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Collection of fractal types and coloring methods all in pixel shaders.

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Fractal Collection

A collection of Fractals that i made in Unity using image effects (game window as canvas).

Developed between October 2017 and February 2018. I didn't have WiFi during that period, hence the file dump.

It includes:

Complex Number operations
9 Different Mandelbrot Rendering Techniques
Basic Fractal Types
Animated fractal shaders
Custom ShaderGUI to export images from pixel shaders in Unity

Need help with the algorithms? Shoot me an email!

Animated Julia

Includes

The following fractals are included:

Mandelbrot   
Multibrot 
Julia
Multijulia
Burning Ship
Tricorn
Barnsley Fractal
Magnet Fractal
Newton Fractal w/ Transformation Vector

Custom Fractals:

Burning Julia
Conjulia

Rendering Techniques:

Escape-Time
Smooth
Lyapunov Exponent
Orbit Trap
Pickover Stalk
Edge Detection
Normal Mapped
Hue
Cheap Interior Distance Estimation

Extra

I found a lack of pseudocode on wikipedia. The only article that i found that had some was the Mandelbrot Set, so i decided to add pseudocode of my own based on my implementations.

I added it for the following articles:

Examples

Here are some pictures of the fractals plotted with this library:

Julia

Julia

Tricorn

Tricorn

Burning Ship

Burning Ship

Conjulia

Conjulia

Magnet

Magnet

Barnsley

Barnsley

Coloring Methods:

Escape-Time

Smooth

Lyapunov

Interior Distance

Normal Mapped

Orbit Trap

Pickover Stalk

Hue

Edge Detection

Consider buying me a coffee if you like my work (click the image)

Foo

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Collection of fractal types and coloring methods all in pixel shaders.

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