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Polygons on terrain #2865
Polygons on terrain #2865
Commits on Feb 21, 2015
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Commits on Feb 24, 2015
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Clamp positions to near plane. Shadow volume sides that are entirely …
…culled by the near plane is a WIP.
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Commits on Mar 3, 2015
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Commits on Mar 11, 2015
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Merge branch 'globe-depth' into ground-primitive
Conflicts: Source/Renderer/UniformState.js
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Commits on Mar 18, 2015
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Commits on Mar 24, 2015
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Clip polygon to the near plane of the first frustum WIP. Added debug …
…command for the volume and to pause the camera for clipping.
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More ground polygon WIP. Only extrude vertices in vertex shader. Vert…
…ex shader now properly finds intersections with the near plane.
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Commits on Mar 25, 2015
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Commits on Mar 27, 2015
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Commits on Apr 1, 2015
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Commits on Apr 8, 2015
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Use the same normal for both extruded and non-extruded positions. Add…
… another attribute for whether to extrude position or not.
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Commits on Apr 9, 2015
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Fix artifact where more than one frustum was drawing at the far plane…
…. There was not enough precision when offseting from the far plane.
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Commits on Jul 1, 2015
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Merge branch 'master' into ground-primitive
Conflicts: Source/Scene/Scene.js
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Commits on Jul 8, 2015
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Commits on Jul 9, 2015
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Remove code for culled lines from the function to clip the line again…
…st the frustum planes.
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Commits on Jul 15, 2015
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Commits on Jul 16, 2015
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Commits on Jul 17, 2015
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Add support for more geometry that can be clamped to the ground. Add …
…z-pass optimization.
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Commits on Jul 22, 2015
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Compute shadow volume height based on granularity. Overlap frustums w…
…hen rendering ground primitive.
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Commits on Jul 23, 2015
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Commits on Jul 24, 2015
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Merge branch 'master' into ground-primitive
Conflicts: Source/Core/PolygonGeometry.js
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Commits on Jul 27, 2015
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Merge branch 'depth-plane' into ground-primitive
Conflicts: Source/Scene/Scene.js
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Commits on Jul 28, 2015
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Remove #ifdefs from shader checking for GL_EXT_frag_depth. The shader…
… will not be compiled if the extension is not supported.
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Commits on Jul 29, 2015
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Commits on Jul 31, 2015
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Commits on Aug 17, 2015
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The GroundPrimitive creates more commands that Primitive. Properly sy…
…nc commands with computed bounding spheres.
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Commits on Aug 18, 2015
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Add prototype versions of distanceSquaredTo and computePlaneDistances…
… for BoundingSphere.
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Add an isOccluded function to the prototypes of BoundingSphere and Or…
…ientedBoundingBox to determine if it is occluded by an Occluder.
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Remove unnecessary vector multiplies and magnitudes when getting dist…
…ance from bounding volumes to planes.
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Commits on Aug 19, 2015
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Commits on Aug 20, 2015
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Merge branch 'master' into ground-primitive
Conflicts: Source/Core/BoundingSphere.js
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Commits on Aug 21, 2015
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Merge branch 'master' into ground-primitive
Conflicts: Source/Renderer/PickFramebuffer.js
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