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Consolidated WebGL fixes into a single fix [skip ci]
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lilleyse committed Jun 21, 2020
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- Fixed artifact for skinned model when log depth is enabled. [#6447](https://github.com/CesiumGS/cesium/issues/6447)
- Fixed a bug where certain rhumb arc polylines would lead to a crash. [#8787](https://github.com/CesiumGS/cesium/pull/8787)
- Fixed handling of Label's backgroundColor and backgroundPadding option [#8949](https://github.com/CesiumGS/cesium/8949)
- Fixed log depth artifacts when running CesiumJS in a WebGL2 context. [#8969](https://github.com/CesiumGS/cesium/pull/8969)
- Fixed a bug where the camera goes through the geometry instead of stopping in front of it in WebGL 2. [#747](https://github.com/CesiumGS/cesium/issues/797#issuecomment-645660881)
- Fixed a bug where silhouette postprocess doesn't work in WebGL 2. [#7952](https://github.com/CesiumGS/cesium/issues/7952)
- Fixed an error of applying clip planes to globe when enabling WebGL 2.0 [#7712](https://github.com/CesiumGS/cesium/issues/7712)
- Fixed a bug where half-float texture doesn't have correct WebGL 2.0 parameter [#8975](https://github.com/CesiumGS/cesium/pull/8975)
- Fixed a bug where the label's text is not anti-aliased when enabling WebGL 2.0 [#797](https://github.com/CesiumGS/cesium/issues/797#issuecomment-646884821)
- Fixed a bug where polylines get squashed when zooming when enabling WebGL 2.0 [#797](https://github.com/CesiumGS/cesium/issues/797#issuecomment-646918076)
- Fixed a bug where contour lines are thinner when enabling WebGL 2.0 [#797](https://github.com/CesiumGS/cesium/issues/797#issuecomment-646920630)
- Fixed several bugs when rendering CesiumJS in a WebG 2 context. [#797](https://github.com/CesiumGS/cesium/issues/797)

### 1.70.1 - 2020-06-10

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