A lightweight 2D physics engine written in C, for educational purposes.
-
Updated
Oct 3, 2024 - C
A lightweight 2D physics engine written in C, for educational purposes.
Lightweight 2D rigid-body physics engine
2D physics header-only library for videogames developed in C using raylib library.
Develop a 3D interactive graphics rendering engine
A small 2D physics engine that explains the physics in videogames for educational use.
Simple rigid-body physics simulator powered by XPBD.
An ASCII Powder Toy clone / game engine
(Work In Progress) BRMM Engine for 2D physics
Worms Game with own physics engine in C++ created for Physics II subject at CITM UPC university.
An OpenGL 2D game engine built with GLFW in C.
simple console graphics engine. also houses a plethora of my own works and examples to get started.
This is a 3D physics engine made for my semester project of my Advanced Programming Topics class.
C platformer project at the end of the first year
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
final project semester 1 year 1
Visualize fluid simulation result with graphics API
This is the development repo of Virtual Reality rendering with Mujoco Physics Environment with help of OpenVR SDK and HTC Vive HMD hardware. On top of it, a PubSub socket-based communication is introduced using the ZMQ library. Using this PubSub communication any application outside the Mujoco application can be used to operate actuators inside …
Add a description, image, and links to the physics-engine topic page so that developers can more easily learn about it.
To associate your repository with the physics-engine topic, visit your repo's landing page and select "manage topics."