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code.js
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code.js
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"use strict"
let history
let numTubes = 5
let userUndos = 0
let activeSolution
const myrng = new Math.seedrandom(Date.now());
const $ = x => document.querySelector(x)
const filterHandler = (sel, h) => (evt => {
let t = evt.target
while(t && !t.matches(sel)){
t = t.parentNode
}
if(t){
return h(t)
}
})
function render(root, game, palette){
const perRowMap = {
0: 0,
1: 1,
2: 2,
3: 3,
4: 2,
5: 3,
6: 3,
7: 4,
8: 4,
9: 5,
10: 5,
11: 6,
12: 6,
13: 5,
14: 5,
15: 5,
16: 6,
17: 6,
18: 6
}
const perRow = perRowMap[game.tubes.length]
let idx = 0;
const tubehtml = game.tubes.map(t => {
let amalgamated = []
for(let c of t){
if(amalgamated.length == 0 || c != amalgamated.at(-1).c){
amalgamated.push({c, n: 1})
} else {
amalgamated.at(-1).n++
}
}
const done = amalgamated.length == 1 && amalgamated[0].n == 4
return `<div class="growable"><div class="tubec ${pendingMove == idx ? "selected" : ""}" data-idx="${idx++}">
<div class="straw ${done ? "visible" : ""}">
<div class="stem"></div><div class="mouthpiece"></div>
</div>
<div class="topmask">
<div class="tube">` + amalgamated.map(({c, n}) =>
`<div class="water c${c} n${n}" style="background-color: ${palette[c]}"/></div>`
).join("") +
`</div></div><div class="drip"></div></div></div>`
})
let rows = []
for(let i = 0; i < tubehtml.length + perRow; i += perRow){
rows.push(`<div class="row">${tubehtml.slice(i, i + perRow).join("\n")}</div>`)
}
root.innerHTML = rows.join("\n")
}
function shuffle(array) {
for (let i = array.length - 1; i > 0; i--) {
let j = Math.floor(myrng() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
}
function move(game, from, to){
let copy = {
tubes: game.tubes.map(t => t.slice(0))
}
const tfrom = copy.tubes[from]
const tto = copy.tubes[to]
while(tto.length < 4 && (tto.length == 0 || tto.at(-1) == tfrom.at(-1))){
tto.push(tfrom.pop())
}
return copy;
}
function isValidMove(game, from, to){
const tfrom = game.tubes[from]
const tto = game.tubes[to]
return from != to &&
tfrom.length != 0 &&
tto.length < 4 &&
(tto.length == 0 ||
tto.at(-1) == tfrom.at(-1))
}
const solver = (() => {
let everSeen = {}
let steps = 0
let undos = 0
function isSensibleMove(game, from, to){
const tfrom = game.tubes[from]
const tto = game.tubes[to]
return from != to &&
tfrom.length != 0 &&
!(tfrom.length == 4 && tfrom.every(c => c == tfrom[0])) &&
!(tto.length == 0 && tfrom.every(c => c == tfrom[0])) &&
tto.length < 4 &&
(tto.length == 0 ||
tto.at(-1) == tfrom.at(-1))
}
function calcScore(game){
return game.tubes.map(t => {
if(t.length == 0){
return 2
} else {
let score = 1;
for(let j = t.length - 1; j >= 0; j--){
if(t[j] == t.at(-1)) {
++score
if(j == 0){
score *= score
}
} else {
break;
}
}
return score;
}
}).reduce((a, b) => a + b)
}
function calculateMoves(game){
let moves = []
for(let from = 0; from < game.tubes.length; from++){
for(let to = 0; to < game.tubes.length; to++){
if(isSensibleMove(game, from, to)){
const afterMove = move(game, from, to)
moves.push({game: afterMove, from, to, score: calcScore(afterMove)})
}
}
}
moves.sort((a, b) => b.score - a.score)
return moves
}
function step(decisionTree){
++steps
const state = decisionTree.at(-1)
let nextMove = state
while(nextMove && everSeen[JSON.stringify(nextMove.game)]){
nextMove = state.moves[state.moveIdx++]
}
if(!nextMove){
//backtrack
if(decisionTree.length == 1){
console.log("UNSOLVEABLE!!")
