Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
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Updated
Feb 22, 2023 - C++
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A mixed reality testing environment for real-time global illumination algorithms
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Graphics engine written in C++ using DirectX11
Converting vertex meshes to voxel data and visualizing using VCT
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
A Physically Based Vulkan Renderer.
OpenGl Global Illumination real-time rendering study project
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Experimental Dx11 engine with Voxel cone tracing for realtime GI
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