded and Monja.
  • If they can use vents and are inside them, Impostors will see the vents highlighted on green.

BountyHunter

Team and Options Description
Rebels Has to kill a specific player to win

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • He can't use his kill button before using the find target one.
  • His target is assigned randomly pressing the Find Target button and can't be the Kid, Big Chungus, Lovers or himself.
  • Find Target button can be use whenever he wants, but if it assigns a dead target the Bounty Hunter dies.
  • If his target is exiled or killed, Bounty Hunter also dies.
  • If his target gets revived, Bounty Hunter also revives.
  • He can't be in the same game as Renegade, Trapper, Yinyanger, Challenger, Ninja, Berserker, Yandere, Stranded and Monja.

Trapper

Team and Options Description
Rebels Has to kill everyone with traps and mines
Cooldown Ability Cooldown
Mine Number Number of mines placed at the same time
Mine Duration Separate duration for every placed mine
Trap Number Number of traps placed at the same time
Trap Duration Separate duration for every placed trap

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • Mines and Traps are only visible to him but become visible if other player collides with them.
  • Mines and Traps can't be placed near other mines, traps or players.
  • Stepping on a mine triggers a sound and stops the player for one second, then the mine becomes visible and kills that player. Afterwards the mine disappears.
  • One mine can kill multiple players if they step on it at the same time or during the second the mine appears.
  • Mines only kill if the Trapper is alive.
  • Traps don't kill players but stepping on it triggers a sound and stops the player for 5 seconds.
  • Shields block the mine kill and destroys it.
  • He can't be in the same game as Renegade, Bounty Hunter, Yinyanger, Challenger, Ninja, Berserker, Yandere, Stranded and Monja.
  • There's a special game condition called 1vs1, when the remaining alive players are the Impostor and the Trapper. On this condition he can't place any mines or traps, instead the normal Kill button will appear. The Impostor can't make sabotages on the 1vs1 condition so this will be the fasted click in the west.

Yinyanger

Team and Options Description
Rebels Has to kill everyone marking two players
Cooldown Ability Cooldown

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • Can mark a player with the Yin and another one with the Yang, if they collide both die ignoring any shields they could have (can't mark the same player with both buttons)
  • After marking one player, he can't mark the other one if the already marked one is too close to him.
  • Both Yin and Yang buttons share their cooldown.
  • Can only mark 1 time per round and can mark again after a successfully YinYang or a meeting.
  • If a marked player disconnects, he recovers the button use.
  • He can't be in the same game as Renegade, Bounty Hunter, Trapper, Challenger, Ninja, Berserker, Yandere, Stranded and Monja.
  • There's a special game condition called 1vs1, when the remaining alive players are the Impostor and the Yinyanger. On this condition he can't mark any player, instead the normal Kill button will appear. The Impostor can't make sabotages on the 1vs1 condition so this will be the fasted click in the west.

Challenger

Team and Options Description
Rebels Has to kill a few players challenging them to a rock-paper-scissors duel
Cooldown Ability Cooldown
Cooldown Kills to Win

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • Once a player is selected, the duel will happen after 10 seconds.
  • The duel cancels if there's a sabotage, the challenger dies, the selected player dies or is shielded when the 10 seconds countdown ends.
  • If there's a Demon in game and a player is bitten, if that player isn't the challenger or the selected player, he will die before starting the duel.
  • Performing the duel will teleport all the players to the duel arena, with custom music and divided by Challenger zone, selected player zone and spectators.
  • Everyone will have grey color during the duel without anything distinctive.
  • The duel have a 30 seconds duration, the loser will die, if there's a draw both survive and if nobody choose any attack both will die.
  • If one of the duelist selects and attack and the other doesn't select anything, automatically he will die and the other player wins the duel.
  • Nobody can use his abilities, make sabotages or report a body during the duel.
  • After the duel, everyone get teleported to the position where they were before the duel, the same goes with the corpses.
  • He can't be in the same game as Renegade, Bounty Hunter, Trapper, Yinyanger, Ninja, Berserker, Yandere, Stranded and Monja.
  • There's a special game condition called 1vs1, when the remaining alive players are the Impostor and the Challenger. On this condition he can't duel, instead the normal Kill button will appear. The Impostor can't make sabotages on the 1vs1 condition so this will be the fasted click in the west.

Ninja

Team and Options Description
Rebels Has to kill everyone to win and can make double kills

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • If he kills with the normal kill button, his target button enters cooldown.
  • To make double kills, he must first kill with the Target/Ninja Time button.
  • Ninja Time button can't be used if the targeted player is inside a vent, and resets if the targeted player gets killed by other player.
  • Ninja time button allows the Ninja to teleport himself to the targeted player position killing it in the process. He can kill another player afterwards with the normal kill button, allowing a double kill.
  • He can't be in the same game as Renegade, Bounty Hunter, Trapper, Yinyanger, Challenger, Berserker, Yandere, Stranded and Monja.

Berserker

Team and Options Description
Rebels Has to kill everyone to win but can't stop killing after killing for the first time
Kill Time Limit Remaining time for killing

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • Kill Time Limit countdown doesn't start until he kills for the first time.
  • Countdown appears above the kill button and freezes during a meeting.
  • After killing for first time, his kill button gets a permanent 10 seconds cooldown.
  • He can't be in the same game as Renegade, Bounty Hunter, Trapper, Yinyanger, Challenger, Ninja, Yandere, Stranded and Monja.

Yandere

Team and Options Description
Rebels Has to stalk a few times a specific player and kill it afterwards
Cooldown Ability Cooldown
Stare Times Times she has to stalk the player
Stare Duration How much many she has to stay next to the player

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • This role has two ways of winning, the first one is stalking the target the needed times and then killing it.
  • The second way happens when that target gets killed by another player, this trigger the Yandere's rampage mode, where she has to kill everyone to win.
  • She can't be in the same game as Renegade, Bounty Hunter, Trapper, Yinyanger, Challenger, Ninja, Berserker, Stranded and Monja.

