Releases: BingBongBonky/SentryHud-OLD
1.0.0 - Breaking Out
Breaking Out
Somethings like MvM and the respawn countdown do not work for whatever reason. This will be the biggest and final update.
Changelog
- Added custom background
- Added 2 new custom fonts
- Updated mainmenu and backpack/loadout colors
- New Dialog menu
- Some other things not significant enough to mention
Download (Use this link only!!!!)
Have fun, screenshots coming soon enough :)
I'm Not Enjoying This
Just read the changelog I can't be bothered
Download: https://github.com/BingBongBonky/SentryHud/archive/refs/heads/dev.zip
Color Correction
Color Correction, v0.61 Beta
Just another release. Changed some colors.
Install instructions can be found on the wiki at: https://github.com/BingBongBonky/SentryHud/wiki/Installation
Beta for v0.6
This is just beta testing
Changelog
- Updated mainmenu and backpack colors.
- Made everything dark grey in different shades. Game UI changes coming.
- Added 2 new fonts which should replace most items.
- Added main menu panel.
- Makes it cleaner.
- Lowered target ID.
- Moved engineer metal location on default mode.
- Lowered chat.
- Updated internal files.
No screenshots available (yet).
These changes haven't been pushed to -release yet.
Omega Going Small
We got support for minmode!
This is probably the biggest update yet just because of how much has changed.
Changelog
Big Changes
- Moved health to the left on default mode
- Moved MvM Currency and canteen elements to match
- Updated Main Menu button names
- Replaced "default mode" with "minmode"
- Replaced "centered mode" with "default mode"
- Remove obsolete X360 features
- Fixed Ubercharge meter overlapping Projectile Shield in MvM
MinMode!
- Added proper HUD MinMode support
- Health is 20 left of default hud and lower
- Chat is below health and much shorter
- Ammo and item meters are at the same y pos as health
- MvM items are on the left side of health as opposed to being below.
- Metal is above other item counts.
- Medigun of course is lower as well.
Small Changes
- Removed console and server browser transparency
- Fixes main menu bleeding through
- Made yellow item counters like the Bazaar Bargain and the Frontier Justice in a uniform location for both modes
- Small bug fixes that occurred through the production of this release
Screenshots
Installation Instructions
- Click here to download the file.
- Extract or open up the zip and copy the folder inside named "sentryhud" (All lowercase, no -release attached. There should be a readme.md file next to the right folder).
- Navigate to
[Drive Letter]:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\custom
. - Paste the folder inside the custom folder.
- Ensure that the final file structure should resembles the following:
tf
└── custom
└── sentryhud
├── materials
├── resource
├── scripts
└── info.vdf
Contact me
- Discord: King Stupid#7555
- Steam: https://steamcommunity.com/id/HealingSentry/
Stay Notified
A Bit of Cleanup
Removed some useless files from the actual git. Made the readme.md clearer for people new to GitHub or installing HUDs.
Important
Also made the release just the HUD (this time for real.)
Screenshots: https://imgur.com/gallery/97ATbHK
Makin' Progress
We got some nice changes and a screenshot album for once!
Changelog
Big Changes:
- MvM Money and canteen locations have been moved to below the health to make it easier to see.
- Moved the spell location to be below the ammo.
- Fixed an overlap between the Thermal Thruster and Phlogistinator.
Other Changes:
- Moved the location of the boss health to not conflict with tournament setup.
- Slightly increased the height of Demoman's sticky charge meter.
- Put Eyelander heads in the same area as the other counters.
- Moved damage numbers further right above the ammo.
- Removed Xbox 360 elements
Screenshots: https://imgur.com/gallery/97ATbHK
:D
I messed up the last release
Put the entire git instead of just the hud. Anyways I changed the taunt menu location and the demoman sticky counter cool.
Pre-Release 2
- Adjusted Element Locations
Fixed Demoman's charge meter going off the background bar
- Aligned Ubercharge Numbers
Aligned Ubercharge Numbers with Ammo Numbers
- Moved objectiveflagpanel
Shifted it 30 to the left to avoid overlapping with minimized viewmodels
- Undid Button Changes
Fixes a bug where the buttons would be broken. A way to rename is needed.
- Removed overlap on Inspection menu
Fixes overlap caused by weapons. Reduced weapon size and moved item info panel to bottom right.
-
Moved Team Color buttons in Inspection Menu
-
Updated readme.txt and made it an .md file
-
Updated readme.md to have proper formatting for GitHub
-
Added .gitignore
Ignores /sound
- Created LICENSE.txt
I think I'm required to do this if I want to make it public
- Fixed spelling error
Competitive was spelled "competetive"
- Added progress alert