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SMH (Stop Motion Helper) and Ragdoll Mover are not working #59

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eFeTRn opened this issue Sep 1, 2022 · 0 comments · Fixed by #68
Closed

SMH (Stop Motion Helper) and Ragdoll Mover are not working #59

eFeTRn opened this issue Sep 1, 2022 · 0 comments · Fixed by #68
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@eFeTRn
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eFeTRn commented Sep 1, 2022

As in title suggests, smh's keyframes dosen't work and ragdoll mover's moving funcuality don't work

Joshua-Ashton added a commit that referenced this issue Sep 2, 2022
Adds  vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.

If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.

Closes: #59
Closes: #63
Joshua-Ashton added a commit that referenced this issue Sep 2, 2022
Adds a vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.

If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.

Closes: #59
Closes: #63
@Joshua-Ashton Joshua-Ashton added this to the Version 0.11 milestone Sep 2, 2022
Joshua-Ashton added a commit that referenced this issue Sep 2, 2022
Adds a vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.

If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.

Closes: #59
Closes: #63
Joshua-Ashton added a commit that referenced this issue Sep 2, 2022
Adds a vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.

If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.

Closes: #59
Closes: #63
Joshua-Ashton added a commit that referenced this issue Sep 2, 2022
Adds a vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.

If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.

Closes: #59
Closes: #63
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