Stranded

Team and Options Description
Rebels Has to find shoots inside boxes on the map and kill three players

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • This role is based on Zombie Laboratory gamemode, there are 30 boxes on the map and inside them can be 3 shoots (1 on each box), the vent ability or the invisible ability (only one use per game).
  • He can't kill while invisible but he can keep searching boxes undetectable.
  • On 1vs1 condition he doesn't need to have shoots to kill the remaining player.
  • He can't be in the same game as Renegade, Bounty Hunter, Trapper, Yinyanger, Challenger, Ninja, Berserker, Yandere and Monja.

Monja

Team and Options Description
Rebels Has to find items to become the Monja

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • There will be 5 mini colores monjas on the map that the Monja needs to find and deliver to the ritual spot. Upon delivering all the mini monjas, she can transform into the Monja to kill everyone within 60 seconds to win, otherwise she'll die.
  • When the Monja awakens, nobody can do anything but tasks or running away for their lifes.
  • She can't be in the same game as Renegade, Bounty Hunter, Trapper, Yinyanger, Challenger, Ninja, Berserker, Yandere and Stranded.

Joker

Team and Options Description
Neutrals Has to get voted out to win
Can Sabotage Define if he can or not sabotage

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • If he can sabotage, he can only do while being alive.
  • He can't be in the same game as Role Thief, Pyromaniac, Treasure Hunter, Devourer, Poisoner, Puppeteer, Exiler, Amnesiac and Seeker.
  • If Can Sabotage is enabled, Joker needs to open the map 1 time to activate the Sabotage button.

RoleThief

Team and Options Description
Neutrals Can steal the role of other players
Cooldown Ability Cooldown

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • He doesn't have any win condition, think about his role like a hot potato, if you're the Role Thief when the game ends, you lose.
  • If he tries to steal an Impostor or Rebel role, he dies instead.
  • He can't be in the same game as Joker, Pyromaniac, Treasure Hunter, Devourer, Poisoner, Puppeteer, Exiler, Amnesiac and Seeker.

Pyromaniac

Team and Options Description
Neutrals Has to ignite everyone to win
Cooldown Ability Cooldown
Ignite Duration Time needed to spray a player

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • He has to be near a player in order to spray them.
  • Once he sprayed everyone he can press the Ignite button to trigger the win sound.
  • Ignite duration for a player resets if the player moves far away.
  • Dead players won't be needed to spray.
  • He can't be in the same game as Joker, Role Thief, Treasure Hunter, Devourer, Poisoner, Puppeteer, Exiler, Amnesiac and Seeker.

TreasureHunter

Team and Options Description
Neutrals Has to find treasures to win
Treasures to Win Number of needed treasures to win

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • He can spawn one treasure randomly on the map after finding the previously spawned one.
  • Treasures stays the whole game and only dissapears when the Treasure Hunter touch them.
  • Treasures are only visible for Treasure Hunter.
  • He can't get treasures or spawn them if he's dead.
  • He can't be in the same game as Joker, Role Thief, Pyromaniac, Devourer, Poisoner, Puppeteer, Exiler, Amnesiac and Seeker.

Devourer

Team and Options Description
Neutrals Has to eat players and corpses to win
Devours to Win Number of needed corpses to win

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • When a player dies, a sound will be played only for Devourer, which means that there's a body somewhere.
  • He can eat players, teleporting them to a place where they can't do anything but move around.
  • Eaten players die when a meeting is called, counting towards the Devours to Win progress.
  • The only way to save the eaten players is killing the Devourer.
  • Eaten players aren't affected by Time Traveler abilities.
  • Can't use emergency button.
  • He can't be in the same game as Joker, Role Thief, Pyromaniac, Treasure Hunter, Poisoner, Puppeteer, Exiler, Amnesiac and Seeker.

Poisoner

Team and Options Description
Neutrals Has to poison everyone to win
Poison Infect Range Poisoned player range to infect others
Time to fully Poison Time needed for players to reach 100% after staying near to poisoned player
Can Sabotage Define if he can or not sabotage

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • He can only select one poisoned target at a time, resetting it if the poisoned target dies or gets exiled.
  • On the bottom-left of the screen, he will have a sprite of every player in the game with a %.
  • The poisoned player will increase that % for the players that stays near of him.
  • After getting every player's % to 100%, he can win the game with the Poisoned button.
  • Players who reached 100% can infect others.
  • He can't be in the same game as Joker, Role Thief, Pyromaniac, Treasure Hunter, Devourer, Puppeteer, Exiler, Amnesiac and Seeker.

Puppeteer

Team and Options Description
Neutrals Can morph into other players and have to get killed a specific number of times while morphed
Number of Kills Number of times he has to get killed

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • He can pick a sample from a player and morph into it all the time he wants or until a meeting is called, he gets killed or he decides to uncover himself.
  • If he gets killed while morphed, he gains 1 point and revives on the spot where he started the morph. After reaching X points he wins.
  • If he gets killed while he's not morphed, he dies for the rest of the game.
  • The player who kills the morphed Puppeteer will hear a crow sound.
  • If he decides to uncover himself, he gets teleported to the spot where he started the morph.
  • He has to pick a new sample if he uncovers himself, a meeting is called or he gets killed while being morphed.
  • He can't be in the same game as Joker, Role Thief, Pyromaniac, Treasure Hunter, Devourer, Poisoner, Exiler, Amnesiac and Seeker.

Exiler

Team and Options Description
Neutrals Has to vote out a specific player to win

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • If the target gets killed or is already dead, he dies, but if the target disconnects he automatically wins.
  • He can't be in the same game as Joker, Role Thief, Pyromaniac, Treasure Hunter, Devourer, Poisoner, Amnesiac and Seeker.

