CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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Updated
May 15, 2023 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
Explorable 3D Sierpinski tetrahedrons rendered using WebGL.
A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)
🔴 👄 a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
A Simple Physics-ORienTed 3-D graphics engine based on OpenGL.
📐A lightweight raytracer using mathematical models
Phong shading visualisation in C# (WPF)
Custom format created using the FBX SDK.
Model importer & exporter
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Raymarching Angular App
This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
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