2D physics header-only library for videogames developed in C using raylib library.
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Updated
Aug 17, 2024 - C
2D physics header-only library for videogames developed in C using raylib library.
A lightweight 2D physics engine written in C, for educational purposes.
Simple rigid-body physics simulator powered by XPBD.
Develop a 3D interactive graphics rendering engine
Lightweight 2D rigid-body physics engine
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
Visualize fluid simulation result with graphics API
A framework for creating interactive realtime simulations in 3D.
A 2d physics engine with fixed-point support.
An ASCII Powder Toy clone / game engine
This is the development repo of Virtual Reality rendering with Mujoco Physics Environment with help of OpenVR SDK and HTC Vive HMD hardware. On top of it, a PubSub socket-based communication is introduced using the ZMQ library. Using this PubSub communication any application outside the Mujoco application can be used to operate actuators inside …
A small 2D physics engine that explains the physics in videogames for educational use.
Basic C++ physics engine in 2D
C platformer project at the end of the first year
3d physics engine following some fundamentals. Making use of AIE's Bootstrap for display purposes.
(Work In Progress) BRMM Engine for 2D physics
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