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Actions 😎

Actions 😎 #18

Triggered via schedule August 14, 2024 23:58
Status Success
Total duration 1h 5m 21s
Billable time 1h 55m
Artifacts 3

main.yml

on: schedule
Build OSX 🍎
1h 5m
Build OSX 🍎
Build Windows πŸͺŸ
24m 6s
Build Windows πŸͺŸ
Build WebGL πŸ•ΈοΈ
23m 14s
Build WebGL πŸ•ΈοΈ
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3 errors and 34 warnings
Build WebGL πŸ•ΈοΈ
Shader error in 'Toon(Tessellation)': Couldn't open include file '../../Legacy/Shaders/UCTS_Outline_tess.cginc'. at Packages/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader(1520)
Build WebGL πŸ•ΈοΈ
Shader error in 'Toon(Tessellation)': Couldn't open include file '../../Legacy/Shaders/UCTS_ShadowCaster_tess.cginc'. at Packages/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader(1671)
Build OSX 🍎
Unable to fall back to CPU lightmapper.
Build WebGL πŸ•ΈοΈ
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build WebGL πŸ•ΈοΈ
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmptlw_se8s" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build WebGL πŸ•ΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build Windows πŸͺŸ
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build Windows πŸͺŸ
You are trying to import an asset which contains a global game manager. This is not allowed.
Build OSX 🍎
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build OSX 🍎
No checksum defined for cask 'unity-hub', skipping verification.
Build OSX 🍎
macOS's Gatekeeper has been disabled for this Cask
Build OSX 🍎
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
Build OSX 🍎
Assets/Scripts/Shooties/StickyBullet.cs(9,23): warning CS0108: 'StickyBullet.rigidbody' hides inherited member 'Component.rigidbody'. Use the new keyword if hiding was intended.
Build OSX 🍎
Assets/Scripts/Shooties/Explosion.cs(18,28): warning CS0108: 'Explosion.collider' hides inherited member 'Component.collider'. Use the new keyword if hiding was intended.
Build OSX 🍎
Assets/Scripts/Shooties/ExplosionRadiusWatcher.cs(8,28): warning CS0108: 'ExplosionRadiusWatcher.collider' hides inherited member 'Component.collider'. Use the new keyword if hiding was intended.
Build OSX 🍎
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
Build OSX 🍎
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build OSX 🍎
Couldn't create a Convex Mesh from source mesh "tmptlw_se8s" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Build OSX 🍎
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "OSX", "Web", "Windows". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
OSX
164 MB
Web
37.5 MB
Windows
141 MB