A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
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Updated
Sep 5, 2024 - C#
A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.
All the things I've learnt in Unity 3D go here. Currently focusing on animation rigging, Shader Graph, lighting, procedural generation.
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
Motion, deformation, IK.
The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (available in text format).
A desicion making game about Healthy food for children
Work made for Virtual Reality class 2018/2019
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