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EmpireMUD 2.0 beta 5

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@EmpireMUD EmpireMUD released this 05 Jun 18:01
· 1 commit to master since this release
  • New adventures: Guild of Adventurers, Permafrost, Monsoon Rift, Colossal Red Dragon (full update), Hidden Chamber of Neferkare, Volcano, That Damned River, Unstable Portal, and Lost Temple.
  • Overhauled parts of the skill system including the option of adding minor skill trees, trees that can't be dropped, and a change to the low end of the Vampire skill to make it work more like other skills.
  • Many new abilities including class abilities and skill abilities. Players now get an additional ability point.
  • Skill swap allows two full sets of ability choices on each character.
  • Zero-level abilities replace systems that formerly gave direct skill gain without using an ability, simplifying the skill system.
  • New optional approval system for players.
  • Multiple archetype categories to support features like Race or Culture.
  • The fight code was updated with combat meters, togglable messages, and improvements to timing.
  • Major improvements to the scripting system.
  • Reduced game lag with overhauls to territory management and map evolution.
  • New data system stores important generic data between uptimes.
  • OLC editor for socials.
  • Major improvements to the quest engine.
  • Better logging for immortal commands.
  • More complex resources and building maintenance.
  • Newbie islands can now be "naturalized" automatically each year (this defaults to off).
  • Eliminated virtually all of the known bugs, including major crash bugs.
  • Added repeatable daily quests (including ones that appear around a player's city).
  • Improved how the scripting system assigns unique IDs to things, to increase the time until the mud runs out of ID-space each uptime.