Releases: Arackulele/devoted-pixel-dungeon
V.0.4.4
This is the final final beta version, i promise!
-Fixed Coldhouse Boss respawning when you return to its arena after closing and reopening the game
-Added a warning to the Troll childs quest, which will hopefully prevent unknowing players from accepting the quest (now you cant say i didnt warn you)
V.0.4.3
This will most likely be the final patch before Version 1.0.0, this is focusing on some more minor issues in the 0.4 update:
-Added Boss and Boss challenge badges for the Furnace Golem and Dwarven Court
-Fixed dodge chances for the Furnace Golem and Dwarven council
-Wendar now summons less minions on average and should take 1 turn longer to complete summoning
-You should now find much less Gold in the forge, this was happening due to some drop rate issues
2:
-Fixed charges/healing for the citadel boss
V.0.4.2
This is a big Patch focusing on bugs and balancing for Version 0.4.0
-Adjusted Glass Knight stats, drop rate and revive rate
-Also gave them a 1 turn delay before doing any action after reviving
-Granite Trolls activate Rockfall quicker
-Long legs now always fire webs, instead of it being a chance based action
-They no longer shoot webs while you are rooted, and approach instead
-The furnace golems dodge rate has been massively decreased
-Thymor now takes 1/3rd of damage, this reduction is applied after armor
-Yuria now takes 1/2 damage, also applied after armor
-Wendar still takes full damage
-Dodge rolld for the council have been readjusted
-Wendar now summons subjects much less often
-Wendar now takes 1 more turn before firing a death ray
-Wendar and Yuria are called in much faster
-fixed bosses respawning
-Subjects now die after the council has been defeated
-fixed imp spawning logic for the council boss room
-the death stick has been massively nerfed, but fires more wand effects at once, total chaos!
-cleaned up some boss logic, crashing issues and other bugs with them should now be occurring much less
V.0.4.1
This is a minor Patch polishing changes introduced in Version 0.4.0
-Added a new enemy to the coldhouse: the glass knight
-Made long legs inflict rooted instead of cripple to make them more dangerous
-fixed a bug where the dwarven court would not spawn
-fixed a minor visual bug with the key texture
-fixed a bug with blood vial saving
-fixed a bug (maybe) where the troll child would crash your game and corrupt your save upon spawning
2:
-fixed boss spawning for the the caves
-fixed issues with the troll child textbox
V.0.4.0
Big giant new release, woo!!
!!Note!! The quests for the Forge and Dwarven Citadel will be overhauled eventually, but for now these are the enemy replacements:
Bat=Granite Troll
Monk=Trapper
Golem=Giant
Big changes:
-Theres another new Region, the Forge which replaces the Caves in about half of runs
-There is a 4th new Region, the Dwarven Citadel which replaces the Dwarven Metropolis in about half of runs
-There is another 14 new enemies
-There is 2 new Bosses, one of which consists of 3 different characters
-There is a new Bomb and spell, made with the new boss drops
-Old content in the mod has been updated and many bugs have been fixed,as always
V.0.3.3
This is a rather large Patch polishing changes introduced in Version 0.3.0
-Added a button to the run config menu (where you also select challenges and seeds) where you can manually select what version of each region you want to appear in a run (this is locked behind winning the game once)
-Added new boss and boss mastery badges for the newly introduced bosses
-The Deathsticks random wand effects are now upgraded to match its level
-Added a new menu button texture
-Buffed the Speed and damage of the Cm-01 slightly
-Nerfed the experience gain of long legs and buffed their damage output
-Slightly nerfed Rat beasts bleeding effects
-Fixed ascension challenge not being lifted when killing coldhouse/garden enemies
Fixed envoy drop
V.0.3.2
This update should fix saving issues introduced in version 0.3.0
It also contains a nerf for the visible power talent for zealot, namely the talent triggering when you took less than 1 damage which lead to some farming exploits
V.0.3.1
This update contains some hotfixes for bugs in 0.3.0:
-Heavily nerfed Gnoll Emperors Damage in Meelee range
-CM-01s now spread frost instead of blizzard
-Doubled leap cooldown for the Rat Beast
-Fixed a bug where you werent able to step in Plants on the Rat beast stage
-Fixed a bug where you couldnt craft the harden spell
-made it so the staff splinter is put in the seed pouch
-Fixed evil sage crash bug
V.0.3.0: Region Variety
This is the third major update! I daresay this might be the most major update yet, even
The big changes are:
-There is a new Region, the Gardens, they replace the Sewers in about half of your runs!
-There is another new Region, the Coldhouse, they replace the Prisons in about half of your runs!
-Devoted has a new Logo! Courtesy of Cevin_2006
-There is 13 new Enemies in total, each contained in the new Regions
-There is 2 new Bosses each, 1 per region
-There is a new elixir and a new spell, made with the drops of the first boss
-Old content in the mod has been updated and many bugs have been fixed
!!Alpha Build!! V.0.3.0 Alpha 3
Second alpha for 0.3.0
-Fixed crash bug with meatrack
-fixed generation chances