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ServiceMapStatus.js
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ServiceMapStatus.js
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"use strict";
const BELONGING_OWN = "belongingOwn";
const BELONGING_ENEMY = "belongingEnemy";
const BELONGING_NONE = "belongingNone";
const NO_CONTROLLER = "noController";
const ServiceWithMemory = require('ServiceWithMemory');
module.exports = class ServiceMapStatus extends ServiceWithMemory
{
constructor(locator)
{
super(locator);
this.screepsApi = locator.getService(SERVICE_NAMES.SCREEPS_API);
this.logger = locator.getService(SERVICE_NAMES.LOGGER);
}
resetService()
{
super.resetService();
this.memoryObject.rooms = {};
}
setBelongingToNone(roomName)
{
this.memoryObject.rooms[roomName] = BELONGING_NONE;
}
setBelongingToOwn(roomName)
{
this.memoryObject.rooms[roomName] = BELONGING_OWN;
}
setBelongingToEnemy(roomName)
{
this.memoryObject.rooms[roomName] = BELONGING_ENEMY;
}
findAndSetStatusOfRoom(roomName)
{
let room = this.screepsApi.getRoom(roomName);
if(isUndefined(room))
{
this.logger.warning(
"at ServiceMapStatus.findAndSetStatusOfRoom: tried to set status of room without visibility: " +
roomName);
return;
}
if(!room.controller)
this.memoryObject.rooms[roomName] = NO_CONTROLLER;
else if(!room.controller.owner && !room.controller.reservation)
this.memoryObject.rooms[roomName] = BELONGING_NONE;
else if((room.controller.owner && room.controller.owner.username === MY_USERNAME) ||
(room.controller.reservation && room.controller.reservation.username === MY_USERNAME))
this.memoryObject.rooms[roomName] = BELONGING_OWN;
else
this.memoryObject.rooms[roomName] = BELONGING_ENEMY;
return this.memoryObject.rooms[roomName];
}
setNoController(roomName)
{
this.memoryObject.rooms[roomName] = NO_CONTROLLER;
}
isBelongingToNone(roomName)
{
return this.memoryObject.rooms[roomName] === BELONGING_NONE;
}
isBelongingToOwn(roomName)
{
return this.memoryObject.rooms[roomName] === BELONGING_OWN;
}
isBelongingToEnemy(roomName)
{
return this.memoryObject.rooms[roomName] === BELONGING_ENEMY;
}
hasNoController(roomName)
{
return this.memoryObject.rooms[roomName] === NO_CONTROLLER;
}
};