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SMH (Stop Motion Helper) and Ragdoll Mover are not working #59
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Joshua-Ashton
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Sep 2, 2022
Adds vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
Joshua-Ashton
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
Joshua-Ashton
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
Joshua-Ashton
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
Joshua-Ashton
added a commit
that referenced
this issue
Sep 2, 2022
Adds a vector of objects that were awake, and changed their motion type from Dynamic -> Static, so that they can be retrieved in GetActiveObjects, and have their visuals updated. If we don't do this, objects that get moved, woken, and their movement type changed to static will not get their transforms updated on the game side. Closes: #59 Closes: #63
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As in title suggests, smh's keyframes dosen't work and ragdoll mover's moving funcuality don't work
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