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server.c3
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server.c3
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import std::io;
import std::math;
import std::collections::ringbuffer;
import std::collections::list;
import common;
/// Stats //////////////////////////////
extern fn int platform_now_secs();
const usz AVERAGE_CAPACITY = 30;
def Samples = RingBuffer(<float, AVERAGE_CAPACITY>);
enum StatKind {
COUNTER,
AVERAGE,
TIMER,
}
struct StatCounter {
int value;
}
struct StatAverage {
Samples samples;
}
struct StatTimer {
uint started_at;
}
struct Stat {
StatKind kind;
String description;
union {
StatCounter counter;
StatAverage average;
StatTimer timer;
}
}
// IMPORTANT: This must be synchronized with the StatEntry in server.mts until server.mts is fully rewritten in C3.
enum StatEntry: usz {
UPTIME,
TICKS_COUNT,
TICK_TIMES,
MESSAGES_SENT,
MESSAGES_RECEIVED,
TICK_MESSAGES_SENT,
TICK_MESSAGES_RECEIVED,
BYTES_SENT,
BYTES_RECEIVED,
TICK_BYTE_SENT,
TICK_BYTE_RECEIVED,
PLAYERS_CURRENTLY,
PLAYERS_JOINED,
PLAYERS_LEFT,
BOGUS_AMOGUS_MESSAGES,
PLAYERS_REJECTED,
COUNT,
}
// TODO: Why do I have to cast to usz in here? Is there cleaner way to do this?
Stat[(usz)StatEntry.COUNT] stats = {
[StatEntry.UPTIME] = {
.kind = TIMER,
.description = "Uptime"
},
[StatEntry.TICKS_COUNT] = {
.kind = COUNTER,
.description = "Ticks count"
},
[StatEntry.TICK_TIMES] = {
.kind = AVERAGE,
.description = "Average time to process a tick"
},
[StatEntry.MESSAGES_SENT] = {
.kind = COUNTER,
.description = "Total messages sent"
},
[StatEntry.MESSAGES_RECEIVED] = {
.kind = COUNTER,
.description = "Total messages received"
},
[StatEntry.TICK_MESSAGES_SENT] = {
.kind = AVERAGE,
.description = "Average messages sent per tick"
},
[StatEntry.TICK_MESSAGES_RECEIVED] = {
.kind = AVERAGE,
.description = "Average messages received per tick"
},
[StatEntry.BYTES_SENT] = {
.kind = COUNTER,
.description = "Total bytes sent"
},
[StatEntry.BYTES_RECEIVED] = {
.kind = COUNTER,
.description = "Total bytes received"
},
[StatEntry.TICK_BYTE_SENT] = {
.kind = AVERAGE,
.description = "Average bytes sent per tick"
},
[StatEntry.TICK_BYTE_RECEIVED] = {
.kind = AVERAGE,
.description = "Average bytes received per tick"
},
[StatEntry.PLAYERS_CURRENTLY] = {
.kind = COUNTER,
.description = "Currently players"
},
[StatEntry.PLAYERS_JOINED] = {
.kind = COUNTER,
.description = "Total players joined"
},
[StatEntry.PLAYERS_LEFT] = {
.kind = COUNTER,
.description = "Total players left"
},
[StatEntry.BOGUS_AMOGUS_MESSAGES] = {
.kind = COUNTER,
.description = "Total bogus-amogus messages"
},
[StatEntry.PLAYERS_REJECTED] = {
.kind = COUNTER,
.description = "Total players rejected"
},
};
fn float Samples.average(&self) {
float sum = 0;
for (usz i = 0; i < self.written; ++i) {
sum += self.get(i);
}
return sum/self.written;
}
fn String get_stat(Stat *stat) {
switch (stat.kind) {
case COUNTER: return string::tformat("%d", stat.counter.value);
case AVERAGE: return string::tformat("%f", stat.average.samples.average());
case TIMER: return display_time_interval(platform_now_secs() - stat.timer.started_at);
}
}
fn String plural_number(int num, String singular, String plural) {
return num == 1 ? singular : plural;
}
fn String display_time_interval(uint diffSecs) {
String[4] result;
usz result_count = 0;
uint days = diffSecs/60/60/24;
if (days > 0) result[result_count++] = string::tformat("%d %s", days, plural_number(days, "day", "days"));
uint hours = diffSecs/60/60%24;
if (hours > 0) result[result_count++] = string::tformat("%d %s", hours, plural_number(hours, "hour", "hours"));
uint mins = diffSecs/60%60;
if (mins > 0) result[result_count++] = string::tformat("%d %s", mins, plural_number(mins, "min", "mins"));
uint secs = diffSecs%60;
if (secs > 0) result[result_count++] = string::tformat("%d %s", secs, plural_number(secs, "sec", "secs"));
return result_count == 0 ? "0 secs" : string::join_new(&result, " ", allocator::temp());
}
fn void stats_print_per_n_ticks(int n) @extern("stats_print_per_n_ticks") @wasm {
if (stats[StatEntry.TICKS_COUNT].counter.value%n == 0) {
io::printn("Stats:");
foreach (&stat: stats) {
io::printn(string::tformat(" %s %s", stat.description, get_stat(stat)));
}
}
}
fn void stats_push_sample(StatEntry entry, float sample) @extern("stats_push_sample") @wasm {
assert(entry < StatEntry.COUNT);
Stat *stat = &stats[entry];
assert(stat.kind == StatKind.AVERAGE);
stat.average.samples.push(sample);
