Pocket Pong (Pong for original Game Boy) by Boniato82. Using C language and GBDK.
I'm not a developer, I just know a bit of C/C++, so I thought I could change/improve certain aspects of Classic Pong with time and trying to understand source code.
Anyway, it's so sad that there wasn't an official pong game for original Game Boy (DMG, Pocket, Light), so this is my contribution, because I love Game Boy AND Pong.
CONTROLS & INSTRUCTIONS
- Press A While Playing for faster movement of your paddle
- Press Start to pause the game.
- Press A+B+Select while playing to return to main screen (soft reset)
What's ADDED FROM CLASSIC GAME
- Final score at the end of the game, based on Player & CPU points.
- PAUSE (press START Buttonn).
- 3 Game Modes (press SELECT Button)
- Classic: Classic Pong. (normal)
- Hardcore: You against 2 Paddles! (hard)
- Ultimate: If Computer scores 1 point, you lose (hard)
- 2 Speeds for your paddle: Normal (Press Up & Down) / FAST (Up & Down + A Button)
- Ball speed Increases over time. No boring gameplay! Just wait and It will be faster and faster.
- Soft Reset to main screen (A+B+Select). Does not work while pausing the game.