Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A mixed reality testing environment for real-time global illumination algorithms
DirectX 11 graphics engine
Converting vertex meshes to voxel data and visualizing using VCT
OpenGl Global Illumination real-time rendering study project
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
A Physically Based Vulkan Renderer.
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Experimental Dx11 engine with Voxel cone tracing for realtime GI
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