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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
rwildcard = $(foreach d, $(wildcard $1*), \
$(filter $(subst *, %, $2), $d) \
$(call rwildcard, $d/, $2))
define unique =
$(eval seen :=)
$(foreach _,$1,$(if $(filter $_,${seen}),,$(eval seen += $_)))
${seen}
endef
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCE := source
DATA := data
INCLUDES := source
GRAPHICS := gfx
ROMFS := romfs
LIBRARY := library
GFXBUILD := $(ROMFS)/gfx
#---------------------------------------------------------------------------------
APP_VER := 84
APP_TITLE := ThirdTube
APP_DESCRIPTION := A YouTube client for the 3DS
APP_AUTHOR := windows_server_2003
PRODUCT_CODE := CTR-TYT
UNIQUE_ID := 0xBF74D
BANNER_AUDIO := resource/banner.wav
BANNER_IMAGE := resource/banner.png
ICON := resource/icon.png
RSF_PATH := resource/app.rsf
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -Wall -Wextra -Wno-unused -Wno-psabi -O2 -mword-relocations \
-fomit-frame-pointer -ffunction-sections -fdata-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D__3DS__ -DCURL_STATICLIB
CXXFLAGS := $(CFLAGS) -fno-exceptions -std=gnu++14
ASFLAGS := $(ARCH)
LDFLAGS = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lavfilter -lswresample -lavformat -lswscale -lavcodec -lavutil -lcurl -lbrotli -lnghttp2 -lmbedtls -lmbedx509 -lmbedcrypto -lz -lcitro2d -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := library/FFmpeg library/libctru library/libbrotli library/libcurl library/nghttp2
LIBDIRS_DEVKITPRO := libctru portlibs/3ds
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(CURDIR)/$(SOURCE)
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(patsubst $(SOURCE)/%, %, $(call rwildcard, $(SOURCE), *.c))
CPPFILES := $(patsubst $(SOURCE)/%, %, $(call rwildcard, $(SOURCE), *.cpp))
SFILES := $(patsubst $(SOURCE)/%, %, $(call rwildcard, $(SOURCE), *.s))
PICAFILES := $(patsubst $(SOURCE)/%, %, $(call rwildcard, $(SOURCE), *.v.pica))
SHLISTFILES := $(patsubst $(SOURCE)/%, %, $(call rwildcard, $(SOURCE), *.shlist))
GFXFILES := $(call rwildcard, $(GRAPHICS), *.t3s)
BINFILES := $(call rwildcard, $(DATA), *.*)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OBJDIRS := $(call unique, $(patsubst %, $(BUILD)/%, $(dir $(OFILES_SOURCES))))
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(CURDIR)/$(dir)/include) \
$(foreach dir,$(LIBDIRS_DEVKITPRO),-I$(DEVKITPRO)/$(dir)/include) \
-I$(CURDIR)/$(LIBRARY) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(CURDIR)/$(dir)/lib) $(foreach dir,$(LIBDIRS_DEVKITPRO),-L$(DEVKITPRO)/$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean
#---------------------------------------------------------------------------------
MAKEROM ?= resource/makerom
MAKEROM_WIN ?= resource/makerom.exe
MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)"
ifneq ($(strip $(LOGO)),)
MAKEROM_ARGS += -logo "$(LOGO)"
endif
ifneq ($(strip $(ROMFS)),)
MAKEROM_ARGS += -DAPP_ROMFS="$(ROMFS)"
endif
BANNERTOOL ?= resource/bannertool
BANNERTOOL_WIN ?= resource/bannertool.exe
ifeq ($(suffix $(BANNER_IMAGE)),.cgfx)
BANNER_IMAGE_ARG := -ci
else
BANNER_IMAGE_ARG := -i
endif
ifeq ($(suffix $(BANNER_AUDIO)),.cwav)
BANNER_AUDIO_ARG := -ca
else
BANNER_AUDIO_ARG := -a
endif
#
#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) $(OBJDIRS)
@echo Building 3dsx...
@$(MAKE) -j10 -s --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@echo
@echo Building cia...
@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_IMAGE) $(BANNER_AUDIO_ARG) $(BANNER_AUDIO) -o $(BUILD)/banner.bnr
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p $(APP_AUTHOR) -i $(APP_ICON) -o $(BUILD)/icon.icn
@$(MAKEROM) -f cia -o $(OUTPUT).cia -target t -exefslogo $(MAKEROM_ARGS) -ver $(APP_VER)
all_win: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES) $(OBJDIRS)
@echo Building 3dsx...
@$(MAKE) -j10 -s --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@echo
@echo Building cia...
@$(BANNERTOOL_WIN) makebanner $(BANNER_IMAGE_ARG) $(BANNER_IMAGE) $(BANNER_AUDIO_ARG) $(BANNER_AUDIO) -o $(BUILD)/banner.bnr
@$(BANNERTOOL_WIN) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p $(APP_AUTHOR) -i $(APP_ICON) -o $(BUILD)/icon.icn
@$(MAKEROM_WIN) -f cia -o $(OUTPUT).cia -target t -exefslogo $(MAKEROM_ARGS) -ver $(APP_VER)
$(BUILD):
@mkdir -p $@
ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif
ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif
$(OBJDIRS) :
@mkdir -p $@
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET).cia
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
-include $(call rwildcard, $(DEPSDIR), *.d)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------