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CGRA 2020/2021

Group T07G01

Name Number E-Mail
Bruno Rosendo 201906334 up201906334@fe.up.pt
Henrique Sousa 201906681 up201906681@fe.up.pt

Project Notes

  • For the fish's body texture, we used the following image.

  • For the pillars' texture, we used the following image.

  • We added an extra skybox (mountain), using the following cube map.

  • Regarding the water surface (exercise 5.2), instead of moving the image without taking the position of the pier into considerantion, we vary the texture's position slightly so it's always close to it, resulting in a more realistic scene.

  • For exercise 5.4, we created an extra class, MyPier, representing a set of MyPillars. Additionally, we created a class, MyFlora, representing the population of the scene (algaes, nest, etc). The objects are generated randomly, within certain limits.

  • For exercise 7, we created an extra class, MyAlgaeFormation, which creates algaes, randomly, in a small radius.


Screenshots

MyFish

Exercise 4 - MyFish

MyNest

Exercise 5.1 - MyNest

MyWaterSurface

Exercise 5.2 - Water Surface

MyRockSet

Exercise 5.3 - MyRock and MyRockSet

MyPier

Exercise 5.4 - MyPiller and MyPier

Other Elements

Exercise 5.4 - Other Elements

Transporting Stones

Exercise 6 - Transporting Stones

Stones in Nest

Exercise 6 - Stones Left in the Nest

MyAnimatedFish

Exercise 7 - MyAnimatedFish

MyFish

Exercise 7 - Random Algaes

FishShader

Exercise 7 - Improved Fish Shader

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FEUP-CGRA 2020/21 (JS, WebGL)

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