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Can we create an actual issue here. We know there are problems in dmplex when trying to find particles without good hints about process / element but we need to give examples that the PETSc team can raise as issues themselves.
The original design did not support particles hopping across nearest neighbors. Is that what you are seeing? We are fixing this now. Also, there was a bug in quadrilateral location that I just fixed.
Exactly what we are seeing and we have a kd-tree hack that we are currently using. We'd really like to have this disappear into dmplex and not our bespoke (crappy) code.
This hasn't been tried or tested.
What happens when a particle advects beyonds the mesh, or beyond the shadow space.
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