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Add HS2_Fix_PersonalityCorrector
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ManlyMarco committed Aug 28, 2023
1 parent 15a286e commit 07863a4
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Showing 6 changed files with 227 additions and 1 deletion.
10 changes: 9 additions & 1 deletion IllusionFixes.sln
Original file line number Diff line number Diff line change
Expand Up @@ -297,7 +297,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Fix_PersonalityCorrector",
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KKS_Fix_PersonalityCorrector", "src\KKS_Fix_PersonalityCorrector\KKS_Fix_PersonalityCorrector.csproj", "{1F49B69E-9C3C-4A0F-B0EB-28A8E907E6D6}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Core_Fix_PersonalityCorrector", "src\Core_Fix_PersonalityCorrector\Core_Fix_PersonalityCorrector.shproj", "{7A9F7BD1-FC29-4D40-BE21-66BBA1845D35}"
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Core_Fix_PersonalityCorrector_KKalike", "src\Core_Fix_PersonalityCorrector\Core_Fix_PersonalityCorrector_KKalike.shproj", "{7A9F7BD1-FC29-4D40-BE21-66BBA1845D35}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SBPR_Fix_ResourceUnloadOptimizations", "src\SBPR_Fix_ResourceUnloadOptimizations\SBPR_Fix_ResourceUnloadOptimizations.csproj", "{09D5D602-4CFD-43C3-AD7E-58E5072E8127}"
EndProject
Expand All @@ -311,6 +311,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AI_Fix_GarbageTruck", "src\
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AI-HS2_Fix_DynamicBones", "src\AI-HS2_Fix_DynamicBones\AI-HS2_Fix_DynamicBones.csproj", "{C68CDDBC-570F-403A-92E3-B44EB3A31D31}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HS2_Fix_PersonalityCorrector", "src\HS2_Fix_PersonalityCorrector\HS2_Fix_PersonalityCorrector.csproj", "{018A823B-2248-419E-8A7A-3F7E4D65FDA9}"
EndProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Expand Down Expand Up @@ -741,6 +743,10 @@ Global
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Expand Down Expand Up @@ -857,13 +863,15 @@ Global
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{C68CDDBC-570F-403A-92E3-B44EB3A31D31} = {1EF89218-A9E1-492D-8F37-61B2F1668886}
{018A823B-2248-419E-8A7A-3F7E4D65FDA9} = {40715440-0FF3-47D1-BC1F-96AC7FDAF26E}
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src\Core_Fix_CameraMaskResize\Core_Fix_CameraMaskResize.projitems*{00e09fd0-9862-41b3-bd2c-7094a16c97f7}*SharedItemsImports = 4
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src\Common\Common.projitems*{020992e5-0e49-4b83-a3ce-c5eb990edda7}*SharedItemsImports = 4
src\Core_Fix_InvalidSceneFileProtection\Core_Fix_InvalidSceneFileProtection.projitems*{020992e5-0e49-4b83-a3ce-c5eb990edda7}*SharedItemsImports = 4
src\Common\Common.projitems*{0218b7ff-4cc3-4c9a-8a91-f8db31084499}*SharedItemsImports = 4
Expand Down
138 changes: 138 additions & 0 deletions src/HS2_Fix_PersonalityCorrector/HS2_Fix_PersonalityCorrector.csproj
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60 changes: 60 additions & 0 deletions src/HS2_Fix_PersonalityCorrector/PersonalityCorrector.cs
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@@ -0,0 +1,60 @@
using System;
using System.Diagnostics;
using System.IO;
using AIChara;
using BepInEx;
using BepInEx.Logging;
using Common;
using HarmonyLib;
using Manager;
using System.Linq;

namespace IllusionFixes
{
/// <summary>
/// Changes any invalid personalities in character cards to a valid personality to prevent the game from breaking
/// </summary>
[BepInProcess(Constants.GameProcessName)]
[BepInPlugin(GUID, PluginName, Constants.PluginsVersion)]
public class PersonalityCorrector : BaseUnityPlugin
{
public const string GUID = "HS2_Fix_PersonalityCorrector";
public const string PluginName = "Personality Corrector";

private void Awake()
{
Harmony.CreateAndPatchAll(typeof(Hooks));
}

private static class Hooks
{
[HarmonyPrefix]
[HarmonyPatch(typeof(ChaFileParameter), nameof(ChaFileParameter.personality), MethodType.Setter)]
[HarmonyPatch(typeof(ChaFileParameter), nameof(ChaFileParameter2.personality), MethodType.Setter)]
[HarmonyPriority(Priority.First)]
private static void MissingPersonalityFix(ChaFileParameter __instance, ref int value)
{
//Utilities.Logger.Log(LogLevel.Warning | LogLevel.Message, $"[{__instance.fullname ?? "???"}] uses personality [{value}]");

if (value == 0)
return;

var personalityTable = Game.infoPersonalParameterTable;
if (personalityTable.ContainsKey(value))
return;

if (personalityTable.Count == 0)
{
Utilities.Logger.LogError("Game.infoPersonalParameterTable is empty???\n" + new StackTrace());
return;
}

var minKey = personalityTable.Keys.Min();
Utilities.Logger.Log(LogLevel.Warning | LogLevel.Message, $"The character [{__instance?.fullname ?? "???"}] uses personality [{value}] which doesn't exist in your game. " +
$"Check your game files and make sure you have all updates and expansions installed. " +
$"The character's personality will be overriden to [{minKey}] to prevent a game crash.");
value = minKey;
}
}
}
}
5 changes: 5 additions & 0 deletions src/HS2_Fix_PersonalityCorrector/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
using System.Reflection;

[assembly: AssemblyTitle(IllusionFixes.PersonalityCorrector.GUID)]
[assembly: AssemblyProduct(IllusionFixes.PersonalityCorrector.GUID)]
[assembly: AssemblyDescription(IllusionFixes.PersonalityCorrector.PluginName)]
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