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app.h
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app.h
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/*
* app.h
* fromScratch
*/
#ifndef APP
#define APP
#include <Carbon/Carbon.h>
#include <GLUT/glut.h>
#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
#include "audio.h"
#include "lissajous.h"
#include "ring.h"
#include "analysis_view.h"
class App {
public:
App();
//Our callbacks
void myInit(int ifullW, int ifullH, int iW, int iH);
void initAudio();
void initAnimation();
void initLissajousAnimation();
void initRingAnimation();
void myIdle();
void myDraw();
void lissajousDraw();
void ringDraw();
void analysisDraw();
void myKey ( unsigned char key, int x, int y );
void myMouseUp ( int button, int x, int y );
void myMouseDown( int button, int x, int y );
void myMouseDrag( int x, int y );
void myMouseMove( int x, int y );
void myReshape( int width, int height );
void simulateTick();
void cameraHome();
void cameraSet();
void windowLoopCheck();
void resetLoopAndAnimation();
private:
Audio * appAudio;
Lissajous * LISS[NUMBER_OF_LISSAJOUS];
ring * RINGS[NUMBER_OF_RINGS];
AnalysisView * analyzer;
void (App::*currentDrawFunc)();
int mouseX, mouseY;
int windowWidth, windowHeight;
int fullWindowWidth, fullWindowHeight;
//for syncing
float currentTime;
long double playbackTime;
unsigned int currentWindow, windowMaxIndex;
Window * theWindows;
float * timer;
bool allLissOn;
};
#endif