Amnesiac

Team and Options Description
Neutrals Can get a role from a body

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • There are 4 Rebel roles he can't get, when that happens he gets a warning on the chat.
  • He can't be in the same game as Joker, Role Thief, Pyromaniac, Treasure Hunter, Devourer, Poisoner, Exiler and Seeker.

Seeker

Team and Options Description
Neutrals Has to get points playing hide and seek
Cooldown Ability Cooldown
Points to Win Needed points to win

Additional Ability Notes:

  • Can make tasks to disguise himself but won't count for the tasks progress.
  • He selects from 1 to 3 players and then start a hide and seek minigame on a new map area where the selected players have to hide on 3 different places, then the Seeker choose one of that places and he gets one point per game hiding there.
  • He can't be in the same game as Joker, Role Thief, Pyromaniac, Treasure Hunter, Devourer, Poisoner, Exiler and Amnesiac.
  • The minigame can't start if there's a sabotage.
  • If there's a Demon in game and a player is bitten, if that player isn't the Seeker or one of the selected players, that player will die before starting the minigame.
  • Performing the minigame will teleport all the players to the minigame arena, with custom music and divided by Seeker and spectators zone, and hiders players zone.
  • Everyone will have grey color during the minigame without anything distinctive.
  • The minigame have a 20 seconds duration, if one of the selected players don't choose where to hide, it will give 1 point to the Seeker automatically, but if the Seeker doesn't choose any hide, no points will be given.
  • Nobody can use his abilities, make sabotages or report a body during the minigame.
  • After the minigame, everyone get teleported to the position where they were before the minigame.

Captain

Team and Options Description
Crewmates His vote counts double
Can Special Vote Define if he can force vote out

Additional Ability Notes:

  • There's a special game condition called 1vs1, when the remaining alive players are the Impostor or Rebel and the Captain. On this condition he gains the ability to make a emergency meeting from anywhere which fix any active sabotages, so he can exile the remaining player with his double vote. The Impostor can't make sabotages on the 1vs1 condition.
  • There's another special game condition called 2vs2, when the remaining alive players are a crewmate + Captain vs Impostor and Rebel or Two Impostors or Two Rebels. On this condition he gains the ability to make a emergency meeting from anywhere which fix any active sabotages, so he can work with the other crewmate exile the remaining players with his double vote. The Impostor can make sabotages on the 2vs2 condition.
  • Force vote out ability can be used one time per game and makes all the votes go towards the selected player, but if that player is crewmate, the Captain gets exiled too.

Mechanic

Team and Options Description
Crewmates Can fix sabotages from anywhere
Repairs Number Number of sabotages he can repair
Tasks for recharge batteries Tasks needed to recharge 1 battery
Expert Repairs Define if the ability is active

Additional Ability Notes:

  • He can fix Bomberman's Bomb, but he can't fix Illusionist's Blackout.
  • Uses will be displayed above the repair button.
  • Expert repairs makes the Mechanic able to fix duo sabotages by himself.

Sheriff

Team and Options Description
Crewmates Can try to kill other players
Can Kill Neutrals Define if he can or not kill neutral roles

Additional Ability Notes:

  • If he tries to kill another crewmate, he dies instead.
  • If he tries to kill a shielded player, he won't die but will trigger the shield.
  • He can kill Rebel roles with no punishment.

Detective

Team and Options Description
Crewmates Can see player's footprints
Show Footprints Always or via button use
Cooldown Show footprints cooldown
Duration Show footprints duration
Anonymous Footprints This sets the footprints color to grey

Additional Ability Notes:

  • He can only see footprints if he's alive.
  • Footprints won't spawn near vents, spawn each second and last for 15 seconds.

Forensic

Team and Options Description
Crewmates Can get clues about who is the Impostor by reporting bodies or asking their ghosts
Time to know the name Time limit to report a body to obtain the killer's name
Time to know the color type Time limit to report a body to obtain the killer's color type
Time to know about the killer's appearance Time limit to report a body to obtain if the killer has hat, outfit, pet or visor
Question Duration Time need to talk to a ghost
One question per Ghost Limits the question to one per ghost

Additional Ability Notes:

  • If he reports the Bounty Hunter after failing his hunt, the Lover after killing himself, the Sheriff who tried to kill a crewmate or the Role Thief who tried to steal an Impostor or Rebel role, he will get a suicide report.
  • The clues he can get reporting bodies are: Killer's name, killer's color type and something about the killer's appearance.
  • Lighter color types are: pink, orange, yellow, white, cyan, lime, rose, coral, banana and lavender, detailed with a (L) on the report and meeting.
  • Darker color types are: red, blue, green, black, purple, brown, maroon, grey, tan and turquoise, detailed with a (D) on the report and meeting.
  • If he gets a clue about the killer's appearance, he can get the same clue again (for example the killer has a hat)
  • The clues he can get asking ghosts are: Which role killed the ghost, Killer's color type and how many time he has been dead before reporting his body.
  • The obtained information only appears in the Forensic chat during the meeting.

TimeTraveler

Team and Options Description
Crewmates Can mark a location and teleport to it afterwards
Cooldown Ability Cooldown
Stop Time Duration Seconds the time is freezed

Additional Ability Notes:

  • Becomes unkillable by normal kill buttons after completing all its tasks (can still be killed by hazard traps or voted out) and gains the ability to stop the time for a few seconds.
  • Teleport location resets after using it or after a meeting.
  • Trying to kill it when all tasks are done triggers the guardian angel's animation.

