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Polygons on terrain #2865

Merged
merged 82 commits into from
Aug 21, 2015
Merged

Polygons on terrain #2865

merged 82 commits into from
Aug 21, 2015

Commits on Feb 21, 2015

  1. Ground primitive WIP.

    bagnell committed Feb 21, 2015
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Commits on Feb 24, 2015

  1. Clamp positions to near plane. Shadow volume sides that are entirely …

    …culled by the near plane is a WIP.
    bagnell committed Feb 24, 2015
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Commits on Mar 3, 2015

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Commits on Mar 11, 2015

  1. Merge branch 'globe-depth' into ground-primitive

    Conflicts:
    	Source/Renderer/UniformState.js
    bagnell committed Mar 11, 2015
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Commits on Mar 18, 2015

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Commits on Mar 24, 2015

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  2. Update CHANGES.md.

    bagnell committed Mar 24, 2015
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  4. Clip polygon to the near plane of the first frustum WIP. Added debug …

    …command for the volume and to pause the camera for clipping.
    bagnell committed Mar 24, 2015
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  5. More ground polygon WIP. Only extrude vertices in vertex shader. Vert…

    …ex shader now properly finds intersections with the near plane.
    bagnell committed Mar 24, 2015
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Commits on Mar 25, 2015

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Commits on Mar 27, 2015

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Commits on Apr 1, 2015

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Commits on Apr 8, 2015

  1. Use the same normal for both extruded and non-extruded positions. Add…

    … another attribute for whether to extrude position or not.
    bagnell committed Apr 8, 2015
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Commits on Apr 9, 2015

  1. Fix artifact where more than one frustum was drawing at the far plane…

    …. There was not enough precision when offseting from the far plane.
    bagnell committed Apr 9, 2015
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Commits on Jul 1, 2015

  1. Merge branch 'master' into ground-primitive

    Conflicts:
    	Source/Scene/Scene.js
    bagnell committed Jul 1, 2015
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Commits on Jul 8, 2015

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Commits on Jul 9, 2015

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  2. Remove code for culled lines from the function to clip the line again…

    …st the frustum planes.
    bagnell committed Jul 9, 2015
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Commits on Jul 15, 2015

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Commits on Jul 16, 2015

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Commits on Jul 17, 2015

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Commits on Jul 22, 2015

  1. Compute shadow volume height based on granularity. Overlap frustums w…

    …hen rendering ground primitive.
    bagnell committed Jul 22, 2015
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Commits on Jul 23, 2015

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Commits on Jul 24, 2015

  1. Merge branch 'master' into ground-primitive

    Conflicts:
    	Source/Core/PolygonGeometry.js
    bagnell committed Jul 24, 2015
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Commits on Jul 27, 2015

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  2. Merge branch 'depth-plane' into ground-primitive

    Conflicts:
    	Source/Scene/Scene.js
    bagnell committed Jul 27, 2015
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Commits on Jul 28, 2015

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  5. Remove #ifdefs from shader checking for GL_EXT_frag_depth. The shader…

    … will not be compiled if the extension is not supported.
    bagnell committed Jul 28, 2015
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Commits on Jul 29, 2015

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  2. Add remaining tests.

    bagnell committed Jul 29, 2015
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  3. Update doc.

    bagnell committed Jul 29, 2015
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  4. Update CHANGES.md.

    bagnell committed Jul 29, 2015
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Commits on Jul 31, 2015

  1. Merge branch 'master' into ground-primitive

    Conflicts:
    	CHANGES.md
    bagnell committed Jul 31, 2015
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Commits on Aug 17, 2015

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  2. Merge branch 'master' into ground-primitive

    Conflicts:
    	CHANGES.md
    bagnell committed Aug 17, 2015
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  4. The GroundPrimitive creates more commands that Primitive. Properly sy…

    …nc commands with computed bounding spheres.
    bagnell committed Aug 17, 2015
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Commits on Aug 18, 2015

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  4. Add an isOccluded function to the prototypes of BoundingSphere and Or…

    …ientedBoundingBox to determine if it is occluded by an Occluder.
    bagnell committed Aug 18, 2015
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  7. Remove unnecessary vector multiplies and magnitudes when getting dist…

    …ance from bounding volumes to planes.
    bagnell committed Aug 18, 2015
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Commits on Aug 19, 2015

  1. Merge branch 'master' into ground-primitive

    Conflicts:
    	CHANGES.md
    bagnell committed Aug 19, 2015
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  4. Fix tests.

    bagnell committed Aug 19, 2015
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Commits on Aug 20, 2015

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  2. Fix test.

    bagnell committed Aug 20, 2015
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  5. Merge branch 'master' into ground-primitive

    Conflicts:
    	Source/Core/BoundingSphere.js
    bagnell committed Aug 20, 2015
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Commits on Aug 21, 2015

  1. Update CHANGES.ms.

    bagnell committed Aug 21, 2015
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  2. Merge branch 'master' into ground-primitive

    Conflicts:
    	Source/Renderer/PickFramebuffer.js
    bagnell committed Aug 21, 2015
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  3. Fix after merge.

    bagnell committed Aug 21, 2015
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  4. Fix IE tests.

    bagnell committed Aug 21, 2015
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