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Pac Man.cpp
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Pac Man.cpp
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#include <windows.h>
#include <GL\freeglut.h>
#include <cmath>
int object[4][2] = {{24, 28}, {26, 28}, {26, 26}, {24, 26}};
int food[20][2] = {{2, 28}, {46, 28}, {14, 46}, {25, 33}, {46, 12}, {10, 45}, {4, 12}, {43, 36}, {46, 28}, {4, 40}, {40, 40}, {30, 22}, {40, 4}, {3, 10}, {3, 25}, {40, 25}, {46, 46}, {32, 30}, {10, 36}, {38, 38}};
int a = food[2][0], b = food[2][1];
int c = 0;
int score = 0;
void init(){
glClearColor(0.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,50,0,50,-1,1);
glMatrixMode(GL_MODELVIEW);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);//object
glColor3f(1.0, 0.0, 0.0);
glVertex2f(object[0][0], object[0][1]);
glVertex2f(object[1][0], object[1][1]);
glVertex2f(object[2][0], object[2][1]);
glVertex2f(object[3][0], object[3][1]);
glEnd();
glBegin(GL_QUADS);//bottom MID WALL
glColor3f(1.0,1.0,1.0);
glVertex2f(12,20);
glVertex2f(36,20);
glVertex2f(36,18);
glVertex2f(12,18);
glEnd();
glBegin(GL_QUADS);//up MID WALL
glColor3f(1.0,1.0,1.0);
glVertex2f(12,36);
glVertex2f(36,36);
glVertex2f(36,34);
glVertex2f(12,34);
glEnd();
glBegin(GL_QUADS);//LEFT UP OBSTACLE
glColor3f(1.0,1.0,1.0);
glVertex2f(6,44);
glVertex2f(8,44);
glVertex2f(8,38);
glVertex2f(6,38);
glEnd();
glBegin(GL_QUADS);//LEFT DOWN OBSTACLE
glColor3f(1.0,1.0,1.0);
glVertex2f(6,16);
glVertex2f(8,16);
glVertex2f(8,10);
glVertex2f(6,10);
glEnd();
glBegin(GL_QUADS);//RIGHT UP OBSTACLE
glColor3f(1.0,1.0,1.0);
glVertex2f(42,44);
glVertex2f(44,44);
glVertex2f(44,38);
glVertex2f(42,38);
glEnd();
glBegin(GL_QUADS);//RIGHT DOWN OBSTACLE
glColor3f(1.0,1.0,1.0);
glVertex2f(42,16);
glVertex2f(44,16);
glVertex2f(44,10);
glVertex2f(42,10);
glEnd();
glBegin(GL_QUADS);//UPPER BOUNDARY
glColor3f(1.0,1.0,1.0);
glVertex2f(0,50);
glVertex2f(50,50);
glVertex2f(50,48);
glVertex2f(0,48);
glEnd();
glBegin(GL_QUADS);//BOTTOM BOUNDARY
glColor3f(1.0,1.0,1.0);
glVertex2f(0,0);
glVertex2f(0,2);
glVertex2f(50,2);
glVertex2f(50,0);
glEnd();
glBegin(GL_QUADS);//LEFT BOUNDARY
glColor3f(1.0,1.0,1.0);
glVertex2f(0,0);
glVertex2f(2,0);
glVertex2f(2,50);
glVertex2f(0,50);
glEnd();
glBegin(GL_QUADS);//RIGHT BOUNDARY
glColor3f(1.0,1.0,1.0);
glVertex2f(48,0);
glVertex2f(50,0);
glVertex2f(50,50);
glVertex2f(48,50);
glEnd();
glBegin(GL_QUADS);//FOOD
glColor3f(1.0,1.0,0.0);
glVertex2f(a,b);
glVertex2f(a+2,b);
glVertex2f(a+2,b-2);
glVertex2f(a,b-2);
glEnd();
glFlush();
}
void foodGen(){
c = rand() % 20;
a = food[c][0];
b = food[c][1];
glutPostRedisplay();
}
void prt(){
char print[2];
char str[] = "Your score is: ";
itoa(score, print, 10);
strcat(str, print);
MessageBox(NULL, str, "Game Over", 0);
exit(0);
}
void timer(int i){
if(i == 0){
prt();
} else if (i == 1){
foodGen();
glutTimerFunc(5000, timer, 1);
}
}
void check(){
for (int i = 0; i < 4 ; i += 1) {//bottom and up mid wall
if (object [i][0] > 12 && object[i][0] < 36 && (object[i][1] == 19 || object[i][1] == 35)){//top and down
prt();
} else if ((object[1][0] == 13 || object[0][0] == 35 ) && (object[1][1] == 20 || object[1][1] == 36)){//left right
prt();
}
}
for (int j = 0; j < 4; j++) {//left up and down obstacle
if (object[j][0] == 7 && ((object[j][1] > 38 && object[j][1] < 44) || (object[j][1] > 10 && object[j][1] < 16))){//left right
prt();
} else if ((object[0][0] == 6 && object[1][0] == 8) && (object[j][1] == 39 || object[j][1] == 43 || object[j][1] == 15 || object[j][1] == 11)){//top and down
prt();
}
}
for (int k = 0; k < 4; k++) {//right up and down obstacle
if (object[k][0] == 43 && ((object[k][1] > 38 && object[k][1] < 44) || (object[k][1] > 10 && object[k][1] < 16))){//left right
prt();
} else if ((object[0][0] == 42 && object[1][0] == 44) && (object[k][1] == 39 || object[k][1] == 43 || object[k][1] == 15 || object[k][1] == 11)){//top and down
prt();
}
}
for (int l = 0; l < 4; l++) {//boundaries
if (object[l][0] > 0 && object[l][0] < 50 && (object[l][1] == 49 || object[l][1] == 1)){//up and down
prt();
}else if ((object[l][0] == 1 || object[l][0] == 49) && object[l][1] > 0 && object[l][1] <50){//left and right
prt();
}
}
if (object[0][0] == a && object[0][1] == b){// food
score++;
foodGen();
}
}
void mySpecialfunc(int key, int x, int y){
if(key == GLUT_KEY_DOWN){
for (int i = 0; i < 4; i++) {
object[i][1] -= 1;
}
} else if (key == GLUT_KEY_UP){
for (int i = 0; i < 4; i++) {
object[i][1] += 1;
}
} else if (key == GLUT_KEY_RIGHT){
for (int i = 0; i < 4; i++) {
object[i][0] += 1;
}} else if (key == GLUT_KEY_LEFT){
for (int i = 0; i < 4; ++i) {
object[i][0] -= 1;
}
}
glutPostRedisplay();
check();
}
int main(int argc, char ** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(150,150);
glutCreateWindow("Kashaf");
glutSpecialFunc(mySpecialfunc);
glutDisplayFunc(display);
glutTimerFunc(20000, timer, 0);
glutTimerFunc(0, timer, 1);
init();
glutMainLoop();
return 0;
}