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@Irbyz Irbyz released this 04 Mar 21:50
· 71 commits to master since this release

2021-03-04 AfterShock XE Revision 329

  • Added sha256 implementation from Linux kernel.
  • Implemented minigames, simple action-based games to be optionally
    played during warmup. First minigame: collect spawn points
    and gain quad when completed (timed), g_minigame <0|1> to disable or
    enable.
  • Added cv alias for callvote command.
  • Fixed a bug when player names were wrongly displayed in multiview
    when focused by crosshair.
  • Fixed a bug when coinflip didn't return properly randomised
    results.
  • Added practice mode (backport from AfterShock XE EX). This is a new
    mode that will switch between infinite ammo and no damage to limited
    ammo and damage enabled. Note that the effect of practice mode will
    only apply to freshly spawned clients.
    • practice toggles practice mode.
    • g_practice <0|1> sets practice mode on the server:
      • 0 - off = infinite ammo and no damage,
      • 1 - on = limited ammo and damage enabled.
    • g_practiceDefault <0|1> - sets default mode for practice mode on
      every map restart.
    • g_practiceLock <0|1> - when set, will disable the client's ability
      to toggle practice mode.
  • Added g_newTeleportHeight <0-64> (backport from AfterShock XE EX).
    Setting it above 0 will raise the teleport height position after
    going through a teleport.
  • Added Two new shotgun pellet patterns: gaussian and circle.
    Available through cvar g_sgPattern (votable if included in
    g_voteNames).
    Default is circle, a compromise in terms of damage between the
    vanilla OA shotgun pattern and the previously available AS one, while
    providing a better distribution than vanilla OA.
  • Added a way to tame g_thrufloors splash damage. Previously this
    took values of 0 and 1 (disabled and enabled). Four new fixed
    values are now accepted:
    • full - walls ignored for splash damage, previous 1 value),
    • high - overall reduction to 66% damage relative to full,
    • medium - overall reduction to 50% damage wrt full,
    • low - overall reduction to 37.5% damage wrt full.
  • Weapon accuracies are now displayed on the scoreboard for all
    gametypes except Duel and CTF. Only own stats are shown, except at the
    end of the match or while spectating.
  • Added location ping feature. Players can bind a key to locPing and
    use the command to place an icon as a means of communication in team
    matches.
  • Added GUID info to the server stats (GUID is buggy, but a fix exists
    and could be accepted in ioq3/OA in the near future).