This was the first larger project I've written in c++ OpenGL using SFML and glm.
It's a basic MineCraft clone, having implemented:
Full menus with multiple world's being able to be saved
infinit terrain using perlin noise
multiple biomes
threaded chunkLoading
loading and saving of rendered chunks
terrain collision detection
lighting calculations per block (disabled because of unfindable bug in light updates)
full player invenory
crafting (2x2, 3x3)
easy to add blocks and recepies
I'll appreciate every feedback and/or commit, a lot! You can download the Installer folder, and install it (windows) to try it out :)
W/A/S/D to move arround
Shift to sprint forwards
Escape to get back to a menu / out of inventory
E to open up your inventory
C to open the crafting grid
Chunk saving requires you to give full Read/Write Permissions
to the Saves folder (shortcut on desktop)