Practicing c++ by making my own character controller in unreal engine 5
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Updated
Dec 21, 2023 - C++
Practicing c++ by making my own character controller in unreal engine 5
A Parallel Auto-rigger that takes in minimal user specification and input
ESP32 and MPU6050 Motion Capture Suit: An Open-Source Solution for Real-Time Motion Tracking
This is OpenGL-based renderer for visualizing results of neural nets for skinning weights
Maya plugin with nodes designed to operate on transform components.
MotionBuilder Extensions Pack
Collection of math nodes for Autodesk Maya
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