A very lightweight shader that keeps the vanilla style but addresses its shortcomings. It is highly configurable and lets you craft your own personal vanilla experience.
- Colored Block Light
- Colored Hand Light
- HDR Emissives
- Generated Emissive Textures for Light Emitting Blocks
- Custom Fog and Sky
- Shooting Stars
- Waving Blocks
- Custom Lightmap
- Directional Lightmaps with Generated and Texture Normals
- Custom Color LUT support
- Rain Refraction and Puddles
- Custom Block Outline
- Sun and Moon Size
- Sun Angle
- Horizon Cutoff for Sun and Moon
- Custom Stars
- Size, Density, Coverage, Glow
- Shooting Stars
- Direction, Density, Speed, Trail
- Fog Start and End
- Sky and Fog Colors
- Sunset Colors
- Sky and Fog Colors
- Day, Night, Rain
- End Sky Colors
- Cave Fog and Sky
- Custom Lightmap
- Sky- and Blocklight AO
- Sky- and Blocklight Gamma
- Minimum Light
- Custom Lightmap Colors
- Skylight
- Complex Blocklight (Dark and Bright Color)
- Blend Curve
- Directional Lightmaps
- Generated and Texture Normals
- Colored Block and Hand Lights
- Vibrance
- HDR Emissives
- Rain Refraction
- Rain Opacity
- Angled Rain
- Angle, Rotation Speed
- Rain Puddles
- Coverage, Size, Opacity
- Color
- Waving Blocks / Liquids
- Amount, Speed
- Waving Leaves
- Waving Lilypads
- Waving Lanters
- Waving Fire
- FXAA
- High Quality Sampling
- Contrast, Vibrance, Saturation, Brightness
- Vignette
- Round, Square
- Color LUTs
- Log Color, Cell Size
- Underwater Fog
- Density, Depth Influence
- Blinking Ores
- Blink Brightness
- Diamond, Ancient Debris, Iron, Gold, Copper, Redstone, Lapis Lazuli, Coal, Nether Quarz, Nether Gold
- Damage Effect
- Redness, Displacement, Cell Size
- Dithering
- World Time Animation
- Block Outline
- Solid Outline
- Line Thickness
- Block Outline Styles
- Black, White, Rainbow, Custom Color