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rigging
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This tool is designed to automate the creation of an inverse kinematics (IK) Spline limb setup in Autodesk Maya. It generates a flexible limb rig with advanced controls for bending, stretching, and squashing. The tool supports both arm and leg types and streamlines the process of rigging character limbs.
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Sep 20, 2023 - Mathematica
Unity TPS controller with Ninja demo and physics based foot IK and hip placements (Unity Animation Rigging)
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Jun 5, 2023 - Mathematica
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Apr 29, 2018 - Mathematica
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