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Releases: DimensionalDevelopment/DimDoors

4.0.0-alpha.4

03 Oct 15:01
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4.0.0-alpha.4 Pre-release
Pre-release

Porting to 1.16.2 was a big task, but we finally got it done.

New Features:-

  • Limbo Gateways
  • Eternal fluid and gateway teleportation from limbo
  • New schematic placer. You can check out the converted public and private pocket schematics by using the /schematicv2 command
  • Dark Limbo sky
  • Better Dimensional Portal rendering
  • Working config
  • Fixed a few bugs with mixins not applying properly
  • Revamped limbo
  • Conditionally created block entities for doors

2020-10-03_20 19 16

4.0.0-alpha.3

21 Jul 00:42
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4.0.0-alpha.3 Pre-release
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Rift Particles disabled on rifts due to them crashing the client at the moment.

4.0.0-alpha.2

20 Jul 21:39
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4.0.0-alpha.2 Pre-release
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Nothing major in this alpha. A client mixin was just assigned as a common one causing the build server for dungeon schematics a community member offered to set up to crashed.

4.0.0-alpha.1

19 Jul 10:30
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4.0.0-alpha.1 Pre-release
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This is the first alpha of dimensional doors for fabric 1.16. This alpha includes the new revamped limbo done by BoogieMonster1O1, a member of the fabric community who has volunteered to help out. The mod is by no means complete. This release is purely to show off limbo. You can access it by using /dimteleport limbo. Be ready for appearing in the middle of unraveled fabric due to where the command seems to spawn you at the moment.

untagged-5456eaacdcdc208d744e

07 Jan 06:45
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Merge remote-tracking branch 'origin/1.12-WIP' into 1.12-WIP

untagged-006689af32dd7475f546

07 Jan 07:12
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added translation key fix.

untagged-dc2092dbfa30bde7341e

30 Dec 15:59
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Fixed schematics being unloaded from the cache before setup

untagged-fb19b1a93912bfc50281

03 Sep 10:44
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Added the White Void track by Lachney for pocket dimensions.

untagged-ec2f7b0b89a4dc56b170: Rift Blade Entity Teleportation

04 Jul 01:43
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-updated mappings version to latest
-updated Forge version to recommended

-made RayTraceHelper.rayTraceForRiftTools more readable, added a range setting to it and made it stop when your head is in a solid block
-added raytrace method for entities that also works on servers

-fixed Rift Blade's teleportation to Entities feature
-added random offset and yaw change based on the durability of the Blade
-added always ending up facing the Entity after teleport

Co-Authored-By: Corail31 <corail31@users.noreply.github.com>

untagged-d0e1ec51ddfbe1d67094

02 Jul 05:52
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Uploaded new prototype block - Marking Plate