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hearth.tscn
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hearth.tscn
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://sprites/hearths.png" type="Texture" id=1]
[sub_resource type="Animation" id=1]
resource/name = "idle"
length = 1.1
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:transform/scale")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = {
"times": FloatArray( 0, 0.2, 0.3, 0.598241, 0.698241 ),
"transitions": FloatArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ), Vector2( 1.1, 1.1 ), Vector2( 1, 1 ) ]
}
[node name="hearth" type="Control"]
focus/ignore_mouse = false
focus/stop_mouse = true
size_flags/horizontal = 2
size_flags/vertical = 2
margin/left = -4.0
margin/top = -4.0
margin/right = 5.0
margin/bottom = 4.0
[node name="sprite" type="Sprite" parent="."]
transform/pos = Vector2( 4, 4 )
texture = ExtResource( 1 )
hframes = 2
region_rect = Rect2( 9, 0, 9, 8 )
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/idle = SubResource( 1 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "idle"