Squire

Team and Options Description
Crewmates Can put a shield to protect a player
Show Shield Player to Who sees the shield, Squire only, Squire + Shielded or All players
Murder attempt sound Play a sound to alert the players someone tried to kill the shielded
Can shield again after meeting Remove the current shield so he can choose other player

Additional Ability Notes:

  • The only way to break the shield is killing or exiling the Squire.
  • Murder attempt sound will be hear by the shielded player, Squire, Sheriff, all Impostors and all Rebels.
  • He can't shield himself.
  • Trying to kill the shielded player triggers the guardian angel's animation for the killer.

Cheater

Team and Options Description
Crewmates Can switch the votes of two players
Can use emergency button His ability depends on calling meetings, define if he can or not use the button
Can swap himself Prevents himself from being switched

Additional Ability Notes:

  • If he switches votes, and one of the switched player is exiled and turns out to be a crewmate, the Cheater will also be exiled.
  • Rebels and Neutrals counts as Impostors, so the Cheater won't be exiled in this case.

FortuneTeller

Team and Options Description
Crewmates Can reveal which player is good or bad
Cooldown Ability Cooldown
Reveal Time Time needed near the player to reveal it
Reveal Number Times he can reveal players
Tasks for recharge batteries Tasks needed to recharge 1 battery
Revealed Information Reveals if the player is good or bad, or their role name
Show Notification to Select who recieves the notification, impostors, crewmates, all or nobody
Can use emergency button Define if he can make emergency meetings

Additional Ability Notes:

  • Revealing a player will trigger a sound and the screen for that player and Fortune teller will turn blue based on the Show Notification option.
  • If a player goes far away, the reveal time resets.
  • Show Notificacion will turn the player name into blue if he's good and red if he's bad.
  • Rebels and Neutrals roles counts as bad.

Hacker

Team and Options Description
Crewmates Can use admin and vitals from anywhere
Cooldown Ability Cooldown
Duration Ability Duration
Battery Uses Times he can use his admin and vitals ability
Tasks for recharge Batteries Tasks to do for recharge 1 battery

Additional Ability Notes:

  • His Hack button reveal the player's color on Admin table and how much time someone has been dead in Vitals.
  • His Admin and Vitals buttons uses 1 battery but doesn't share battery uses.

Sleuth

Team and Options Description
Crewmates Can track one player position and corpses
Track Interval How often the arrow updates its position
Can Track again after meeting Let's the Sleuth select a new player to track, removing the old one
Track Corpses Cooldown Ability Cooldown
Track Corpses Duration Ability Duration
Who's There Duration Ability Duration

Additional Ability Notes:

  • Player's position arrow is blue.
  • Corpses's arrows are green.
  • The arrow is the same as the vanilla sabotages one.
  • Who's there points with a color based arrow the closest player to Sleuth.

Fink

Team and Options Description
Crewmates Can reveal who the Impostors are after finishing all his tasks and zoom out his camera
Tasks for being revealed to Impostors When the Impostors will know who is the Fink
Cooldown Spy cooldown
Hawk Eye Duration Time the camera is zoomed out

Additional Ability Notes:

  • Impostor's reveal arrow for Fink are red.
  • Impostors hear a sound when the Fink is revealed to them and a maroon arrow spawns towards Fink's position.
  • While using Hawk Eye, he can't move and impostors will get a warning about his ability is in use.

Kid

Team and Options Description
Crewmates Immortal crewmate, if he gets voted out or killed everyone lose

Additional Ability Notes:

  • He's smaller than the other players.

Welder

Team and Options Description
Crewmates Can seal vents and place a bomb in a vent
Cooldown Ability Cooldown
Seal Number How many vents can be sealed

Additional Ability Notes:

  • Vent seal happens after a meeting.
  • He can't seal the same vent multiple times.
  • A sealed vent can't be entered or exited, but can still be used as a tunnel.
  • He sees which vent is gonna be sealed on next meeting.
  • Can place one bomb per round inside a vent, all players who enter or exit that specific vent die.
  • Can't seal and vent the same vent, also the bomb one resets when a meeting is called.

Spiritualist

Team and Options Description
Crewmates Can revive another player

Additional Ability Notes:

  • To revive someone, he has to stay near the corpse for the defined amount of time. This time resets if you move far away from the corpse.
  • It can only be one revived player at the same time and that player can't use the emergency button.
  • The revived player gets a special kill button with a timer and has to try to find it's killer and kill him.
  • The revived player dies again without leaving a body if its killer dies, ran out of time, a meeting is called or someone already killed the killer at the momento revival.
  • Reviving a Lover will also revive the other Lover, the same goes with the Bounty Hunter and his target, but both will die again afterwards.

Vigilant

Team and Options Description
Crewmates Can place 4 additional cameras on the map
Cooldown Ability Cooldown
Remote Camera Duration Can check cameras from anywhere during a set amount of time
Battery Uses Times he can check the cameras
Tasks for recharge batteries Tasks needed to recharge 1 battery

Additional Ability Notes:

  • A placed camera become available for everyone after a meeting at last the whole game.
  • Remote Camera ability become available for Vigilant after placing the 4 cameras.
  • A special Vigilant will take place on MiraHQ, since on that map there aren't any cameras. The Vigilant can use the Doorlog anytime he wants by changing the Use button with the Q key while being alive.

Hunter

Team and Options Description
Crewmates Can mark other player who will die if the Hunter gets killed
Can mark again after meeting Lets him select a new target removing the old one

Additional Ability Notes:

  • The marked player won't be exiled if the Hunter gets voted out.
  • A revived Hunter can mark again without calling a meeting.

Jinx

Team and Options Description
Crewmates Can block other player abilities
Cooldown Ability Cooldown
Jinx Number Times he can block abilities

Additional Ability Notes:

  • He can't block an already blocked player.
  • If he gets killed, blocked abilities still remain blocked until the player tries to use it.
  • Blocking an ability makes that player ability to enter cooldown triggering an humorous sound when he tries to use it.
  • Works for Kill and custom abilities buttons.

