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Systems Overview
- DLL System. [Automatic dependency loader. Required for the libraries that the core uses]
- Event System. [Reflection system for easy dynamic method calls. Required for all internal functionality]
- Patch System. [Dynamic code modification system. Required for injecting core & custom hooks]
- Exposer System [Reflection system for easy access to private methods and fields within Duck Game] [No dependencies]
- Input System [System for easy access to various forms of player input] [No dependencies]
- Render System [System for dynamic polygon rendering and easy access to commonly used drawing functions] [No dependencies]
- Settings System [System for easy saving & loading of simple values] [No dependencies]
- Ui System [Custom Ui system for creating simple mouse-based Ui] [Requires the Render System and Input System]