This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
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Updated
Feb 27, 2015 - JavaScript
This is a simple test in using the 2D primitive DrawPixel to simulate an illuminated sphere using Phong's model.
This repository contains all the assignments I worked on as a part of the seminar for the course "Medical Visualization" from my Master's degree.
Model importer & exporter
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Siberian winter landscape for Course "Computer Graphics"
🔴 👄 a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
software 3d engine
Raymarching Angular App
Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
Phong shading visualisation in C# (WPF)
A Simple Physics-ORienTed 3-D graphics engine based on OpenGL.
Phong-Labertian Testing in OpenGL
This article and code appeared in the March 1988 issue of BYTE. The code generates a phong-shaded beach ball image to demonstrate the improvements in rendering time a math coprocessor can make.
3D animation of waving flag and some static objects implemented using Python, PyGame, and OpenGL.
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