Coward

Team and Options Description
Crewmates Can call meeting from anywhere
Number of Meetings How many times can call meetings
Tasks for recharge batteries Tasks needed to recharge 1 battery

Additional Ability Notes:

  • He can't call meetings is a sabotage is happening

Bat

Team and Options Description
Crewmates Can emit a frequency that alters button's cooldown
Cooldown Ability Cooldown
Emit Duration Frequency Duration
Emit Range Frequency Range

Additional Ability Notes:

  • Crewmates, Rebels and Neutrals buttons cooldown goes x2 faster inside the Bat's frequency.
  • Impostors buttons cooldown increase by 1 each second inside the Bat's frequency.
  • Buttons ready to use are not affected by Bat's frequency.

Necromancer

Team and Options Description
Crewmates Can drag and drop bodies around and revive them meeting a specific condition
Cooldown Ability Cooldown
Revive Duration Time to revive
Room Distance Maximum room distance

Additional Ability Notes:

  • After picking up a body, he gets a blue arrow pointing a random room area inside the Room Distance from Necromancer's position.
  • If you drop the body and pick it up again, the room can change.
  • Drag and drop button has a fixed 10 seconds cooldown.
  • He can't pick the body being dragged by the Janitor.
  • If he reachs the desired room, he can revive that player, making a sound for that player, Impostor and Rebel team.
  • That revived players will be pointed by a pink arrow only visible for Impostor and Rebel team

Engineer

Team and Options Description
Crewmates Can place 3 types of traps, increase speed, decrease speed and position detect
Cooldown Ability Cooldown
Trap Number Number of active traps at the same time
Trap Duration Duration of active traps
Speed Increase Speed boost increase for speed traps
Speed Decrease Speed decrease for speed traps

Additional Ability Notes:

  • Traps become active after a meeting.
  • Can change trap type with the F key.
  • Position detect trap is invisible, only Engineer can see it. This trap spawns an arrow with the same player's color that stepped on it pointing to that player's position.
  • Speed traps trigger a sound and a message for the player that stepped on it, and stepping into another trap while the effect is active doesn't trigger anything.
  • All traps have a 5 seconds effect duration.

Locksmith

Team and Options Description
Crewmates Can open all closed doors on the map
Cooldown Ability Cooldown

Additional Ability Notes:

  • Can use his ability whenever he wants.
  • On MiraHQ it removes the decontamitation doors, since there aren't doors on that map.

TaskMaster

Team and Options Description
Crewmates Upon completing the tasks, he gets extra tasks, completing them achieves a crewmate win
Extra Common Tasks How many extra common tasks
Extra Long Tasks How many extra long tasks
Extra Short Tasks Range How many extra short tasks
Speed Cooldown Ability Cooldown
Duration Speed Duration
Reward Type What it gets after completing all initial tasks

Additional Ability Notes:

  • If he's doing the extra tasks and gets his role stolen, the extra tasks progress resets and randomizes again.
  • Reward can be extra tasks to try to achieve a crewmate win or a kill button an become like another Sheriff.

Jailer

Team and Options Description
Crewmates Teleport people to Prison
Cooldown Ability Cooldown
Duration How much time people will be jailed

Additional Ability Notes:

  • This role is based on Police and Thieves gamemode, he can promote a player to be the Prison Guard, if a player tries to kill the Prison Guard, that player gets teleported to Prison for a while and the Jailer can select a new player to become the Prison Guard (removing the old one). In other means, if a player is inside the Prison it means it has at least one way to kill a player.

Modifiers

This mod also features some game mechanic changes, one of them being a custom map, and modifiers which aren't considered as a separate role, instead they're added as a player attribute which can be good or bad. To activate them, Modifiers option has to be On.

Global Setting Description
Activate Custom Skeld Map If enabled and Skeld is selected as the game map, the custom map will load instead the normal Skeld
Hide Vent Anim on Shadows Remove being able to see a vent opening or closing inside shadows
Roles Setting Description
Find a Role Mode Activate this to play games where everyone is vanilla and have to get a role from a box
Remove Swipe Card Task I hate this task so I made an option to remove it
Night Vision for Lights Sabotage Security Cameras will have night vision when lights are sabotaged making all players lime color with "Player" as their names (not available on Submerged)
Screen Shake for Reactor Sabotage Add a player's screen shake visual effect during reactor sabotage. Graphic's game option "screen shake" has to be active
Anomymous Players for Comms Sabotage Makes the players grey with "Player" as their names during Cooms sabotage
Decrease Players Speed for Oxygen Sabotage Player's speed will keep getting lower based of how much time passed since Oxygen had been sabotaged

Lovers

  • Two players linked, they die and get exiled together.

Lighter

  • Player with more vision than the others.
  • Is immune to Night Vision.

Blind

  • Player with less vision than the others.

Flash

  • Player faster than the others.
  • It recovers its original speed during Challenger's duel and Anonymous Comms.

BigChungus

  • Player bigger and slower than the others.
  • It recovers its original size and speed during Challenger's duel and Anonymous Comms.

TheChosenOne

  • Upon death will force his killer to report his body
  • It has an option to configure the report delay time

Performer

  • His death triggers an alarm and an arrow reveals his corpse position
  • It has an option to configure the performance duration

Pro

  • His movement controls are inverted
  • Stepping into the Hypnotist trap makes the Pro able to move normally during the trap effect.

Paintball

  • His killer leaves a paint trail based on the Paintball's color.
  • It has an option to configure the paint duration.

Electrician

  • His killer gets paralyzed in place.
  • It has an option to configure the paralyze duration.

