Procedural generation library for Unity
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Updated
Apr 4, 2024 - C#
Procedural generation library for Unity
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Unity plug-in for procedurally generating indoor levels using abstract chunks.
.NET port of the PCG Random Number Generator library (www.pcg-random.org)
Modified version of the WFC algorithm that generates cyclic paths around obstacles
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Procedural generation of 3D maps with snappable meshes
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
A mobile minigame made under 20 days, focusing on runtime Procedural Content Generation (PCG), and fun .)
Use Unity ECS to generate dungeon with BSP.
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
C# version of the PCG random number generator that is compatible with Unity package management
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