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Releases: Arackulele/devoted-pixel-dungeon

V.0.4.4

11 Dec 17:57
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This is the final final beta version, i promise!

-Fixed Coldhouse Boss respawning when you return to its arena after closing and reopening the game

-Added a warning to the Troll childs quest, which will hopefully prevent unknowing players from accepting the quest (now you cant say i didnt warn you)

V.0.4.3

11 Dec 09:55
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This will most likely be the final patch before Version 1.0.0, this is focusing on some more minor issues in the 0.4 update:

-Added Boss and Boss challenge badges for the Furnace Golem and Dwarven Court

-Fixed dodge chances for the Furnace Golem and Dwarven council

-Wendar now summons less minions on average and should take 1 turn longer to complete summoning

-You should now find much less Gold in the forge, this was happening due to some drop rate issues

2:

-Fixed charges/healing for the citadel boss

V.0.4.2

08 Dec 18:38
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This is a big Patch focusing on bugs and balancing for Version 0.4.0

-Adjusted Glass Knight stats, drop rate and revive rate
-Also gave them a 1 turn delay before doing any action after reviving

-Granite Trolls activate Rockfall quicker

-Long legs now always fire webs, instead of it being a chance based action
-They no longer shoot webs while you are rooted, and approach instead

-The furnace golems dodge rate has been massively decreased

-Thymor now takes 1/3rd of damage, this reduction is applied after armor
-Yuria now takes 1/2 damage, also applied after armor
-Wendar still takes full damage
-Dodge rolld for the council have been readjusted
-Wendar now summons subjects much less often
-Wendar now takes 1 more turn before firing a death ray
-Wendar and Yuria are called in much faster

-fixed bosses respawning

-Subjects now die after the council has been defeated

-fixed imp spawning logic for the council boss room

-the death stick has been massively nerfed, but fires more wand effects at once, total chaos!

-cleaned up some boss logic, crashing issues and other bugs with them should now be occurring much less

V.0.4.1

07 Dec 16:22
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This is a minor Patch polishing changes introduced in Version 0.4.0

-Added a new enemy to the coldhouse: the glass knight

-Made long legs inflict rooted instead of cripple to make them more dangerous

-fixed a bug where the dwarven court would not spawn

-fixed a minor visual bug with the key texture

-fixed a bug with blood vial saving

-fixed a bug (maybe) where the troll child would crash your game and corrupt your save upon spawning

2:

-fixed boss spawning for the the caves

-fixed issues with the troll child textbox

V.0.4.0

06 Dec 19:54
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Big giant new release, woo!!

!!Note!! The quests for the Forge and Dwarven Citadel will be overhauled eventually, but for now these are the enemy replacements:
Bat=Granite Troll
Monk=Trapper
Golem=Giant

Big changes:

-Theres another new Region, the Forge which replaces the Caves in about half of runs
-There is a 4th new Region, the Dwarven Citadel which replaces the Dwarven Metropolis in about half of runs
-There is another 14 new enemies
-There is 2 new Bosses, one of which consists of 3 different characters
-There is a new Bomb and spell, made with the new boss drops
-Old content in the mod has been updated and many bugs have been fixed,as always

V.0.3.3

21 Nov 14:15
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This is a rather large Patch polishing changes introduced in Version 0.3.0

-Added a button to the run config menu (where you also select challenges and seeds) where you can manually select what version of each region you want to appear in a run (this is locked behind winning the game once)

-Added new boss and boss mastery badges for the newly introduced bosses

-The Deathsticks random wand effects are now upgraded to match its level

-Added a new menu button texture

-Buffed the Speed and damage of the Cm-01 slightly

-Nerfed the experience gain of long legs and buffed their damage output

-Slightly nerfed Rat beasts bleeding effects

-Fixed ascension challenge not being lifted when killing coldhouse/garden enemies

Fixed envoy drop

V.0.3.2

21 Nov 08:35
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This update should fix saving issues introduced in version 0.3.0

It also contains a nerf for the visible power talent for zealot, namely the talent triggering when you took less than 1 damage which lead to some farming exploits

V.0.3.1

20 Nov 16:08
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This update contains some hotfixes for bugs in 0.3.0:

-Heavily nerfed Gnoll Emperors Damage in Meelee range
-CM-01s now spread frost instead of blizzard
-Doubled leap cooldown for the Rat Beast
-Fixed a bug where you werent able to step in Plants on the Rat beast stage
-Fixed a bug where you couldnt craft the harden spell
-made it so the staff splinter is put in the seed pouch

-Fixed evil sage crash bug

V.0.3.0: Region Variety

20 Nov 14:29
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This is the third major update! I daresay this might be the most major update yet, even

The big changes are:

-There is a new Region, the Gardens, they replace the Sewers in about half of your runs!
-There is another new Region, the Coldhouse, they replace the Prisons in about half of your runs!
-Devoted has a new Logo! Courtesy of Cevin_2006
-There is 13 new Enemies in total, each contained in the new Regions
-There is 2 new Bosses each, 1 per region
-There is a new elixir and a new spell, made with the drops of the first boss
-Old content in the mod has been updated and many bugs have been fixed

!!Alpha Build!! V.0.3.0 Alpha 3

14 Nov 18:19
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Pre-release

Second alpha for 0.3.0

-Fixed crash bug with meatrack
-fixed generation chances