This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
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Updated
Feb 27, 2015 - JavaScript
This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
This repository contains all the assignments I worked on as a part of the seminar for the course "Medical Visualization" from my Master's degree.
software 3d engine
Siberian winter landscape for Course "Computer Graphics"
Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
Phong-Labertian Testing in OpenGL
This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.
3D animation of waving flag and some static objects implemented using Python, PyGame, and OpenGL.
Playing with a 3D scan of a "car wreck".
Model importer & exporter
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Raymarching Angular App
📐A lightweight raytracer using mathematical models
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