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Fix spelling mistakes (#1436)
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Signed-off-by: Julian Amann <julian.amann@tum.de>
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Vertexwahn authored May 26, 2023
1 parent 7fe4e3b commit af51723
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4 changes: 2 additions & 2 deletions docs/TechnicalIntroduction.rst
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Expand Up @@ -827,13 +827,13 @@ Supported compression schemes:
* - DWAA (lossy)

- Lossy compression of RGB data by quantizing discrete cosine
transorm (DCT) components, in blocks of 32 scanlines. More
transform (DCT) components, in blocks of 32 scanlines. More
efficient for partial buffer access.

* - DWAB (lossy)

- Lossy compression of RGB data by quantizing discrete cosine
transorm (DCT) components, in blocks of 256 scanlines. More
transform (DCT) components, in blocks of 256 scanlines. More
efficient space wise and faster to decode full frames than DWAA
access.

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2 changes: 1 addition & 1 deletion src/lib/OpenEXR/ImfIDManifest.cpp
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Expand Up @@ -247,7 +247,7 @@ writeStringList (char*& outPtr, const T& stringList, int entries = 0)
//
// variable length encoding:
// values between 0 and 127 inclusive are stored in a single byte
// values betwwen 128 and 16384 are encoded with two bytes: 1LLLLLLL 0MMMMMMMM where L and M are the least and most significant bits of the value
// values between 128 and 16384 are encoded with two bytes: 1LLLLLLL 0MMMMMMMM where L and M are the least and most significant bits of the value
// in general, values are stored least significant values first, with the top bit of each byte indicating more values follow
// the top bit is clear in the last byte of the value
// (this scheme requires two bytes to store values above 1<<7, and five bytes to store values above 1<<28)
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6 changes: 3 additions & 3 deletions src/lib/OpenEXRCore/internal_dwa_simd.h
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Expand Up @@ -362,7 +362,7 @@ convertFloatToHalf64_f16c (uint16_t* dst, float* src)
//
// Now, it's quite likely that we'll find ourselves in situations
// where we want to build *without* VEX, in order to maintain
// maximum compatability. But to get there with intrinsics,
// maximum compatibility. But to get there with intrinsics,
// we'd need to break out code into a separate file. Bleh.
// I'll take the asm.
//
Expand Down Expand Up @@ -542,7 +542,7 @@ fromHalfZigZag_scalar (uint16_t* src, float* dst)
// the even rows are in descending order.
//
// If we 'fold' the bottom half up into the top, we can preserve ordered
// runs accross rows, and still keep all the correct values in columns.
// runs across rows, and still keep all the correct values in columns.
// After transposing, we'll need to rotate things back into place.
// This gives us:
//
Expand Down Expand Up @@ -628,7 +628,7 @@ fromHalfZigZag_f16c (uint16_t* src, float* dst)

/* Reverse the even rows. We're not using PSHUFB as
* that requires loading an extra constant all the time,
* and we're alreadly pretty memory bound.
* and we're already pretty memory bound.
*/

"vpshuflw $0x1b, %%xmm0, %%xmm0 \n"
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