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Null pointer dereference in JoltPhysicsCollision::CollideGetAABB #35
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Yeah that log line would be the root cause of the problem... Do you know if it's part of the map or a model that's the problem? |
Looks like it's caused by a file called Edit: Hmmm...the workshop page for gm_fork says it doesn't need addons, so I'm even more confused about where this file is coming from |
Okay, I found it. Not sure if you're okay with me uploading the model here, but you can find it in Half Life 2's |
These legacy style .phy files are literally just serialized compact surfaces and nothing else, with some misc. data shoved into some dummy compartment. Some props in shipping HL2 still use this format, as they have a .phy, even after their .qc had the $collisionmodel removed, as they didn't get the stale .phy in the game files deleted. Closes: #35
These legacy style .phy files are literally just serialized compact surfaces and nothing else, with some misc. data shoved into some dummy compartment. Some props in shipping HL2 still use this format, as they have a .phy, even after their .qc had the $collisionmodel removed, as they didn't get the stale .phy in the game files deleted. Closes: #35
Fixed by that commit, will be in the next release |
I get a crash when I load gm_fork on GMod.
![image](https://user-images.githubusercontent.com/11239786/187335089-86cb13be-c03c-4c37-93e3-24283b4807a9.png)
Looks like the crash is on this line.
Right before the crash, this gets logged:
Skipped solid 0 due to invalid header (id: 0\x1A\x89?, version: 0xffff80ee)
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