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Traditional roguelike game with pixel-art graphics and simple interface

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ConnahGriffin/pixel-dungeon-work-damn-it

 
 

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Pixel Dungeon Extended (originality is all over the place)

This is a fork of Watabou's Pixel Dungeon by mdsimmo's which was then forked by me. This repo was made for a college project, The additional features added includes...

  1. Extra levels (Done)
  2. Weapons/Armours (Done)
  3. An almanac for mob/items etc (75% Done)
  4. A more visually pleasing display for hunger. (work in progress)
  5. A stat comparison pup-up for items. (work in progress)

To setup Pixel Dungeon:

  1. Fork this repo
  2. Clone the forked repo (note the "--recursive" part): git clone --recursive https://github.com/your-name/pixel-dungeon
  3. Start Intellij/Android Studio
  4. Go to File->Open and select the cloned repo
  5. You're done :)

Note that the PD-classes library is included as a submodule in the 'game-engine' directory. If you want to make changes to that library, you'll need to fork the PD-classes library found here: https://github.com/ConnahGriffin/PD-classes

What's different?

Primarily, this repo has all the gradle build files included so you can easily start using the project with an IDE.

This project also fixes several small compile issues and several oddities in the code.

Common problems

Opening the project in Android Studio results in "Configuration with name 'default' not found"

That's probably because you cloned the repo without the '--recursive' part. To fix it, run the following from the projects root directory:

git submodule init
git submodule update
cd game-engine
git checkout master

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