010 Editor file templates and format specs for the games by Red Storm Entertainment. Current available file templates are listed below.
About file formats see WIKI page. Current progress status see Issues.
- ghostrecon.net forum (link);
- Python scripts and even more by Philip Edwards https://github.com/boristsr/RainbowSixFileConverters.
- What about Rainbow 6 powered by Unreal Engine? https://github.com/RainbowRedux/RainbowRedux
№ | Game | Platform | Year | File extensions |
---|---|---|---|---|
1 | Rainbow six Lockdown | PC | 2005 | .rsb, .chr, .skl, .qob |
2 | Ghost Recon 2 Summit Strike | XBOX | 2005 | .xpr |
3 | Ghost Recon 2 | XBOX | 2004 | .xpr |
4 | Tom Clancy's Ghost Recon Island Thunder | XBOX | 2002 | .rsb |
5 | Tom Clancy's Ghost Recon | PS2 | 2002 | .rsb |
6 | The Sum of All Fears | PC | 2002 | .chr, .map, .pob, .qob, .rsb, .anm, .bmf |
7 | Ghost Recon (Desert Siege, Island Thunder) | PC | 2001 - 2003 | .chr, .map, .pob, .qob, .rsb, .anm, .bmf |
8 | Freedom First Resistance | PC | 2000 | .rsb, .map, .qob, .noz, .rsa, .dam |
9 | Rogue Spear (Urban Operations, Covert Ops, Black Thorn) | PC | 1999 - 2001 | .rsb, .map, .sob, .rob, .qob, .skl, .dam, .dmp |
10 | Shadow Watch | PC | 2000 | .r16, .smf |
11 | Force 21 | PC | 1999 | .rsb, .kit, .gee, .tgz |
12 | Dominant Species | PC | 1998 | .rsb, .crp, .cmf, .dam |
13 | Rainbow six (Eagle Watch) | PC | 1998 | .rsb, .crp, .skl, .sob, .bcl, .map, .dam |
1. Ghost Recon 1, The Sum Of All Fears
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .anm | ANM(gr).bt | 100% | ANM file format | Animation data |
2 | .bmf | BMF.bt | 100% | BNF file format | Charater animation data |
3 | .chr | CHR.bt | 100% | CHR file format | Character 3D model |
4 | .map | MAP(gr).bt | 80% | MAP file format | Level: 3d Data, portals, lights, objects |
5 | .pob | POB.bt | 95% | POB file format | 3D objects: vehicles (tanks, bmps and so on), helicopters, boats + Particles |
6 | .qob | QOB(gr).bt | 100% | QOB file format | 3D objects: Weapons + special objects. |
7 | .rsb | RSB.bt | 95% | RSB file format | Texture |
2. RainBow Six
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .crp | CRP(rs).bt | 99% | Character 3D model | |
2 | .dam | DAM(rs).bt | 99% | Character animation data | |
3 | .map | MAP(rs).bt | 70% | level | |
4 | .skl | SKL(rs).bt | 99% | Skeleton | |
5 | .rsb | RSB.bt | 100% | RSB file format | Texture |
6 | .sob | SOB.bt | 99% | Static 3D objects |
3. Rainbow Six Rogue Spear
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .crp | CRP(rsp).bt | 90% | Character 3D model | |
2 | .dam | DAM(rsp).bt | 90% | Character animation data | |
3 | .dmp | DMP.bt | 80% | Level light | |
4 | .map | MAP(rsp).bt | 70% | Level | |
5 | .qob | QOB(rsp).bt | 95% | 3D objects | |
6 | .rob | ROB.bt | 70% | 3D objects | |
7 | .rsb | RSB.bt | 100% | RSB file format | Texture |
8 | .skl | SKL(RSP).bt | 99% | Skeleton | |
9 | .sob | SOB(rsp).bt | 90% | Static 3D objects |
3. Rainbow Six Lockdown
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .chr | CHR(LD).bt | 55% | 3D model | |
2 | .qob | QOB(LD).bt | 65% | 3D object | |
3 | .rsb | RSB.bt | 95% | RSB file format | Texture |
4 | .skl | SKL(LD).bt | 50% | Skeleton |
4. Dominant Species
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .cmf | CMF.bt | 50% | Character 3D model | |
2 | .crp | CRP(ds).bt | 70% | character 3D model | |
3 | .dam | DAM(ds).bt | 10% | Character animation data |
5. Force 21
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .kit | KIT.bt | 50% | 3D Model | |
2 | .rsb | RSB.bt | 95% | RSB file format | Texture |
6. Freedom First Resistance
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .dam | DAM(rsp).bt | 90% | Character animations | |
2 | .map | MAP(ffs).bt | 70% | level | |
3 | .noz | NOZ.bt | 90% | character model | |
4 | .qob | QOB(ffs).bt | 95% | 3D objects | |
5 | .rsa | RSA.bt | 100% | game archive | |
6 | .rsb | RSB.bt | 95% | RSB file format | Texture |
7. Shadow Watch
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .r16 | R16.bt | 90% | Texture file | |
2 | .smf | SMF.bt | 99% | game archive |
8. Ghost Recon 2
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .xpr | XPR.bt | 75% | Texture file |
9. Ghost Recon (playstaion)
№ | Format | Template name | Progress | Specs | Description |
---|---|---|---|---|---|
1 | .rsb | RSB(ps2).bt | 5% | Texture file |
- RSBtoBMP.1sc - convert RSB, R16, XPR to BMP and DDS (files with DXT compression). Supported games: Rainbow six (1998), Rogue Spear (1999 - 2001), Ghost Recon (2001 - 2003), Sum Of All Fears (2002), Rainbow 6 LockDown (2005), partly Ghost Recon 2 XBOX (2004)
- SOBtoObj.1sc - convert SOB (Rainbow six) to Obj
- QOBtoObj.1sc - convert QOB (Ghost Recon) to Obj
- CHRtoObj.1sc - convert CHR (Ghost Recon) to Obj
- UnpackSMF.1sc - unpack SMF archive (Shadow Watch)
- UnpackRSA.1sc - unpack RSA archive (Freedom First Resistance)
- fmt_rse_rsb.py - open .rsb files
- fmt_rse_crp.py - open .crp files
- fmt_rse_chr.py - open .chr files
- fmt_rse_sob.py - open .sob files
Группа vk: https://vk.com/greredux