GameModes

This mods adds seven gamemodes, which can be played on everymap including the custom one and Submerged. Mod roles won't spawn and map abilities (admin, sabotage, reports, emergency button...) can't be used. A few settings are shared between all the gamemodes:

Option Description
Match Duration From 3 to 7 minutes
Kill Cooldown Same kill cooldown
Enable Flashlight Available for Police and Thiefs, Hot Potato and Zombie Laboratory
Flashlight Range Flashlight vision range
Revive Time Everyone revives on his team's base after a setted amount of time
Invincibility Time After Revive Players can't use their abilities, vent or get killed during this time

Additional Gamemode Notes:

  • Revive Time value is calculated by subtracting Invincibility Time value from it, for example if Revive Time is 8 and Invincibility Time is 3, players will revive after 5 seconds but will be invincible for another 3 seconds after reviving.

CaptureTheFlag

Match between red and blue team where each team has to steal the enemy flag and take it to their base while listening to custom music. Among us support 15 players, which is an odd number. On odd player number games a special role called Flag Stealer will appear.

Option Description
Score Number Points needed to win, from 3 to 5

Additional Gamemode Notes:

  • Each player name color will be the same as the team color.
  • Everyone can use vents (can't vent if you're reviving).
  • You can't kill your teammates.
  • The player who has the flag can't kill or use vents.
  • Killing the player who has the flag makes the flag teleport back to his base.
  • The Flag Stealer always loses, he can kill everyone (but not close to a team's spawn) and if he kills a player with a flag, he switches teams with him.
  • There are custom messages for match duration, stolen flag and scored point, also the game score is always displayed.
  • Flags positions are marked by a team color corresponding arrow.
  • If the player who has the flag disconnects from the match, the flag goes back to its base.

PoliceAndThieves

Match between cyan (Police) and brown (Thieves) team. This gamemode adds a new map room, the Prison. Police team have to capture all the Thieves by sending them to Prison, while Thief team have to steal all the jewels on the map without being captured. The player assignment is like 1.5 Thief per 1 Police, being the max 9 Thieves and 6 Polices (divided by 4 Police and 2 Tasers).

Option Description
Jewel Number Jewels needed for Thief team to win, from 8 to 15
Arrest Cooldown Police ability to arrest a Thief
Time to Arrest Police needed time next to a Thief to arrest it
Police Tase Cooldown Police Taser players tase cooldown
Police Tase Duration Time a Thief will be tased
Police Can See Jewels Define if police team can see jewels on the map
Who Can Thieves Kill Define if Thief team can kill Tasers, All Police team or nobody

Additional Gamemode Notes:

  • Police team always win on match time out and capturing all the Thieves.
  • Thief team only win if they manage to steal all the Jewels.
  • Each player name color will be the same as the team color.
  • Capturing a Thief teleports him to the Prison, another Thief has to push the button outside the prison to release it.
  • Releasing a Thief only releases the one who's been more time in Prison, that Thief gets teleported to the Thief spawn base.
  • Thief team can use vents (can't use while they're reviving).
  • You can't kill (or arrest or tase if you're Police) your teammates.
  • After taking a Jewel, the Thief can't put it back, he has to deliver it and can only take 1 Jewel per time.
  • While taking a Jewel, the Thief can't kill or use vents.
  • Killing or capturing a Thief who has a Jewel makes the Jewel teleports back to its original position.
  • If Police team can't see jewels, they will see them only if a Thief is delivering one
  • The Tasers shot an electric discharge on mouse direction with right clic, if they hit a Thief he can't move for a few seconds and if he was delivering a jewel it goes back to its original position
  • If the Taser miss the shot, he gets himself tased instead.
  • Police team has a button to increase their light vision for 15 seconds
  • There are custom messages for match duration, delivered jewel, captured Thief, released Thief and tased Thief, also the game score is always displayed.
  • If a Thief who has a Jewel disconnects from the match, the Jewel stays where that player was.
  • Also if a Thief disconnects, the required captured Thief updates too.

KingOfTheHill

Match between green and yellow team. There's a total of 3 capturable zones in the map and each team has a King who can capture them. Among us support 15 players, which is an odd number. On odd player number games a special role called Usurper will appear.

Option Description
Required Points Points required to win, from 100 to 300
Capture Cooldown King capture ability cooldown
Kings can Kill Define if Kings can also kill

Additional Gamemode Notes:

  • Only the Kings can capture zones, the rest of the team have to protect him and the captured zones.
  • Kings are marked with a team color's aura around them and an exclusively arrow for each team pointing their position.
  • Everyone can vent but the Kings can't.
  • Capturable zones are marked with an arrow colored with the team color who captured it (or white if nobody has it yet)
  • Each captured zone gives 1 point per second to the team who captured it.
  • You can't kill your own teammates.
  • If a King gets killed, his team will lose every captured zone, turning them into white color.
  • A captured zone can be stolen by the other King.
  • If a King disconnects from the game, another King will be assigned randomly between team players.
  • The Usurper always loses, he can kill everyone (but not close to a team's spawn) and if he kills a King he becomes one, making the old King the new Usurper. Also Usurper has two arrows pointing towards each King's position.
  • Each player name color will be the same as the team color.
  • There are custom messages for match duration, captured zone, a King died or a King disconnects, also the game score is always displayed.

HotPotato

A random player gets the Hot Potato role, that player has to give the hot potato to another player before the time runs out, otherwise the hot potato player will die. It can be only 1 Hot Potato on the game, the rest will be Cold Potato or Burnt Potato if they died. This gamemode also works as Hide and Seek gamemode because Cold Potato will try to hide from the Hot Potato, I highly recommend to play it on MiraHQ.

