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Releases: Arminando/GameRig

Updated to work with Blender 3.5 and 3.6

15 Jul 07:32
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A change in Rigify code created a bug that stopped this feature set from working in 3.5 and beyond. Download this release to use GameRig with those versions of Blender.

Skin.eye fix

03 Nov 07:57
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This type was not functioning properly

Support for Leaf Hierarchy in Limbs

23 Oct 16:34
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Added a new toggle to limb rigs that changes the bone hierarchy to a leaf hierarchy. Check the screenshot below to see what I mean.

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Update to Blender 3.3

23 Oct 16:00
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GameRig is now fully compatible with Blender 3.3.

What Changed

  • New face rig: there are now individual face components for making modular faces
  • Metarigs cleanup: unnecessary bones have been removed and faces updated to the new face rig system
  • Naming convention update: GameRig types are now categorized properly by type of rig

This update breaks compatibility with metarigs made with previous versions. For your convenience I have added an update button that will convert old metarigs to the new naming convention. You need to do this only once and your metarigs will work again.

I have also added a converter for old faces to the new system.

UI Overhaul

28 May 20:42
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UI Overhaul Pre-release
Pre-release

The entirety of the UI has been reworked and moved into a new GameRig panel within the 3D view's side panel.

ui_showcase

All standard vanilla rigs and metarigs added

16 May 20:30
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With this release, all of the existing (non experimental) rigify rigs are now supported as game rigs.
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Same goes for metarigs, all the ones that exist in regular rigify can now be created in their game versions.
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v0.0.1

13 May 19:07
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v0.0.1 Pre-release
Pre-release

Initial release

The majority of rig types have been added as game rigs, more are coming.

NOTHING HAS BEEN TESTED THOROUGHLY. PLEASE REPORT BUGS SO I CAN FIX THEM.