}
fn void stats_inc_counter(StatEntry entry, int delta) @extern("stats_inc_counter") @wasm {
assert(entry < StatEntry.COUNT);
Stat *stat = &stats[entry];
assert(stat.kind == StatKind.AVERAGE);
stat.counter.value += delta;
}
/// Items //////////////////////////////
def CollectedItems = List(<usz>);
fn CollectedItems* allocate_collected_items() @extern("allocate_collected_items") @wasm {
return mem::new(CollectedItems);
}
fn void collect_items_by_player_at(float player_position_x, float player_position_y, CollectedItems *collected_items, Item[] *items) @extern("collect_items_by_player_at") @wasm {
foreach (item_index, item: *items) {
if (item.alive) {
if (common::collect_item(player_position_x, player_position_y, items, item_index)) {
collected_items.push(item_index);
}
}
}
}
fn ItemsCollectedBatchMessage *collected_items_as_batch_message(Item[]* items, CollectedItems *collected_items) @extern("collected_items_as_batch_message") @wasm {
if (collected_items.size == 0) return null;
int size = ItemsCollectedBatchMessage.sizeof + int.sizeof*collected_items.size;
ItemsCollectedBatchMessage *message = mem::tcalloc(size);
message.size = size;
message.kind = MessageKind.ITEM_COLLECTED;
for (int i = 0; i < collected_items.size; ++i) {
message.ids[i] = (*collected_items)[i];
}
collected_items.size = 0;
return message;
}
/// Bombs //////////////////////////////
def ThrownBombs = List(<usz>);
fn ThrownBombs *allocate_thrown_bombs() @extern("allocate_thrown_bombs") @wasm {
return mem::new(ThrownBombs);
}
fn void throw_bomb_on_server_side(float player_position_x, float player_position_y, float player_direction, Bombs *bombs, ThrownBombs *thrown_bombs) @extern("throw_bomb_on_server_side") @wasm {
int index = common::throw_bomb(player_position_x, player_position_y, player_direction, bombs);
if (index >= 0) thrown_bombs.push(index);
}
fn BombsSpawnedBatchMessage *thrown_bombs_as_batch_message(Bombs *bombs, ThrownBombs *thrown_bombs) @extern("thrown_bombs_as_batch_message") @wasm {
if (thrown_bombs.size == 0) return null;
int size = BombsSpawnedBatchMessage.sizeof + BombSpawned.sizeof*thrown_bombs.size;
BombsSpawnedBatchMessage *message = mem::tcalloc(size);
message.size = size;
message.kind = MessageKind.BOMB_SPAWNED;
foreach (index, bombIndex: *thrown_bombs) {
Bomb *bomb = &(*bombs)[bombIndex];
message.bombs[index].bombIndex = bombIndex;
message.bombs[index].x = bomb.position.x;
message.bombs[index].y = bomb.position.y;
message.bombs[index].z = bomb.position_z;
message.bombs[index].dx = bomb.velocity.x;
message.bombs[index].dy = bomb.velocity.y;
message.bombs[index].dz = bomb.velocity_z;
message.bombs[index].lifetime = bomb.lifetime;
}
thrown_bombs.size = 0;
return message;
}
def ExplodedBombs = List(<usz>);
fn ExplodedBombs *allocate_exploded_bombs() @extern("allocate_exploded_bombs") @wasm {
return mem::new(ExplodedBombs);
}
fn void update_bombs_on_server_side(Scene *scene, float delta_time, ExplodedBombs *exploded_bombs, Bombs *bombs) @extern("update_bombs_on_server_side") @wasm {
foreach (bombIndex, &bomb: *bombs) {
if (bomb.lifetime > 0) {
common::update_bomb(bomb, scene, delta_time);
if (bomb.lifetime <= 0) {
exploded_bombs.push(bombIndex);
}
}
}
}
fn BombsExplodedBatchMessage* exploded_bombs_as_batch_message(ExplodedBombs* exploded_bombs, Bombs* bombs) @extern("exploded_bombs_as_batch_message") @wasm {
if (exploded_bombs.size == 0) return null;
int size = BombsExplodedBatchMessage.sizeof + BombExploded.sizeof*exploded_bombs.size;
BombsExplodedBatchMessage *message = mem::tcalloc(size);
message.size = size;
message.kind = MessageKind.BOMB_EXPLODED;
foreach (index, bombIndex: *exploded_bombs) {
Bomb bomb = (*bombs)[bombIndex];
message.bombs[index].bombIndex = bombIndex;
message.bombs[index].x = bomb.position.x;
message.bombs[index].y = bomb.position.y;
message.bombs[index].z = bomb.position_z;
}
exploded_bombs.size = 0;
return message;
}
// Entry point //////////////////////////////
fn void entry() @init(2048) @private {
// NOTE: ideally we need to override os::native_fputc_fn as well
// because io::printn uses it to print newline at the end of the
// message. But since js_write() in server.mts is implemented as a
// single console.log(), that newline is added implicitly anyway.
os::native_fwrite_fn = fn usz!(void* f, char[] buffer) {
common::platform_write(&buffer[0], buffer.len);
return buffer.len;
};
stats[StatEntry.UPTIME].timer.started_at = platform_now_secs();
common::temp_mark = allocator::temp().used;
}