Fixed morph targets to not be 0 index based #1110
Merged
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It looks like Max Script has some strange behavior regarding morph targets indexes. It does not start at 0 but if you ask for index 0 it returns the first element in the array. This was not been considerer when getting morph information from Max Script.
This fixes the following forum issue: https://forum.babylonjs.com/t/3ds-max-export-with-morph-attributes-missing-some-morph-attributes-targets/47051/8