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Releases: AugsEU/Bin-editor-improvements

V1.5.0.2

04 Apr 09:34
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Bugfix update and minor changes:

  • Fixed crash that happened when duplicating empty rails
  • Fixed issue with rail duplication where duplicated rails would have shared connections on their points. You can now edit the connections on one rail without it affecting the other rail, including connecting points as a loop.
  • Default values for a new inserted rail point are now -1 instead of 0.
  • Renamed the arguments of a rail point from Pitch/Yaw/Roll/Speed to Value 1-4. This is because Pitch/Yaw/Roll/Speed is only correct for rotating objects and misleading for other types of objects that have different arguments.

V1.5.0.1

02 Jun 07:35
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Bugfix update:

  • The editor now always uses the US-style decimal point convention where the comma divides the thousands and the dot divides the whole number from the fraction. This ensures compatibility with the Template files which use the US convention.
  • Fixed an issue in the Object Wizard where the scale of an object was always set to 1.0 even if the Object Template set a different scale. The scale from the Template is used.
  • Fixed an issue in the Object Wizard where the inserted object was inserted in a different group than what you clicked on when "Insert Manager" was checked and a manager for the object didn't already exist in the stage.
  • Fixed multiple issues that happened when the editor was opened with "Open With" on a scene.bin file:
  1. The editor now correctly locates its parameter files.
  2. When saving the file, it correctly remembers to save into the file you opened instead of asking you to choose the file to save to.
  3. It can open the 3D Preview again instead of complaining that "no scene is loaded".

V1.5.0.0

21 May 20:05
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Changelog:

  • New Object Wizard! It makes it easier to add new objects or enemies to a stage that doesn't have them. There are three parts to the new object wizard:

    1. The editor uses a Templates folder where templates, which are json files specifying object data and assets, are stored in categories.
    2. Wizard->Backup Object Assets into Editor Asset folder allows you to choose the root folder of a stage. This needs to be an already extracted stage szs.
      The editor will copy any object assets from that folder into the editor's GameAssets folder. Repeat this step for every stage whose assets you want to use in the future. You only need to do this process once for each stage, all the assets will remain in the editor's GameAssets folder till you delete them.
    3. Use the new object wizard by right-clicking the object tree and choosing "Insert Object (Wizard)". You select a category, and then select an actor type,
      and finally select the object you want to add.
      If Include Managers is ticked, the manager of the object is added to the stage if it is missing.
      If Include Assets is ticked, the object's assets will be copied from the GameAssets folder into the stage folder.
      The object is added in the group in which you right-clicked on.
  • Removed textbox on the right in the parameter editor. It easily crashed the editor and saw little use.

  • Removed apply button in Rail Editor because the editor automatically saves the rail point's settings.

  • Fixed issue in rail editor where the connection count on rail points wouldn't be updated correctly when points were
    connected in a loop.

The compiled release includes the latest Template and Parameter files created by sunn. Without sunn the new object wizard would not have been possible.

V1.4.3.1

22 Apr 12:17
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SMS Bin Editor Version 1.4.3.1

Changelog:

  • Fixed an issue with selecting/moving rotated objects: Rotated objects will no longer move into an arbitrary, unpredictable direction when first trying to move them.
  • Bounding boxes for selection now have a minimum size: This makes it easier to select and move very thin models like posters.

V1.4.3.0

27 Mar 11:25
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SMS Bin Editor Version 1.4.3.0

Changelog:

  • Changes done to a rail in the Rail Editor (e.g. moving a node or changing the connections) now take effect without having to press Apply
  • Added an option in the Rail Editor to connect all rail nodes in a loop in ascending order.
  • Changed the way the aspect ratio is calculated

Bin Editor V1.4.2.0

22 Jan 10:28
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SMS Bin Editor Version 1.4.2.0

Changelog:

  • Fix crash in BMG editor when you remove/insert a new message when no message is selected
  • Fix crash when selecting parameters on an object that was removed by an undo/redo
  • When deleting a message in the BMG editor, the message that follows is automatically selected
  • The cursor no longer turns into a wait cursor when floating over the Vector/Subdivision window in the Rail Editor
  • Doing an undo or redo ungreys (reactivates) the Save button now
  • When inserting a new object, the scrolling bar no longer gets sent to the bottom of the object list but stays with the object that has been inserted
  • Added Axis Lock and visualizing the axis along which you are moving the object. Note: due to the way Bin Editor implements object movement you need to click the side of the object that moves the object on that axis at all when using axis lock. Hold X, Y or Z for axis lock.
  • Position of rails can now be set to the current Preview Camera position when the 3D Preview is open.
  • Camera Editor now allows to set the position of LookTo and LookFrom for camera keyframes to the current Preview Camera position when the 3D Preview is open.
  • Camera Keyframe Input no longer blocks the rest of the editor when it is open.
  • Add Simpler Rendering. Can be activated by ticking the box in Tools->Settings->Preview. This can speed up the 3d rendering a bit. Protip: Closing the preview and then opening it again also provides a speed-up to the rendering.

Also included the updated parameter sheets by sunn as of January 11th, 2020. New updates to the parameter sheets are posted in the Sunshine Hut discord: http://discord.gg/y8zg8KD

Bin Editor V1.4.1.0

28 Dec 18:57
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SMS Bin Editor Version 1.4.1.0

Changelog:

  • Fixed an issue where the Sand Bird stage and the Noki Bottle stage would crash the editor if you turned on the preview. The preview on those two stages no longer causes a crash.
  • The raw parameter data on the right side is now displayed in a monospaced font in hex and the data is colored based on the boundaries of the values in the parameter data
  • The editor now remembers the position of the scroll bar in the list of parameters: On changing to a different object, it will attempt to retain the position instead of resetting back to the top. This is useful for objects which have more complex parameters.
  • The key of an object will now be displayed next to the object's name in the main tree view. This will help in telling apart different objects of the same object type.

The compiled release also includes the updated parameter sheets created by sunn. New updates to the parameter sheets are posted in the Sunshine Hut discord: http://discord.gg/y8zg8KD

Bin Editor V1.4.0

29 Nov 00:22
b5f8ab6
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Super Mario Sunshine BIN Editor Version 1.4.0.0

Released November 28th 2019,
this release (tries to) fixes some long time bugs and adds some desired features

Additions

  • The Options menu has Keybinding available for the Previewing window
  • You can now begin to move objects by pressing [G] (This can be changed in the Keybind settings)

Bugfixes

  • Fixed the issue where the selected object would teleport sometimes when selecting. You need to select the object, and release the mouse button if you want to drag it. Alternatively, press the Drag Hotkey ([G] by default)
  • Fixed "Check For Updates" to take you to this releases page
  • Fixed "Report a Bug" to take you to this repo's Issue's Page
  • Assigned the Previewing window an Icon

Bin editor 131

22 Sep 14:52
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Bin editor 131 Pre-release
Pre-release

Added array features, and also there is rail subdivision

Bin editor 130

13 Sep 20:40
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Fixed stuff, now the camera editor is added and fixed various bugs. Next release should include proper gradient settings on the camera editor.