decisionTree.impossible = true;
return decisionTree
} else {
decisionTree.pop()
++undos
const newstate = decisionTree.at(-1)
newstate.to++
return step(decisionTree)
}
} else {
everSeen[JSON.stringify(nextMove.game)] = true
state.from = nextMove.from
state.to = nextMove.to
decisionTree.push({game: nextMove.game, moves: calculateMoves(nextMove.game), moveIdx: 0})
if(isWon(nextMove.game)){
console.log(`WIN!!! after ${steps} steps, ${undos} undos: solved in ${decisionTree.length} moves`)
decisionTree.won = true;
}
return decisionTree;
}
}
function isWon(game){
return game.tubes.every(t => (t.length == 4 || t.length == 0) && t.every(x => x == t[0]))
}
function solve(game){
everSeen = {}
undos = 0
steps = 0
let decisionTree = [{game, moves: calculateMoves(game), moveIdx: 0}]
while(!decisionTree.won && !decisionTree.impossible){
decisionTree = step(decisionTree)
}
if(!decisionTree.won){
return null
}
const solution = decisionTree.map((h) => {
return {from: h.from, to: h.to, game: h.game}
}).reverse().slice(0, -2)
return {solution, steps, undos}
}
return {isWon, solve}
})()
function init(nColours){
let game = {
tubes: []
}
userUndos = 0
$("#undos").innerHTML = ""
let contents = []
for(let i = 0; i < nColours; i++){
for(let j = 0; j < 4; j++){
contents.push(i)
}
}
shuffle(contents)
for(let i = 0; i < nColours; i++){
game.tubes.push(contents.slice(i * 4, i * 4 + 4))
}
game.tubes.push([])
game.tubes.push([])
history = [{game}]
const {solution, steps, undos} = solver.solve(game)
activeSolution = solution
showMessage(`Difficulty: ${Math.round(steps / numTubes / numTubes * 10)}` )
}
function makePalette(n){
return ['#a6cee3','#1f78b4','#b2df8a','#33a02c','#fb9a99','#e31a1c','#fdbf6f','#ff7f00','#cab2d6','#6a3d9a','#ffff99','#b15928'];
}
let pendingMove = -1
let palette
let root = document.querySelector("#game")
function animatePour(game, el, from, to){
const fromEl = document.querySelector(`.tubec[data-idx="${from}"]`)
const tippingPosX = el.offsetLeft - fromEl.offsetLeft - 58
const tippingPosY = el.parentNode.parentNode.offsetTop - fromEl.parentNode.parentNode.offsetTop - 7
fromEl.setAttribute("style", `left: ${tippingPosX}px; top: ${tippingPosY}px`);
fromEl.classList.add("tipping")
const dest = document.querySelector(`.tubec[data-idx="${to}"]`)
const grower = fromEl.querySelector(".tube div:last-child").cloneNode(true)
grower.classList.add("new")
dest.querySelector(".tube").appendChild(grower)
dest.querySelector(".drip").setAttribute("style",
grower.getAttribute("style"))
dest.classList.add("receiving")
setTimeout(() => {
grower.classList.remove("new")
}, 1)
if(game.tubes[to].length == 4 &&
game.tubes[to].every(c => c == game.tubes[to][0])){
dest.querySelector(".straw")
.classList.add("visible")
}
setTimeout(() => {
fromEl.classList.remove("tipping")
fromEl.setAttribute("style", "left: 0")
setTimeout(() => {
fromEl.querySelector("div.water:last-child").remove()
dest.classList.remove("receiving")
if(game.tubes.every(t => t.length == 0 || (t.length == 4 && t.every(c => c == t[0])))){
winAnimation()
showMessage("Awesome!")
