Actions π #18
main.yml
on: schedule
Build OSX π
1h 5m
Build Windows πͺ
24m 6s
Build WebGL πΈοΈ
23m 14s
Annotations
3 errors and 34 warnings
Build WebGL πΈοΈ
Shader error in 'Toon(Tessellation)': Couldn't open include file '../../Legacy/Shaders/UCTS_Outline_tess.cginc'. at Packages/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader(1520)
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Build WebGL πΈοΈ
Shader error in 'Toon(Tessellation)': Couldn't open include file '../../Legacy/Shaders/UCTS_ShadowCaster_tess.cginc'. at Packages/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader(1671)
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Build OSX π
Unable to fall back to CPU lightmapper.
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Build WebGL πΈοΈ
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build WebGL πΈοΈ
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmptlw_se8s" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build WebGL πΈοΈ
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build Windows πͺ
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build Windows πͺ
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build OSX π
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Build OSX π
No checksum defined for cask 'unity-hub', skipping verification.
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Build OSX π
macOS's Gatekeeper has been disabled for this Cask
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Build OSX π
Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper.
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Build OSX π
Assets/Scripts/Shooties/StickyBullet.cs(9,23): warning CS0108: 'StickyBullet.rigidbody' hides inherited member 'Component.rigidbody'. Use the new keyword if hiding was intended.
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Build OSX π
Assets/Scripts/Shooties/Explosion.cs(18,28): warning CS0108: 'Explosion.collider' hides inherited member 'Component.collider'. Use the new keyword if hiding was intended.
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Build OSX π
Assets/Scripts/Shooties/ExplosionRadiusWatcher.cs(8,28): warning CS0108: 'ExplosionRadiusWatcher.collider' hides inherited member 'Component.collider'. Use the new keyword if hiding was intended.
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Build OSX π
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
|
Build OSX π
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
|
Build OSX π
Couldn't create a Convex Mesh from source mesh "tmptlw_se8s" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Build OSX π
Couldn't create a Convex Mesh from source mesh "tmp505rueaz" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "OSX", "Web", "Windows".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
OSX
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164 MB |
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Web
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37.5 MB |
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Windows
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141 MB |
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