Skip to content

Commit

Permalink
KBNHud v512: Common Disaster Edition
Browse files Browse the repository at this point in the history
  • Loading branch information
Jotunn committed Apr 10, 2023
1 parent 4822c6c commit bec374f
Show file tree
Hide file tree
Showing 13 changed files with 19 additions and 156 deletions.
6 changes: 3 additions & 3 deletions .github/README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@

![alt text](https://i.imgur.com/ehYUnaI.png)

v511: Empire Ants Edition
v512: Common Disaster Edition
======

Here's to decades gone past and decades to come. Take care, everyone!
Expand All @@ -22,7 +22,7 @@ I made this HUD from the bones of KNHUD when I was a sniper in (low tier) UGC, a

[My Discord Server, the best place to get help specific to KBNHUD](https://discord.gg/NhnSysw "Discord server link")

[HUDS.TF Discord server, the best place to get general help fast](http://discord.huds.tf/ "HUDS.TF Discord link")
[HUDS.TF Discord server, the best place to get general help fast](https://discord.gg/Y5vUPyyGVP "HUDS.TF Discord link")

Installing the HUD
-------
Expand Down Expand Up @@ -127,7 +127,7 @@ Credits
Special Thanks
-------

Thanks to: Chippy (for creating KNHUD), Quartz (for spending months helping me get the hang of this), Sinders (for putting up with my annoying self for years upon years), Garm3n, [raysfire](http://www.twitch.tv/raysfire "GO WATCH HIS TWITCH STREAM"), OMP, [Hypnotize](https://github.com/Hypnootize), and the [HUDS.TF Discord server](http://discord.huds.tf/ "HUDS.TF Discord link") crew for many many HUD elements and developement help. Major shoutout to Sunflower for giving me some great ideas during development, along with many others who helped me in closed testing of v5.
Thanks to: Chippy (for creating KNHUD), Quartz (for spending months helping me get the hang of this), Sinders (for putting up with my annoying self for years upon years), Garm3n, [raysfire](http://www.twitch.tv/raysfire "GO WATCH HIS TWITCH STREAM"), OMP, [Hypnotize](https://github.com/Hypnootize), and the [HUDS.TF Discord server](https://discord.gg/Y5vUPyyGVP "HUDS.TF Discord link") crew for many many HUD elements and developement help. Major shoutout to Sunflower for giving me some great ideas during development, along with many others who helped me in closed testing of v5.

Thanks to [Clovervidia](https://steamcommunity.com/sharedfiles/filedetails/?id=167785751) for the closed captions.

Expand Down
2 changes: 1 addition & 1 deletion ^customizations/#hitmarkers/hitmarkers_hudlayout.res
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@
{
"HitMarker"
{
"visible" "0"
"visible" ""

"labelText" "." "ControlName" "CExLabel" "fieldName" "HitMarker" "enabled" "1" "zpos" "0" "wide" "f0" "tall" "f0" "textAlignment" "center" "alpha" "0"

Expand Down
6 changes: 3 additions & 3 deletions resource/gamemenu.res
Original file line number Diff line number Diff line change
Expand Up @@ -26,15 +26,15 @@
echo ``````````````````````````````````````````@@@``````````````````````````````````;
echo ```````````````````````````````````````````@```````````````````````````````````;
echo -------------------------------------------------------------------------------;
echo ----------------------- KBNHud v511 - Empire Ants Edition ---------------------;
echo --------------------- KBNHud v512 - Common Disaster Edition -------------------;
echo -------------------------- To check for updates go to: -----------------------;
echo --------------------------- github.com/Jotunn/kbnhud --------------------------;
echo ------------------------- comfig.app/huds/page/kbnhud -------------------------;
echo ----------------------- steamcommunity.com/groups/KBNHud ----------------------;
echo --- Here's to decades gone past and decades to come. Take care, everyone! ---;
echo -------------------------------------------------------------------------------"
"label" "KBNHud v511"
"tooltip" "Empire Ants Edition; February 6, 2023"
"label" "KBNHud v512"
"tooltip" "Common Disaster Edition; April 10, 2023"
}
////////////////////////Left Column//////////////////////////
"Inventory"
Expand Down
99 changes: 0 additions & 99 deletions resource/loadingdialog.res

This file was deleted.

25 changes: 0 additions & 25 deletions resource/loadingdialogerror.res

This file was deleted.

1 change: 0 additions & 1 deletion resource/loadingdialogerrorloggedinelsewhere.res

This file was deleted.

1 change: 0 additions & 1 deletion resource/loadingdialogerrornosteamconnection.res

This file was deleted.

1 change: 0 additions & 1 deletion resource/loadingdialognobanner.res

This file was deleted.

1 change: 0 additions & 1 deletion resource/loadingdialognobannersingle.res

This file was deleted.

10 changes: 0 additions & 10 deletions resource/loadingdialogvac.res

This file was deleted.

2 changes: 1 addition & 1 deletion resource/sourcescheme.res
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ Scheme

// Progress bar
ProgressBar.FgColor "KBNBlueLight"
ProgressBar.BgColor "KBNBlueLight"
ProgressBar.BgColor "KBNBlueDark"

// Checkboxes
CheckButton.TextColor "White"
Expand Down
21 changes: 11 additions & 10 deletions scripts/animations/hitmarkers.txt
Original file line number Diff line number Diff line change
@@ -1,12 +1,13 @@
// Stop any 'hitmarker animation events' before starting another
//event DamagedPlayer
//{
// StopEvent HitMarker 0.0
// RunEvent HitMarker 0.01
//
//}
//
event DamagedPlayer

event DamagedPlayer
{
StopEvent HitMarker 0.0
RunEvent HitMarker 0.01

}

event HitMarker
{

//Animate CustomCrosshair1 FgColor "Hitmarker" Linear 0.0 0.0
Expand All @@ -16,5 +17,5 @@ event DamagedPlayer
//Animate CustomCrosshair2 FgColor "Crosshair 2" Linear 0.15 0.35

Animate "Hitmarker" Alpha "255" Linear 0.0 0.0
Animate "Hitmarker" Alpha "0" Linear 0.15 0.35
}
Animate "Hitmarker" Alpha "0" Linear 0.15 0.0
}
Binary file renamed v511 CHANGELOG.txt → v512 CHANGELOG.txt
Binary file not shown.

0 comments on commit bec374f

Please sign in to comment.