}
//@@@should not be necessary but there are bugs pouring n>1 waters
setTimeout(() => {
render(root, game, palette)
}, 100);
}, 150)
}, 600)
}
$("#game").addEventListener("click", filterHandler(".tubec", (el) => {
let game = history.at(-1).game
if(el.classList.contains("selected")){
el.classList.remove("selected")
pendingMove = -1
} else {
if(pendingMove > -1){
let to = el.getAttribute("data-idx") - 0
if(isValidMove(game, pendingMove, to)){
activeSolution = null
game = move(game, pendingMove, to)
history.push({game, from: pendingMove, to})
animatePour(game, el, pendingMove, to)
}
document.querySelectorAll(".selected").forEach(el => {el.classList.remove("selected")})
pendingMove = -1
} else {
pendingMove = el.getAttribute("data-idx") - 0
el.classList.add("selected")
}
}
}))
let hideMessageHandle
function showMessage(msg){
$("#difficulty").innerHTML = msg
$("#difficulty").classList.add("visible")
if(hideMessageHandle){
clearTimeout(hideMessageHandle)
}
hideMessageHandle = setTimeout(() => {
$("#difficulty").classList.remove("visible")
}, 4000)
}
$("#reset").addEventListener("click", () => {
history = [{game: history[0].game}]
pendingMove = -1
userUndos = 0
activeSolution = null
showMessage("Reset!")
$("#undos").innerHTML = ""
render(root, history[0].game, palette)
})
$("#undo").addEventListener("click", () => {
if(history.length < 2) return;
history.pop()
pendingMove = -1
activeSolution = null
render(root, history.at(-1).game, palette)
showMessage("Undo!")
$("#undos").innerHTML = "(" + ++userUndos + ")"
})
$("#new").addEventListener("click", () => {
init(numTubes)
render(root, history.at(-1).game, palette)
})
let solving, steps, undos
$("#solve").addEventListener("click", () => {
if(!activeSolution){
const stats = solver.solve(history.at(-1).game)
if(!stats){
showMessage("Can't solve from here!")
activeSolution = null
} else {
activeSolution = stats.solution
}
}
if(activeSolution){
history.push(activeSolution.pop())
}
render(root, history.at(-1).game, palette)
if(history.at(-1).game.tubes.every(t => t.length == 0 || (t.length == 4 && t.every(c => c == t[0])))){
winAnimation()
showMessage("I solved it! Can you?")
}
})
function getTubePos(idx){
const el = document.querySelector(`.tubec[data-idx="${idx}"]`)
return {
x: (el.offsetLeft + el.offsetWidth / 2) / window.innerWidth,
y: (el.offsetTop + el.offsetHeight * 2 / 3) / window.innerHeight
}
}
function winAnimation(){
let delay = 400
let increment = 200
let baseline = 200
let idx = 0
for(const t of history.at(-1).game.tubes){
if(t.length){
let pos = getTubePos(idx++)
setTimeout(() => {
confetti({
particleCount: 20,
colors: [palette[t[0]]],
useWorker: true,
origin: pos
})
}, Math.round(delay))
delay += increment + baseline
increment = increment * 0.8
} else {
++idx
}
}
}
const divInstall = document.getElementById('installContainer');
const butInstall = document.getElementById('butInstall');
window.addEventListener('beforeinstallprompt', (event) => {
// Prevent the mini-infobar from appearing on mobile.
event.preventDefault();
console.log('π', 'beforeinstallprompt', event);
// Stash the event so it can be triggered later.
window.deferredPrompt = event;
// Remove the 'hidden' class from the install button container.
divInstall.classList.toggle('hidden', false);
});
butInstall.addEventListener('click', async () => {
console.log('π', 'butInstall-clicked');
const promptEvent = window.deferredPrompt;
if (!promptEvent) {
// The deferred prompt isn't available.
return;
}
// Show the install prompt.
promptEvent.prompt();
// Log the result
const result = await promptEvent.userChoice;
console.log('π', 'userChoice', result);
// Reset the deferred prompt variable, since
// prompt() can only be called once.
window.deferredPrompt = null;
// Hide the install button.
divInstall.classList.toggle('hidden', true);
});
window.addEventListener('appinstalled', (event) => {
console.log('π', 'appinstalled', event);
// Clear the deferredPrompt so it can be garbage collected
window.deferredPrompt = null;
});
$("#numTubes").addEventListener("change", function(){
numTubes = this.value - 0
init(numTubes)
palette = makePalette(numTubes)
render(root, history.at(-1).game, palette)
})
if ('serviceWorker' in navigator) {
navigator.serviceWorker.register('service-worker.js');
}
init(numTubes)
palette = makePalette(numTubes)
render(root, history.at(-1).game, palette)