Option Description
Hot Potato Time Limit Time before the Hot Potato explodes
Hot Potato Cooldown Give Hot Potato Cooldown
Cold Potatoes Vision Light range for Cold Potato players
Reset Hot Potato timer after Transfer Hot Potato Time Limit doesn't reset
Extra Time when timer doesn't reset Hot Potato Extra Time Limit if it doesn't reset

Additional Gamemode Notes:

  • First round doesn't have a time limit, this way when the Hot Potato transfers for the first time, every player get the timer synchronized.
  • Each player name color will be the same as the team color.
  • Only Hot Potato player can use vents.
  • Nobody can kill on this gamemode.
  • Hot Potato player will have a potato above his player.
  • When the Hot Potato explodes or disconnects from the game, another random alive player will get the Hot Potato role.
  • Giving the Hot Potato to another player makes that player unable to move for the next 3 seconds, also Hot Potato Time Limit resets.
  • There are custom messages for match duration, who is the Hot Potato, how many Cold Potatoes are alive and time for giving the Hot Potato.

Zombie Laboratory

A random player gets the Zombie role, another player the Nurse role and the rest will be Survivors. The zombie must infect everyone to win, while the survivors have to look for the key items hided in boxes around the map to give them to the Nurse so she can make the cure and win the game. This gamemode adds a new zone on the map, the Infirmary. If timer reach 0, zombie team will win.

Option Description
Initial Zombies Initial spawned zombie players, from 1 to 5
Time needed to Infect Time needed next to a player to infect it
Infect Cooldown Infect Button Cooldown
Search Box Timer Time needed to search inside a Box
Time limit to use medkit Nurse time limit to use medkit on a infected player
Who Can Zombies Kill Survivors only, all (including Nurse) or nobody

Additional Gamemode Notes:

  • Only Zombies can use vents.
  • Zombies can infect other player by standing near to him the needed time. Infected players name will turn from blue to yellow but they remain as Survivor during the time limit to use medkit.
  • If the time to use medkit reach 0 (this timer is only visible for Survivor team), that Survivor will turn into a Zombie.
  • Nurse is immune to the infection, she can pick a medkit (pointed by pink arrows) from 3 different map location and use it on a infected player (yellow name) to cure it or on a zombie to kill it. She can carry only 1 medkit at once and will lose it if she gets killed. A healed player will have a pink screen flash, and everyone will hear a heal sound, also that player has to be infected again to try to turn it into a zombie. The Nurse gets a permanent speed and vision boost if Survivors delivered 3 or more key items.
  • Infirmary is the Nurse's spawn and only survivors can enter in it. After 10 seconds, survivors will be forced to exit it. The Nurse can enter and stay in it anytime she wants, also she can leave from 3 different location to prevent Zombie spawn camping. There's 2 switches in the Infirmary, the left one is for delivering a key item and the right one is to create the cure when all key items are delivered, making the Survivor team the winner.
  • Survivors have to look for the key items hided in the boxes around the map and deliver them to the Infirmary.
  • Zombies can kill (but not close to the Infirmaty), and the Survivors can find ammo on random boxes, which makes them able to kill 1 time (after being killed or killing a Zombie they will have to search the same ammo box to recharge their kill button)
  • Boxes loot are random for every player even the location is the same for everyone. There are 60 box on every map, 6 of them contains the key items, 4 contains ammo and the rest are empty. For example Survivor 1 can find ammo on Admin while Survivor 2 finds it on Reactor, the same goes with the key items.
  • If you're delivering a key item, you can't search boxes or kill and you'll lose it if you die or turn into a zombie, making the key item return to their original location.
  • If a Zombie disconnects from the game and was the only one, survivors will win. Also if the Nurse disconnects, zombie team will win.
  • There are custom messages for somebody gets infected, delivered a key item or someone turned into a zombie.
  • Score message is always shown, telling how many key items had been delivered, how many survivors are alive, how many infected are and how many zombies are.

BattleRoyale

On this gamemode everyone has a ranged kill button with the Archer's mechanic (usable with right mouse clic) and a very low cooldown. Players have lifes and when they reach 0 lifes they die for the rest of the match, the last one alive wins. Also there are 3 ways of playing this gamemode, which are detailed below.

Option Description
Match Type All VS All, Team Battle or Score Battle
Kill Cooldown Kill Button Cooldown
Fighter Lifes Number of Lifes the players have
Score Number Total Score for winning on Score Battle

Additional Gamemode Notes:

  • Nobody can vent.
  • If the time reaches 0, all alive players will win (except on Score Battle).
  • All VS All is an individual deathmatch where players spawn on 15 different selected spawn points (this doesn't apply to Airship or Submerged) and the last alive player wins.
  • Team Battle is a team deathmatch between 2 teams (lime and pink with 7 max players) where the team that kill the enemy team first wins.
  • Score Battle is the same as Team Battle but instead of permadeath, players revive and gain points each time they kill someone, upon reaching the needed score they win. You get 10 points for killing anyone and 30 points if you kill the neutral role detailed below.
  • On odd player number games for Team and Score Battle there will be a powerful neutral role called Serial Killer which act as a solo team player that can also win killing everyone or reaching the needed score. This role has x2 lifes (x3 lifes on games with 11 or more players) and half kill cooldown.
  • Player's lifes are shown after their names but you can't see other player's remaining lifes. On the other hand, on Team and Score Battle you can see your teammates remaining lifes, also you can't hit or kill your teammates.
  • The ranged kill can't go across walls or other collision props like the Archer's impostor role and if you miss the shot it just enters cooldown. Also a straight line player color based will appear everytime you shoot to serve as guidance.
  • You will hear a sound if you hit someone or you get hit. Also there's a special bell sound when someone dies on All VS All or Team Battle.
  • Player's color ground splashes will appear when someone gets hit on All VS All, on Team and Score Battle they will be lime, pink or grey. It will stay there the entire match except for Score Battle, where it disappears after 5 seconds.

MonjaFestival

Match between green and cyan teams where each team has to look for Monjas around the map and deliver them to their base. When the time reaches 0, the team with more Monjas wins. On odd player number games a special role called Big Monja will appear.

