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Language.cs
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Language.cs
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using System.Globalization;
using System.Resources;
using System.Threading;
using System.Windows.Forms;
namespace AutomaticGamepad
{
public class Language
{
public const string English = "English";
public const string Chinese = "Chinese";
public const string DefaultLanguage = English;
static ResourceManager s_ResourceManager;
public static void Init()
{
var language = ConfigManager.GetLanguage();
var languageFileName = string.Empty;
var cultureName = string.Empty;
if (string.Compare(language, English, true) == 0)
languageFileName = Language.English;
else if (string.Compare(language, Chinese, true) == 0)
languageFileName = Language.Chinese;
else
languageFileName = DefaultLanguage;
CultureInfo culture = null;
switch (languageFileName)
{
case Chinese:
culture = new CultureInfo("zh-CN");
break;
case English:
culture = new CultureInfo("en-US");
break;
}
CultureInfo.DefaultThreadCurrentCulture = culture;
CultureInfo.DefaultThreadCurrentUICulture = culture;
s_ResourceManager = new ResourceManager($"AutomaticGamepad.Properties.Language_{languageFileName}", typeof(Language).Assembly);
}
public static string GetString(string key, params string[] args)
{
return string.Format(s_ResourceManager.GetString(key, Thread.CurrentThread.CurrentCulture), args);
}
}
}