This tool is designed to convert texture files from the TEX format used in Ghostbusters: The Video Game (2009) and Ghostbusters: The Video Game Remastered (2019) into the DDS (DirectDraw Surface) format.
To compile the tool on Linux, use the following command:
g++ -o tex2dds tex2dds.cpp
Run the converter by providing the path to a TEX file:
./tex2dds path_to_texture.tex
The original code was developed by Jonathan Wilson and barncastle. This version extends the tool with added support for Linux.