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Simple Shake effect using Perlin noise and OpenFX

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P_Shake

Simple Shake effect using Perlin noise and OpenFX

Instalation

Getting the repo from github

Just make sure you have git installed;

git clone https://github.com/Babakinha/P_Shake.git
cd P_Shake
git submodule update -i -r

Done! now just compile it to your operating system;

Compiling for Linux/Unix Based (OS X, FreeBSD, Ubuntu etc.)

On Unix-like systems, the plugins can be compiled by typing in a terminal:

  • make [options] to compile as a single combined plugin (see below for valid options).
  • make [options] CXXFLAGS_ADD=-fopenmp LDFLAGS_ADD=-fopenmp to compile with OpenMP support (available for CImg-based plugins and DenoiseSharpen). The most common options are CONFIG=release to compile a release version, CONFIG=debug to compile a debug version. Or CONFIG=relwithdebinfo to compile an optimized version with debugging symbols.

Another common option is BITS=32 for compiling a 32-bits version, BITS=64 for a 64-bits version, and BITS=Universal for a universal binary (OS X only).

The compiled plugins are placed in subdirectories named after the configuration, for example Linux-64-realease for a 64-bits Linux compilation. In each of these directories, a *.bundle directory is created, which has to be moved to the proper place (/usr/OFX/Plugins on Linux, or /Library/OFX/Plugins on OS X)

So you can just the command make [options] && make install to compile and move the plugin folder for your OS's OFX/Plugins folder

And for you copy pasters just use this:

sudo make CONFIG=release BITS=64 && sudo make install CONFIG=release BITS=64

Compiling for Windows

bruh

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