An archive for PRNGs I tested and implemented for the Apache Organization (GSoC '19)
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Updated
Sep 17, 2021 - Java
An archive for PRNGs I tested and implemented for the Apache Organization (GSoC '19)
A procedural questing system implemented as Minecraft Mod for my Dissertation on Procedural Questing
Basic implementation of an L-System along with an interpreter written with the Turtle graphics library.
Just a 2D Perlin Noise (to be more precise, a simple terrain generation based on it).
Growing biomes with Perlin Noise and Cellular Automata.
PCG — Java Implementation. High quality fast random number generator
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