Additional Gamemode Notes:

  • There are 6 Monjas spawns on the map where players can pick up Monjas, two of them have more Monjas to pick than the other four.
  • The amount of Monjas that can be picked from the spawns reloads within time.
  • Each player name color will be the same as the team color.
  • Each player can only carry 3 Monjas at the same time, delivering to the base gives 1 point for each Monja, but the player drops them on the floor if he gets killed.
  • Everyone can kill (while not carrying Monjas), nobody can vent or steal Monjas from the other team's base.
  • A random Allul's Monja might spawn randomly somewhere on the map, picking it up gives 10 points to the team who found it.
  • Big Monja is a neutral role that plays on its own, she can pick up to 10 Monjas at the same time faster than anyone, has less kill cooldown, can vent, became invisible for a short time and steal Monjas from other's team base, without any kind of punishment from carrying Monjas. On the other hand she can be killed while invisible.
  • There are custom messages for match duration, who found Allul's Monja and if the neutral role is stealing from your team's base.

CustomCosmetics

A custom hats system (adapted from xxomega77) has been added, also thanks to that I could add a method to add custom visors and nameplates too. It can have some color or position bugs, we'll try to fix them in the future while also adding new cosmetics.


Submerged

From Las Monjas 1.5.0 version, Submerged is included on the modpack and can be played either on roles game or any gamemodes. When a Submerged update is available, a cyan button will appear on the bottom-left on the main menu to update Submerged. There's still a few changes when playing on Submerged exclusively:

  • Custom arrows points towards the closest Elevator if the target is on the other floor.
  • Central vents (the ones on the glass floor) can be used only by impostor roles. Any crewmate who can vent won't be able to use them.
  • Mimic has a visual bug, if you're transformed into other player and get out of a vent, the hat (if it's adaptative) goes back to its original color, but its only a visual bug for the Mimic player, meaning other players still see the correct hat color.
  • Challenger's arena has a visual bug, players won't see the others on the other floor.
  • Mechanic can't fix O2 sabotage since it affects the players individually.
  • Time traveler's rewind makes the players go back to the central area on both floors instead going back in time.
  • Welder can't seal central vents or the one-way vent + its exit.
  • Spiritualist and Necromancer revive point is fixed to Medbey on the upper floor and security on the lower one, instead the body's location.
  • Vigilant can't put extra cameras, only check them remotely.
  • Archer only gets aim assist for the players on the same floor as him.
  • Ninja can't use Ninja Time if his target is on the other floor.
  • Puppeteer initial transform position gets replaced by Medbey on the upper floor and security on the lower one.
  • Seeker's arena has a visual bug, players won't see the others on the other floor.
  • Jailer's spawns two prison, one for each floor.
  • All gamemodes use both floors, there's two revive points based on the player's floor and central vents can't be used.

Language

Las Monjas language can be changed inside the lobby by writting /language X, where X can be english, spanish, japanese or chinese. More languages will be added in the future. Also the selected language is saved between game seasons. When doing a clean mod installation, default language will be English.
Allul - English and Spanish translations.
四个憨批汉化组 - Partial Chinese translation.
xiaojinna, Dawn66642, MC-AS-Huier - Partial Chinese translation.


Credits and Code snips

If you use something from Las Monjas on your mod, please credit me on your mod's github page.

Reactor - The main framework used
BepInEx - Used to hook game functions
KevinMacLeod - For the music used
Makai Symphony - For the music used
Enterbrain Inc. - For some of the sound effects used
Essentials - Custom game options by TheOtherRoles team
tomozbot - Original idea for the Mayor (Captain) and Lighter
NotHunter101 - Original idea for the Medic (Squire and Forensic) and Engineer (Mechanic)
Woodi-dev - Original idea for the Sheriff, Lovers mod and the Jailer mod reference
Hardel-DW - Original idea came for the Investigator (Detective) and Time Master (Time Traveler)
TheOtherRoles - Original idea for Medium (Forensic), Time Master (Time Traveler), Seer (Fortune Teller), Hacker, Tracker (Sleuth), Mini (Kid), Security Guard (Welder and Vigilant), Bait (The Chosen One), Pursuer (Jinx), Vampire (Demon), Trickster (Illusionist), Warlock (Manipulator), Guesser (Gambler), Witch (Sorcerer) and Paintball (Bloody). Also used Submerged's update button.
Town-Of-Us - Original idea for Swapper (Cheater), Altruist (Spiritualist), Flash, Giant (Big Chungus), Shifter (Role Thief), Arsonist (Pyromaniac), Undertaker (Janitor), Plumber (Miner), Librarian (Blackmailer), Exiler (Executioner) and Amnesiac
ottomated_ - Original idea for Morphling (Mimic), Camouflager (Painter) and Snitch (Fink)
Wunax - Original idea for Chameleon
dhalucard - Original idea for Jackal and Sidekick (Renegade and Minion)
Lunastellia - Original idea for Hunter
Maartii - Original idea for Jester (Joker)
Cheep - Original idea for Capture the Flag mod
Allul - Coded the gamemodes, custom map, Bomberman, Medusa, Hypnotist, Bounty Hunter, Trapper, Yinyanger, Challenger, Ninja, Berserker, Yandere, Stranded, Monja, Treasure Hunter, Devourer, Puppeteer, Seeker, Coward, Jailer, Performer, Blind, Electrician, and some more that weren't original ideas
Sensei - Made button sprites, custom map sprite and some hats
xxomega77 - Adapted Custom Hats System
AlexejheroYTB - Made Submerged compatible with Las Monjas
Eisbison - Original idea for Night Vision cameras
Pandraghon - Original idea for the Better Reactor, Comms and Oxygen sabotage
eDonnes124 - Original idea for Drunk (Pro)
Dolly1016 - Original idea for Sniper (Archer), Empiric (Poisoner), Alien (Bat), Necromancer and Trapper (Engineer)
Herysia - Original idea for the try hard vents
Twix - Downloader tool used to make Las Monjas Downloader